David Robillard
e0aaed6d65
All #include statements that include a header that is a part of a library bundled with ardour MUST use quotes, not angle brackets. Do this: #include "ardour/types.h" NOT this: #include <ardour/types.h> Rationale: This is best practice in general, to ensure we include the local version and not the system version. That quotes mean "local" (in some sense) and angle brackets mean "system" (in some sense) is a ubiquitous convention and IIRC right in the C spec somewhere. More pragmatically, this is required by (my) waf (stuff) for dependencies to work correctly. That is: !!! FAILURE TO DO THIS CAN RESULT IN BROKEN BUILDS !!! Failure to comply is punishable by death by torture. :) P.S. It's not that dramatic in all cases, but this (in combination with some GCC flags specific to the include type) is the best way I have found to be absolutely 100% positive the local ones are being used (and we definitely want to be absolutely 100% positive on that one). git-svn-id: svn://localhost/ardour2/branches/3.0@4655 d708f5d6-7413-0410-9779-e7cbd77b26cf
137 lines
3.0 KiB
C++
137 lines
3.0 KiB
C++
/*
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Copyright (C) 2000-2007 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef __ardour_ui_configuration_h__
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#define __ardour_ui_configuration_h__
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#include <sstream>
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#include <ostream>
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#include <iostream>
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#include "pbd/stateful.h"
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#include "pbd/xml++.h"
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template<class T>
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class UIConfigVariable
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{
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public:
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UIConfigVariable (std::string str) : _name (str) {}
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UIConfigVariable (std::string str, T val) : _name (str), value(val) {}
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std::string name() const { return _name; }
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bool set (T val) {
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if (val == value) {
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return false;
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}
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value = val;
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return true;
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}
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T get() const {
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return value;
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}
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void add_to_node (XMLNode& node) {
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std::stringstream ss;
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ss << std::hex;
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ss.fill('0');
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ss.width(8);
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ss << value;
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XMLNode* child = new XMLNode ("Option");
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child->add_property ("name", _name);
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child->add_property ("value", ss.str());
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node.add_child_nocopy (*child);
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}
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bool set_from_node (const XMLNode& node) {
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const XMLProperty* prop;
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XMLNodeList nlist;
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XMLNodeConstIterator niter;
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XMLNode* child;
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nlist = node.children();
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for (niter = nlist.begin(); niter != nlist.end(); ++niter) {
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child = *niter;
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if (child->name() == "Option") {
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if ((prop = child->property ("name")) != 0) {
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if (prop->value() == _name) {
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if ((prop = child->property ("value")) != 0) {
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std::stringstream ss;
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ss << std::hex;
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ss << prop->value();
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ss >> value;
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return true;
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}
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}
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}
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}
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}
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return false;
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}
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protected:
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T get_for_save() { return value; }
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std::string _name;
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T value;
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};
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class UIConfiguration : public PBD::Stateful
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{
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public:
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UIConfiguration();
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~UIConfiguration();
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std::vector<UIConfigVariable<uint32_t> *> canvas_colors;
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int load_state ();
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int save_state ();
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int load_defaults ();
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int set_state (const XMLNode&);
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XMLNode& get_state (void);
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XMLNode& get_variables (std::string);
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void set_variables (const XMLNode&);
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void pack_canvasvars ();
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sigc::signal<void,const char*> ParameterChanged;
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#undef UI_CONFIG_VARIABLE
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#undef CANVAS_VARIABLE
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#define UI_CONFIG_VARIABLE(Type,var,name,val) UIConfigVariable<Type> var;
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#define CANVAS_VARIABLE(var,name) UIConfigVariable<uint32_t> var;
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#include "ui_config_vars.h"
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#include "canvas_vars.h"
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#undef UI_CONFIG_VARIABLE
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#undef CANVAS_VARIABLE
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private:
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XMLNode& state ();
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bool hack;
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};
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#endif /* __ardour_ui_configuration_h__ */
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