431 lines
10 KiB
Plaintext
431 lines
10 KiB
Plaintext
/*
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* Copyright (C) 2017 Robin Gareus <robin@gareus.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/* include order matter due to apple defines */
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#include <gtkmm/window.h>
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#include "gtkmm2ext/cairo_canvas.h"
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#include "gtkmm2ext/nsglview.h"
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#include "gtkmm2ext/rgb_macros.h"
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#include <gdk/gdkquartz.h>
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//#define NSVIEW_PROFILE
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//#define DEBUG_NSVIEW_EXPOSURE
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#include <OpenGL/gl.h>
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#import <Cocoa/Cocoa.h>
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/* the gtk-quartz library which ardour links against
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* is patched to pass events directly through to
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* NSView child-views (AU Plugin GUIs).
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*
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* In this particular case however we do want the
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* events to reach the GTK widget instead of the
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* NSView subview.
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*
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* If a NSVIew tag equals to the given magic-number,
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* Gdk events propagate.
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*/
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#ifndef ARDOUR_CANVAS_NSVIEW_TAG
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#error NO TAG
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#define ARDOUR_CANVAS_NSVIEW_TAG 0x0
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#endif
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__attribute__ ((visibility ("hidden")))
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@interface ArdourCanvasOpenGLView : NSOpenGLView
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{
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@private
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Cairo::RefPtr<Cairo::ImageSurface> _surf;
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Gtkmm2ext::CairoCanvas* _cairo_canvas;
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NSInteger _tag;
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unsigned int _texture_id;
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int _width;
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int _height;
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float _scale;
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bool _use_backing_scale;
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GdkRectangle _expose_area;
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}
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@property (readwrite) NSInteger tag;
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- (instancetype)initWithScale:(BOOL)use_backing_scale;
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- (id) initWithFrame:(NSRect)frame;
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- (void) dealloc;
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- (void) setCairoCanvas:(Gtkmm2ext::CairoCanvas*)canvas;
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- (void) reshape;
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- (void) setNeedsDisplayInRect:(NSRect)rect;
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- (void) setNeedsDisplay:(BOOL)yn;
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- (void) drawRect:(NSRect)rect;
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- (BOOL) canBecomeKeyWindow:(id)sender;
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- (BOOL) acceptsFirstResponder:(id)sender;
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- (void) reallocateTexture;
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@end
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@implementation ArdourCanvasOpenGLView
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@synthesize tag = _tag;
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- (id) initWithFrame:(NSRect)frame
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{
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NSOpenGLPixelFormatAttribute pixelAttribs[16] = {
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAAccelerated,
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NSOpenGLPFAColorSize, 32,
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NSOpenGLPFADepthSize, 32,
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NSOpenGLPFAMultisample,
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NSOpenGLPFASampleBuffers, 1,
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NSOpenGLPFASamples, 4,
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0
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};
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NSOpenGLPixelFormat* pixelFormat =
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[[NSOpenGLPixelFormat alloc] initWithAttributes:pixelAttribs];
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if (pixelFormat) {
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self = [super initWithFrame:frame pixelFormat:pixelFormat];
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[pixelFormat release];
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} else {
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self = [super initWithFrame:frame];
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}
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_texture_id = 0;
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_width = 0;
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_height = 0;
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_scale = 1.;
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_expose_area.x = _expose_area.y = _expose_area.width = _expose_area.height = 0;
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if (self) {
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self.tag = ARDOUR_CANVAS_NSVIEW_TAG;
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[[self openGLContext] makeCurrentContext];
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glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
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glDisable (GL_DEPTH_TEST);
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glEnable (GL_BLEND);
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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[NSOpenGLContext clearCurrentContext];
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if (_use_backing_scale) {
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[self setWantsBestResolutionOpenGLSurface:YES];
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[self setWantsLayer:YES];
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} else {
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[self setWantsBestResolutionOpenGLSurface:NO];
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}
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[self reshape];
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}
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return self;
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}
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- (instancetype)initWithScale:(BOOL)use_backing_scale
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{
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_use_backing_scale = use_backing_scale;
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[super init];
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return self;
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}
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- (void) dealloc {
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[[self openGLContext] makeCurrentContext];
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glDeleteTextures (1, &_texture_id);
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[NSOpenGLContext clearCurrentContext];
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[super dealloc];
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}
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- (void) setCairoCanvas:(Gtkmm2ext::CairoCanvas*)canvas
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{
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_cairo_canvas = canvas;
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}
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- (BOOL) canBecomeKeyWindow:(id)sender{
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return NO;
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}
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- (BOOL) acceptsFirstResponder:(id)sender{
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return NO;
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}
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- (void) reallocateTexture
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{
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/* must be called withing GLContext */
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int const w = _width * _scale;
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int const h = _height * _scale;
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glViewport (0, 0, w, h);
