Paul Davis
45d3ec1437
git-svn-id: svn://localhost/ardour2/branches/2.1-staging@1698 d708f5d6-7413-0410-9779-e7cbd77b26cf
346 lines
11 KiB
XML
346 lines
11 KiB
XML
<?xml version="1.0" standalone="no"?>
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<!DOCTYPE section PUBLIC "-//OASIS//DTD DocBook XML V4.4//EN" "http://www.oasis-open.org/docbook/xml/4.4/docbookx.dtd" [
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]>
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<section id="editor-window-controls">
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<title>Editor Controls</title>
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<para>
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The editor controls are in a tearoff window, which you can use in the
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usual way.
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</para>
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<section id="editor-edit-cursor-clock">
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<title>Edit cursor clock</title>
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<para>
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This clock shows the current position of the edit cursor. You can edit
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the position using the clock if you wish.
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</para>
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</section>
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<section id="editor-zoom-buttons">
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<title>Zoom buttons</title>
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<para>
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The zoom buttons allow you to see more ("zoom out") or less ("zoom
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in") of the session timeline in the track display area. Click on the
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zoom out button to zoom out, and the zoom in button to zoom in.
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</para>
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</section>
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<section id="editor-zoom-range-clock">
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<title>Zoom range clock</title>
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<para>
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The zoom range clock shows the current duration of the timeline that
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is visible in the track display area. It does not indicate the
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location of the visible section of the timeline, only its length. You
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can zoom in and out by editing this clock directly, which may be
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useful if you want to see a precise duration within the editor.
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</para>
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</section>
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<section id="editor-zoom-selectors">
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<title>Zoom selectors</title>
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<para>
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The two zoom select buttons allow you to go to the maximum and minimum
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zoom levels with a single button click. The "1:1" button zooms all the
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way into single sample level, where each pixel on the screen
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represents a single sample. The "whole session button" zooms out to
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show the entire session in the track display area.
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</para>
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</section>
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<section id="editor-zoom-focus-control">
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<title>Zoom focus control</title>
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<para>
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When zooming, there is always a change in what is displayed in the
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track display area. However, one position in the display will continue
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to correspond to the same point in the timeline, and there are several
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choices of how to define that point. The default behaviour is to keep
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the left edge of the track display area constant. If it was at a
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position 1:12:14 into the session timeline before zooming, then it
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will continue to be at that position after zooming. Other points in
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the display that you can ensure are in the same position while zooming
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include the right edge of the track display, the center of the track
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display, the playhead and the edit cursor. Whichever of these is
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selected is known as the current zoom focus.
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</para>
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<para>
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To change the current zoom focus, click on the combo box to see the
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list of available choices. Click on the zoom focus you wish to use.
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The list of choices will disappear, and the new zoom focus choice will
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be in effect.
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</para>
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</section>
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<section id="editor-snap-control">
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<title>Snap control</title>
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<para>
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When moving objects around in the track display area, you have the
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choice of moving them freely or having their positions be limited to
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certain points along the timeline. This applies to region, the
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playhead, the edit cursor, curve control points and markers, among
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others. If you want the positions of objects to be limited, then you
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can choose from several different possibilities. We call this "snap
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to" because when moving objects around with the mouse, they appear to
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"snap to" various positions.
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</para>
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<para>
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The most obvious source of "snap to" positions is the tempo map, but
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ardour offers many different possibilities:
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</para>
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<table id="tbl-snap-control">
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<title>Snap Control</title>
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<tgroup cols = "2">
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<colspec colnum="1" colname="Snap Option" colwidth="1"/>
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<colspec colnum="2" colname="Action" colwidth= "2"/>
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<thead>
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<row>
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<entry>
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Snap Option
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</entry>
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<entry>
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Action
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</entry>
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</row>
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</thead>
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<tbody>
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<row>
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<entry>
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BBT
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</entry>
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<entry>
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you can select 64th,32nd,16th,8th,quarter and whole beat
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positions, as well as beat triplets and whole bars (measures).
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</entry>
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</row>
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<row>
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<entry>
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Region beginnings
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</entry>
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</row>
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<row>
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<entry>
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Region ends
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</entry>
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</row>
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<row>
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<entry>
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Region sync points
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</entry>
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</row>
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<row>
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<entry>
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Region boundaries
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</entry>
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<entry>
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(combines regions beginnings and ends)
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</entry>
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</row>
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<row>
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<entry>
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Marks
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</entry>
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</row>
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<row>
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<entry>
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Edit Cursor
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</entry>
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<entry>
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a single snap-to point. This is useful when aligning several
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objects at the same point. Set the edit cursor to the desired
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position, then select this snap setting, and then move the
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objects, which will immediately snap to the chosen position.
