140 lines
4.3 KiB
C++
140 lines
4.3 KiB
C++
/*
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* Copyright (C) 2014-2015 David Robillard <d@drobilla.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <list>
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#include <string>
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#include <gtkmm/combobox.h>
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#include <gtkmm/liststore.h>
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#include <gtkmm/treemodel.h>
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#include <gtkmm/spinbutton.h>
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#include "ardour/midi_model.h"
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#include "ardour/transform.h"
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#include "ardour/types.h"
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#include "ardour_dialog.h"
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/** Dialog for building a MIDI note transformation.
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*
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* This can build transformations with any number of operations, but is limited
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* in power and can't build arbitrary transformations since there is no way to do
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* conceptually parenthetical things (i.e. push things to the stack).
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*
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* With this, it is possible to build transformations that process a single
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* value in a series of steps starting with a seed, like: "value = seed OP
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* value OP value ..." where OP is +, -, *, or /, left associative with no
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* precedence. This is simple and pretty clear to the user what's going to
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* happen, though a bit limited. It would be nice if the GUI could build
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* fancier transformations, but it's not obvious how to do this without making
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* things more confusing.
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*/
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class TransformDialog : public ArdourDialog
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{
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public:
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TransformDialog();
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ARDOUR::Transform::Program get();
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private:
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typedef ARDOUR::MidiModel::NoteDiffCommand::Property Property;
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typedef ARDOUR::Transform::Value Value;
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typedef ARDOUR::Transform::Value::Source Source;
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typedef ARDOUR::Transform::Operation::Operator Operator;
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typedef ARDOUR::Transform::Operation Operation;
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struct SourceCols : public Gtk::TreeModelColumnRecord {
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SourceCols() { add(source); add(label); }
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Gtk::TreeModelColumn<Source> source;
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Gtk::TreeModelColumn<std::string> label;
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};
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struct PropertyCols : public Gtk::TreeModelColumnRecord {
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PropertyCols() { add(property); add(label); }
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Gtk::TreeModelColumn<Property> property;
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Gtk::TreeModelColumn<std::string> label;
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};
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struct OperatorCols : public Gtk::TreeModelColumnRecord {
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OperatorCols() { add(op); add(label); }
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Gtk::TreeModelColumn<Operator> op;
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Gtk::TreeModelColumn<std::string> label;
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};
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struct Model {
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Model();
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SourceCols source_cols;
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Glib::RefPtr<Gtk::ListStore> source_list;
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PropertyCols property_cols;
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Glib::RefPtr<Gtk::ListStore> property_list;
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OperatorCols operator_cols;
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Glib::RefPtr<Gtk::ListStore> operator_list;
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};
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struct ValueChooser : public Gtk::HBox {
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ValueChooser(const Model& model);
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/** Append code to `ops` that pushes value to stack. */
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void get(std::list<Operation>& ops);
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void set_target_property(Property prop);
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void source_changed();
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double get_value () const;
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double get_max () const;
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const Model& model; ///< Models for combo boxes
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Property target_property; ///< Property on source
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Gtk::ComboBox source_combo; ///< Value source chooser
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Gtk::ComboBox property_combo; ///< Property chooser
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Gtk::SpinButton value_spinner; ///< Value or minimum for RANDOM
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Gtk::Label to_label; ///< "to" label for RANDOM
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Gtk::SpinButton max_spinner; ///< Maximum for RANDOM
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};
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struct OperationChooser : public Gtk::HBox {
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OperationChooser(const Model& model);
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/** Append operations to `ops`. */
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void get(std::list<Operation>& ops);
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void remove_clicked();
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const Model& model;
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Gtk::ComboBox operator_combo;
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ValueChooser value_chooser;
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Gtk::Button remove_button;
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};
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void property_changed();
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void add_clicked();
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Model _model;
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Gtk::ComboBox _property_combo;
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ValueChooser* _seed_chooser;
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Gtk::VBox _operations_box;
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Gtk::Button _add_button;
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};
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