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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glOrtho (-1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f);
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glClear (GL_COLOR_BUFFER_BIT);
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glDeleteTextures (1, &_texture_id);
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glGenTextures (1, &_texture_id);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, _texture_id);
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
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w, h, 0,
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GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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_expose_area.x = _expose_area.y = 0;
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_expose_area.width = _width;
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_expose_area.height = _height;
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}
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- (void) reshape
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{
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[super reshape];
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[[self openGLContext] update];
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NSRect bounds = [self bounds];
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int width = bounds.size.width;
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int height = bounds.size.height;
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float scale = 1.0;
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if (_use_backing_scale && [self window]) {
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scale = [[self window] backingScaleFactor];
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}
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if (_width == width && _height == height && _scale == scale) {
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return;
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}
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_width = width;
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_height = height;
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_scale = scale;
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[[self openGLContext] makeCurrentContext];
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[self reallocateTexture];
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[NSOpenGLContext clearCurrentContext];
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}
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- (void) setNeedsDisplay:(BOOL)yn
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{
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if (yn) {
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_expose_area.x = 0;
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_expose_area.y = 0;
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_expose_area.width = _width;
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_expose_area.height = _height;
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#ifdef DEBUG_NSVIEW_EXPOSURE
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printf ("setNeedsDisplay: %4d x %4d\n", _width, _height);
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#endif
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}
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[super setNeedsDisplay:yn];
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}
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- (void) setNeedsDisplayInRect:(NSRect)rect
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{
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#ifdef DEBUG_NSVIEW_EXPOSURE
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printf ("setNeedsDisplayInRect: %4.0f x %4.0f @ %.0f + %.0f\n",
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rect.size.width, rect.size.height, rect.origin.x, rect.origin.y);
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#endif
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if (_expose_area.width == 0 && _expose_area.height == 0) {
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_expose_area.x = rect.origin.x;
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_expose_area.y = rect.origin.y;
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_expose_area.width = rect.size.width;
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_expose_area.height = rect.size.height;
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} else {
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GdkRectangle r1 = {(int)rect.origin.x, (int)rect.origin.y, (int)rect.size.width, (int)rect.size.height};
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gdk_rectangle_union (&r1, &_expose_area, &_expose_area);
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}
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GdkRectangle rw = {0, 0, _width, _height};
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gdk_rectangle_intersect (&rw, &_expose_area, &_expose_area);
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[super setNeedsDisplayInRect:rect];
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}
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- (void) drawRect:(NSRect)rect
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{
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#ifdef NSVIEW_PROFILE
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const int64_t start = g_get_monotonic_time ();
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#endif
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float scale = 1.0;
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if (_use_backing_scale && [self window]) {
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scale = [[self window] backingScaleFactor];
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}
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if ( _scale != scale) {
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_scale = scale;
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[[self openGLContext] update];
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[[self openGLContext] makeCurrentContext];
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[self reallocateTexture];
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} else {
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[[self openGLContext] makeCurrentContext];
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}
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glClear(GL_COLOR_BUFFER_BIT);
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/* call back into CairoCanvas */
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cairo_rectangle_t cairo_rect;
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cairo_rect.x = _expose_area.x;
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cairo_rect.y = _expose_area.y;
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cairo_rect.width = _expose_area.width;
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cairo_rect.height = _expose_area.height;
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_expose_area.x = _expose_area.y = _expose_area.width = _expose_area.height = 0;
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int const w = _width * _scale;
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int const h = _height * _scale;
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if (!_surf || _surf->get_width () != w || _surf->get_height() != h) {
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_surf = Cairo::ImageSurface::create (Cairo::FORMAT_ARGB32, w, h);
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cairo_rect.x = 0;
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cairo_rect.y = 0;
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cairo_rect.width = _width;
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cairo_rect.height = _height;
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}
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#ifdef DEBUG_NSVIEW_EXPOSURE
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printf ("NSGL::drawRect: ...... %4.0f x %4.0f @ %.0f + %.0f\n",
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cairo_rect.width, cairo_rect.height, cairo_rect.x, cairo_rect.y);
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#endif
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Cairo::RefPtr<Cairo::Context> ctx = Cairo::Context::create (_surf);
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ctx->scale (_scale, _scale);
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ctx->rectangle (cairo_rect.x, cairo_rect.y, cairo_rect.width, cairo_rect.height);
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ctx->clip ();
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{
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/* draw background color */
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uint32_t col = _cairo_canvas->background_color ();
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int r, g, b, a;
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UINT_TO_RGBA (col, &r, &g, &b, &a);
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ctx->set_source_rgba (r/255.0, g/255.0, b/255.0, a/255.0);
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ctx->paint ();
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}
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_cairo_canvas->render (ctx, &cairo_rect);
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_surf->flush ();
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uint8_t* imgdata = _surf->get_data ();
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/* NOTE for big-endian (PPC), we'd need to flip byte-order
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* RGBA <> RGBA for the texture.
