Paul Davis
45d3ec1437
git-svn-id: svn://localhost/ardour2/branches/2.1-staging@1698 d708f5d6-7413-0410-9779-e7cbd77b26cf
93 lines
3.1 KiB
XML
93 lines
3.1 KiB
XML
<?xml version="1.0" standalone="no"?>
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<!DOCTYPE section PUBLIC "-//OASIS//DTD DocBook XML V4.4//EN" "http://www.oasis-open.org/docbook/xml/4.4/docbookx.dtd" [
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]>
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<section id="sn-main-windows">
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<title>Windows</title>
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<para>
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When Ardour starts without a session, there is just a single window
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visible which we call the editor. However, the program has many more
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windows that can be displayed for various purposes:
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</para>
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<note>
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<para>
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All Ardour windows have their WMCLASS property set to 'ardour', so
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that you can configure your window manager to handle them in a certain
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way if you wish to.
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</para>
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</note>
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<section id="editor-window-summary">
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<title>Editor Window</title>
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<para>
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This is the primary Ardour window. It contains the main menubar, plus
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several tear-off windows, and the editor itself.
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</para>
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</section>
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<section id="transport-bar-summary">
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<title>Transport Bar Window</title>
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<para>
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This window provides complete control over all of Ardour's transport
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functionality. it is initially attached to the editor window, but can
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be torn off and kept as an independent window if you prefer.
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</para>
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</section>
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<section id="mixer-window-summary">
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<title>Mixer Window</title>
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<para>
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This window will be displayed automatically whenever a Session is
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loaded, and provides a representation of the Session that is modelled
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on a mixing console. Each track and bus has its own Mixer Strip, and
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there are also various lists for things like Mix Groups.
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</para>
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<para>
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A more precise way to think about the difference between the editor
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and the mixer is that the editor is primarily for controlling the time
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flow of the Session, whereas the mixer is primarily for controlling
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the signal flow.
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</para>
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</section>
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<section id="location-and-marker-display-window-summary">
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<title>Location and Marker Display Window</title>
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<para>
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This window is used to display, edit and set various Locations and
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markers within a Session.
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</para>
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</section>
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<section id="options-editor-window-summary">
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<title>Options Editor Window</title>
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<para>
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This window is used to set the many global and per-session options for
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Ardour.
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</para>
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</section>
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<section id="track-bus-inspector-window-summary">
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<title>Track/Bus Inspector Window</title>
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<para>
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This optional window provides a single point of control for
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configuring all I/O and processing for every track and bus. It doesn't
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provide anything not offered by other windows, but it does group
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several things together in one place. You may prefer to use or not use
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this window.
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</para>
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</section>
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<section id="big-clock-window-summary">
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<title>Big Clock Window</title>
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<para>
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This optional window provides a display of the playhead position in a
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large font, readable from some distance. it can be useful when using
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Ardour to record yourself and you need or want to keep track of time.
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</para>
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</section>
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</section>
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