David Robillard
e0aaed6d65
All #include statements that include a header that is a part of a library bundled with ardour MUST use quotes, not angle brackets. Do this: #include "ardour/types.h" NOT this: #include <ardour/types.h> Rationale: This is best practice in general, to ensure we include the local version and not the system version. That quotes mean "local" (in some sense) and angle brackets mean "system" (in some sense) is a ubiquitous convention and IIRC right in the C spec somewhere. More pragmatically, this is required by (my) waf (stuff) for dependencies to work correctly. That is: !!! FAILURE TO DO THIS CAN RESULT IN BROKEN BUILDS !!! Failure to comply is punishable by death by torture. :) P.S. It's not that dramatic in all cases, but this (in combination with some GCC flags specific to the include type) is the best way I have found to be absolutely 100% positive the local ones are being used (and we definitely want to be absolutely 100% positive on that one). git-svn-id: svn://localhost/ardour2/branches/3.0@4655 d708f5d6-7413-0410-9779-e7cbd77b26cf
326 lines
6.3 KiB
C++
326 lines
6.3 KiB
C++
/*
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Copyright (C) 2006 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <algorithm>
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#include "ardour/region.h"
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#include "region_view.h"
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#include "region_selection.h"
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#include "time_axis_view.h"
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using namespace ARDOUR;
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using namespace PBD;
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using namespace sigc;
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/**
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* Construct an empty RegionSelection.
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*/
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RegionSelection::RegionSelection ()
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{
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RegionView::RegionViewGoingAway.connect (mem_fun(*this, &RegionSelection::remove_it));
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_current_start = 0;
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_current_end = 0;
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}
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/**
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* Copy constructor.
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* @param other RegionSelection to copy.
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*/
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RegionSelection::RegionSelection (const RegionSelection& other)
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{
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RegionView::RegionViewGoingAway.connect (mem_fun(*this, &RegionSelection::remove_it));
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for (RegionSelection::const_iterator i = other.begin(); i != other.end(); ++i) {
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add (*i);
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}
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_current_start = other._current_start;
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_current_end = other._current_end;
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}
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/**
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* operator= to set a RegionSelection to be the same as another.
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* @param other Other RegionSelection.
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*/
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RegionSelection&
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RegionSelection::operator= (const RegionSelection& other)
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{
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if (this != &other) {
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clear_all();
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for (RegionSelection::const_iterator i = other.begin(); i != other.end(); ++i) {
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add (*i);
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}
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_current_start = other._current_start;
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_current_end = other._current_end;
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}
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return *this;
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}
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/**
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* Empty this RegionSelection.
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*/
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void
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RegionSelection::clear_all()
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{
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clear();
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_bylayer.clear();
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_current_start = 0;
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_current_end = 0;
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}
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/**
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* @param rv RegionView.
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* @return true if this selection contains rv.
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*/
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bool RegionSelection::contains (RegionView* rv) const
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{
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return find (begin(), end(), rv) != end();
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}
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/**
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* Add a region to the selection.
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* @param rv Region to add.
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* @return false if we already had the region, otherwise true.
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*/
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bool
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RegionSelection::add (RegionView* rv)
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{
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if (contains (rv)) {
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/* we already have it */
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return false;
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}
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if (rv->region()->first_frame() < _current_start || empty()) {
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_current_start = rv->region()->first_frame();
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}
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if (rv->region()->last_frame() > _current_end || empty()) {
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_current_end = rv->region()->last_frame();
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}
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push_back (rv);
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/* add to layer sorted list */
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add_to_layer (rv);
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return true;
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}
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/**
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* Remove a region from the selection.
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* @param rv Region to remove.
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*/
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void
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RegionSelection::remove_it (RegionView *rv)
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{
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remove (rv);
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}
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/**
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* Remove a region from the selection.
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* @param rv Region to remove.
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* @return true if the region was in the selection, false if not.
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*/
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bool
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RegionSelection::remove (RegionView* rv)
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{
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RegionSelection::iterator r;
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if ((r = find (begin(), end(), rv)) != end()) {
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// remove from layer sorted list
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_bylayer.remove (rv);
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if (size() == 1) {
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/* this is the last one, so when we delete it
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we will be empty.
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*/
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_current_start = 0;
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_current_end = 0;
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} else {
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boost::shared_ptr<Region> region ((*r)->region());
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if (region->first_frame() == _current_start) {
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/* reset current start */
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nframes_t ref = max_frames;
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for (RegionSelection::iterator i = begin (); i != end(); ++i) {
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if (region->first_frame() < ref) {
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ref = region->first_frame();
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}
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}
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_current_start = ref;
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}
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if (region->last_frame() == _current_end) {
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/* reset current end */
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nframes_t ref = 0;
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for (RegionSelection::iterator i = begin (); i != end(); ++i) {
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if (region->first_frame() > ref) {
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ref = region->first_frame();
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}
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}
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_current_end = ref;
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}
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}
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erase (r);
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return true;
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}
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return false;
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}
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/**
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* Add a region to the list sorted by layer.
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* @param rv Region to add.
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*/
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void
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RegionSelection::add_to_layer (RegionView * rv)
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{
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// insert it into layer sorted position
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list<RegionView*>::iterator i;
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for (i = _bylayer.begin(); i != _bylayer.end(); ++i)
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{
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if (rv->region()->layer() < (*i)->region()->layer()) {
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_bylayer.insert(i, rv);
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return;
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}
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}
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// insert at end if we get here
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_bylayer.insert(i, rv);
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}
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struct RegionSortByTime {
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bool operator() (const RegionView* a, const RegionView* b) const {
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return a->region()->position() < b->region()->position();
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}
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};
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/**
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* @param foo List which will be filled with the selection's regions
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* sorted by position.
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*/
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void
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RegionSelection::by_position (list<RegionView*>& foo) const
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{
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list<RegionView*>::const_iterator i;
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RegionSortByTime sorter;
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for (i = _bylayer.begin(); i != _bylayer.end(); ++i) {
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foo.push_back (*i);
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}
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foo.sort (sorter);
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return;
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}
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struct RegionSortByTrack {
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bool operator() (const RegionView* a, const RegionView* b) const {
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/* really, track and position */
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if (a->get_trackview().order() == b->get_trackview().order()) {
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return a->region()->position() < b->region()->position();
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} else {
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return a->get_trackview().order() < b->get_trackview().order();
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}
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}
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};
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/**
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* @param List which will be filled with the selection's regions
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* sorted by track and position.
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*/
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void
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RegionSelection::by_track (list<RegionView*>& foo) const
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{
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list<RegionView*>::const_iterator i;
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RegionSortByTrack sorter;
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for (i = _bylayer.begin(); i != _bylayer.end(); ++i) {
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foo.push_back (*i);
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}
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foo.sort (sorter);
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return;
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}
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/**
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* @param Sort the selection by position and track.
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*/
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void
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RegionSelection::sort_by_position_and_track ()
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{
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RegionSortByTrack sorter;
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sort (sorter);
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}
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/**
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* @param tv Track.
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* @return true if any of the selection's regions are on tv.
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*/
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bool
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RegionSelection::involves (const TimeAxisView& tv) const
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{
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for (RegionSelection::const_iterator i = begin(); i != end(); ++i) {
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if (&(*i)->get_trackview() == &tv) {
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return true;
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}
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}
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return false;
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}
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