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* GtkCanvas does not use this nsview for PPC builds, yet
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*/
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/* continue OpenGL */
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glPushMatrix ();
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, _texture_id);
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glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
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w, h, /*border*/ 0,
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GL_BGRA, GL_UNSIGNED_BYTE, imgdata);
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glBegin(GL_QUADS);
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glTexCoord2f(0.0f, (GLfloat) h);
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glVertex2f(-1.0f, -1.0f);
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glTexCoord2f((GLfloat) w, (GLfloat) h);
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glVertex2f(1.0f, -1.0f);
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glTexCoord2f((GLfloat) w, 0.0f);
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glVertex2f(1.0f, 1.0f);
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glTexCoord2f(0.0f, 0.0f);
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glVertex2f(-1.0f, 1.0f);
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glEnd();
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glDisable(GL_TEXTURE_2D);
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glPopMatrix();
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glFlush();
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glSwapAPPLE();
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[NSOpenGLContext clearCurrentContext];
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[super setNeedsDisplay:NO];
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#ifdef NSVIEW_PROFILE
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const int64_t end = g_get_monotonic_time ();
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const int64_t elapsed = end - start;
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printf ("NSGL::drawRect (%d x %d) * %.1f in %f ms\n", _width, _height, _scale, elapsed / 1000.f);
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#endif
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}
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@end
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void*
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Gtkmm2ext::nsglview_create (Gtkmm2ext::CairoCanvas* canvas, bool use_backing_scale)
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{
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if (g_getenv ("ARDOUR_NSGL") && (0 == atoi (g_getenv ("ARDOUR_NSGL")))) {
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return 0;
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}
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/* the API is currently only used on intel mac
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* for big-endian RGBA <> RGBA byte order of the texture
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* will have to be swapped.
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*/
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#ifdef __ppc__
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return 0;
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#endif
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ArdourCanvasOpenGLView* gl_view = [[ArdourCanvasOpenGLView alloc] initWithScale:use_backing_scale];
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if (!gl_view) {
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return 0;
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}
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[gl_view setCairoCanvas:canvas];
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[gl_view setHidden:YES];
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return gl_view;
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}
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void
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Gtkmm2ext::nsglview_overlay (void* glv, GdkWindow* window)
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{
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ArdourCanvasOpenGLView* gl_view = (ArdourCanvasOpenGLView*) glv;
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NSView* view = gdk_quartz_window_get_nsview (window);
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[view addSubview:gl_view];
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}
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void
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Gtkmm2ext::nsglview_resize (void* glv, int x, int y, int w, int h)
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{
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ArdourCanvasOpenGLView* gl_view = (ArdourCanvasOpenGLView*) glv;
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[gl_view setFrame:NSMakeRect(x, y, w, h)];
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}
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void
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Gtkmm2ext::nsglview_queue_draw (void* glv, int x, int y, int w, int h)
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{
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ArdourCanvasOpenGLView* gl_view = (ArdourCanvasOpenGLView*) glv;
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[gl_view setNeedsDisplayInRect:NSMakeRect(x, y, w, h)];
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}
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void
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Gtkmm2ext::nsglview_set_visible (void* glv, bool vis)
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{
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ArdourCanvasOpenGLView* gl_view = (ArdourCanvasOpenGLView*) glv;
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if (vis) {
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[gl_view setHidden:NO];
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} else {
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[gl_view setHidden:YES];
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}
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}
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