David Robillard
e0aaed6d65
All #include statements that include a header that is a part of a library bundled with ardour MUST use quotes, not angle brackets. Do this: #include "ardour/types.h" NOT this: #include <ardour/types.h> Rationale: This is best practice in general, to ensure we include the local version and not the system version. That quotes mean "local" (in some sense) and angle brackets mean "system" (in some sense) is a ubiquitous convention and IIRC right in the C spec somewhere. More pragmatically, this is required by (my) waf (stuff) for dependencies to work correctly. That is: !!! FAILURE TO DO THIS CAN RESULT IN BROKEN BUILDS !!! Failure to comply is punishable by death by torture. :) P.S. It's not that dramatic in all cases, but this (in combination with some GCC flags specific to the include type) is the best way I have found to be absolutely 100% positive the local ones are being used (and we definitely want to be absolutely 100% positive on that one). git-svn-id: svn://localhost/ardour2/branches/3.0@4655 d708f5d6-7413-0410-9779-e7cbd77b26cf
158 lines
4.6 KiB
C++
158 lines
4.6 KiB
C++
/*
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Copyright (C) 2001-2006 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef __gtk_ardour_region_view_h__
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#define __gtk_ardour_region_view_h__
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#include <vector>
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#include <libgnomecanvasmm.h>
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#include <libgnomecanvasmm/polygon.h>
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#include <sigc++/signal.h>
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#include "ardour/region.h"
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#include "ardour/beats_frames_converter.h"
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#include "time_axis_view_item.h"
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#include "automation_line.h"
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#include "enums.h"
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#include "waveview.h"
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#include "canvas.h"
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class TimeAxisView;
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class RegionEditor;
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class GhostRegion;
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class AutomationTimeAxisView;
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class AutomationRegionView;
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class RegionView : public TimeAxisViewItem
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{
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public:
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RegionView (ArdourCanvas::Group* parent,
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TimeAxisView& time_view,
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boost::shared_ptr<ARDOUR::Region> region,
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double samples_per_unit,
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Gdk::Color& basic_color);
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RegionView (const RegionView& other);
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RegionView (const RegionView& other, boost::shared_ptr<ARDOUR::Region> other_region);
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~RegionView ();
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virtual void init (Gdk::Color& base_color, bool wait_for_data);
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boost::shared_ptr<ARDOUR::Region> region() const { return _region; }
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bool is_valid() const { return valid; }
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void set_valid (bool yn) { valid = yn; }
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virtual void set_height (double);
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virtual void set_samples_per_unit (double);
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virtual bool set_duration (nframes_t, void*);
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void move (double xdelta, double ydelta);
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void raise_to_top ();
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void lower_to_bottom ();
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bool set_position(nframes_t pos, void* src, double* delta = 0);
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void fake_set_opaque (bool yn);
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virtual void show_region_editor () {}
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virtual void hide_region_editor();
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virtual void region_changed (ARDOUR::Change);
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virtual GhostRegion* add_ghost (TimeAxisView&) = 0;
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void remove_ghost_in (TimeAxisView&);
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void remove_ghost (GhostRegion*);
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uint32_t get_fill_color ();
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virtual void entered () {}
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virtual void exited () {}
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void enable_display(bool yn) { _enable_display = yn; }
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void update_coverage_frames (LayerDisplay);
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static sigc::signal<void,RegionView*> RegionViewGoingAway;
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protected:
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/** Allows derived types to specify their visibility requirements
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* to the TimeAxisViewItem parent class
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*/
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RegionView (ArdourCanvas::Group *,
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TimeAxisView&,
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boost::shared_ptr<ARDOUR::Region>,
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double samples_per_unit,
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Gdk::Color& basic_color,
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bool recording,
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TimeAxisViewItem::Visibility);
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virtual void region_resized (ARDOUR::Change);
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virtual void region_muted ();
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void region_locked ();
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void region_opacity ();
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virtual void region_renamed ();
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void region_sync_changed ();
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Glib::ustring make_name () const;
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static gint _lock_toggle (ArdourCanvas::Item*, GdkEvent*, void*);
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void lock_toggle ();
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virtual void set_colors ();
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virtual void compute_colors (Gdk::Color&);
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virtual void set_frame_color ();
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virtual void reset_width_dependent_items (double pixel_width);
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virtual void color_handler () {}
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boost::shared_ptr<ARDOUR::Region> _region;
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ArdourCanvas::Polygon* sync_mark; ///< polgyon for sync position
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ArdourCanvas::Line* sync_line; ///< polgyon for sync position
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RegionEditor* editor;
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std::vector<ControlPoint *> control_points;
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double current_visible_sync_position;
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bool valid; ///< see StreamView::redisplay_diskstream()
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bool _enable_display; ///< see StreamView::redisplay_diskstream()
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double _pixel_width;
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double _height;
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bool in_destructor;
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bool wait_for_data;
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sigc::connection data_ready_connection;
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std::vector<GhostRegion*> ghosts;
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/** a list of rectangles which are used in stacked display mode to colour
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different bits of regions according to whether or not they are the one
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that will be played at any given time.
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*/
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std::list<ArdourCanvas::SimpleRect*> _coverage_frames;
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ARDOUR::BeatsFramesConverter _time_converter;
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};
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#endif /* __gtk_ardour_region_view_h__ */
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