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</entry>
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</row>
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</tbody>
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</tgroup>
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</table>
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</section>
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<section id="editor-edit-mode-control">
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<title>Edit mode control</title>
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<para>
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When moving regions around in a track, it is sometimes desirable to
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leave spaces between regions and sometimes to force regions to always
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be placed directly next to their neighbours. Which is more appropriate
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depends a lot on the nature of the project and the regions themselves.
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</para>
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<para>
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By default, Ardour uses slide mode which allows you to freely place
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regions in a track (subject to the current snap setting, of course).
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If you cut part of region, an empty space will remain where the part
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you removed used to be. If you move a region along the timeline, it
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will move independently of other regions, and will stay wherever you
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place it.
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</para>
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<para>
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If you are editing a session and require behaviour where regions are
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forced to always to be directly adjacent, you can switch to splice
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maybe. In this mode, cutting part of region will cause all later
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regions in the track to move up (earlier) the timeline so that there
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is no intervening space between them. Moving a region will cause other
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regions to move around so that the moved region fits "between" them.
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</para>
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</section>
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<section id="editor-window-nudge-buttons">
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<title>Nudge buttons</title>
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<para>
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Sometimes when editing its nice to be able to move objects by
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predefined amounts rather than just positioning them freely or using
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snap-to. This kind of motion is called nudging. At the present time,
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only the playhead, playlists and regions can be nudged. The distance
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an object is nudged is set by the nudge clock (see below).
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</para>
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<para>
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To nudge one or more regions forward by 1 second, first edit the nudge
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clock so that it specifies that time. Then select the region(s) by
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clicking on them, and finally click the nudge forward button.
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</para>
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<para>
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Nudging backwards is identical to nudging forwards, except that you
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should click on the nudge backwards button.
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</para>
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<para>
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To nudge a playlist forward or backwards, first set the nudge clock to
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the desired nudge distance. Then in the track that is using the
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playlist. Choose Nudge Nudge entire track fwd or Nudge nudge entire
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track bwd as desired.
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</para>
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<para>
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You can also nudge all regions in the playlist positioned after (later
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than) the edit cursor. To do this, follow the steps for nudging the
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playlist, but choose Nudge nudge track after edit cursor fwd or Nudge
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nudge track after edit cursor bwd, as appropriate.
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</para>
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</section>
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<section id="editor-window-nudge-clock">
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<title>Nudge clock</title>
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<para>
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You can edit the clock value to alter the distance that
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regions/playlists will be nudged. (see <xref linkend="sn-clocks"/> for
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instructions).
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</para>
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</section>
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<section id="editor-window-tool-selector">
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<title>Tool Selector</title>
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<para>
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The editor tool selector is in a tearoff window, and contains a series
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of buttons used to select what the mouse (and often the keyboard) will
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do when editing tracks. The tools include:
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</para>
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<table id="tbl-editor-window-mouse-modes">
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<title>Snap Control</title>
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<tgroup cols = "2">
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<colspec colnum="1" colname="Snap Option" colwidth="1"/>
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<colspec colnum="2" colname="Action" colwidth= "2"/>
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<thead>
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<row>
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<entry>
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Mouse Mode
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</entry>
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<entry>
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Description
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</entry>
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</row>
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</thead>
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<tbody>
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<row>
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<entry>
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object
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</entry>
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<entry>
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<para>
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Left-clicking Object will place the mouse in object mode.
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When in object mode, the mouse pointer appears as a hand
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whenever it is over the track canvas or the rulers. The
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mouse can now be used to select and perform operations on
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objects such as regions, markers etc.
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</para>
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</entry>
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</row>
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<row>
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<entry>
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range
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</entry>
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<entry>
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<para>
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Left-clicking Range will place the mouse in range mode. When
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in range mode, the mouse pointer appears as a vertical line
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whenever it is over the track canvas or the rulers. The
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mouse will now be able to select a point or range of time.
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Time ranges can be selected over one or several tracks.
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</para>
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</entry>
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</row>
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<row>
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<entry>
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gain
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</entry>
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</row>
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<row>
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<entry>
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zoom
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</entry>
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<entry>
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<para>
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Left-clicking Zoom will place the mouse in zoom mode. When
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in zoom mode, the mouse pointer appears as a magnifying
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glass whenever it is over the track canvas or the rulers.
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This mode is used to zoom the display to any range that is
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subsequently set using the mouse.
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</para>
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</entry>
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</row>
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<row>
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<entry>
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timefx
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</entry>
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<entry>
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<para>
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Left-clicking Timefx will place the mouse in timefx mode.
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When in timefx mode, the mouse pointer appears as a
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distinctive 'expanding' illustration whenever it is over the
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track canvas or the rulers. This mode is used to resize
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regions using a timestretch algorithm.
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</para>
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</entry>
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</row>
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</tbody>
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</tgroup>
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</table>
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</section>
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</section>
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