It's slightly possible that this causes trivial build failures on different configurations, but otherwise shouldn't cause any problems (i.e. no actual changes other than include/naming/namespace stuff). I deliberately avoided removing libardour-config.h since this can mysteriously break things, though a few of those do seem to be unnecessary. This commit only targets includes of ardour/*.h. There is also a very large number of unnecessary includes of stuff in gtk2_ardour; tackling that should also give a big improvement in build time when things are modified. git-svn-id: svn://localhost/ardour2/branches/3.0@12420 d708f5d6-7413-0410-9779-e7cbd77b26cf
272 lines
5.8 KiB
C++
272 lines
5.8 KiB
C++
/*
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Copyright (C) 2000 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifdef WAF_BUILD
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#include "libardour-config.h"
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#endif
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#include <string>
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#include "pbd/xml++.h"
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#include "ardour/automatable.h"
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#include "ardour/chan_count.h"
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#include "ardour/processor.h"
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#include "ardour/types.h"
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#ifdef WINDOWS_VST_SUPPORT
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#include "ardour/windows_vst_plugin.h"
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#endif
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#ifdef AUDIOUNIT_SUPPORT
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#include "ardour/audio_unit.h"
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#endif
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#include "ardour/audioengine.h"
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#include "ardour/session.h"
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#include "ardour/types.h"
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#include "i18n.h"
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using namespace std;
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using namespace ARDOUR;
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using namespace PBD;
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namespace ARDOUR { class Session; }
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// Always saved as Processor, but may be IOProcessor or Send in legacy sessions
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const string Processor::state_node_name = "Processor";
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Processor::Processor(Session& session, const string& name)
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: SessionObject(session, name)
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, Automatable (session)
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, _pending_active(false)
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, _active(false)
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, _next_ab_is_active(false)
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, _configured(false)
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, _display_to_user (true)
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, _pre_fader (false)
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, _ui_pointer (0)
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{
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}
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Processor::Processor (const Processor& other)
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: Evoral::ControlSet (other)
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, SessionObject (other.session(), other.name())
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, Automatable (other.session())
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, Latent (other)
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, _pending_active(other._pending_active)
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, _active(other._active)
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, _next_ab_is_active(false)
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, _configured(false)
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, _display_to_user (true)
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, _pre_fader (false)
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, _ui_pointer (0)
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{
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}
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XMLNode&
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Processor::get_state (void)
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{
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return state (true);
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}
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/* NODE STRUCTURE
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<Automation [optionally with visible="...." ]>
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<parameter-N>
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<AutomationList id=N>
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<events>
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X1 Y1
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X2 Y2
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....
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</events>
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</parameter-N>
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<Automation>
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*/
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XMLNode&
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Processor::state (bool full_state)
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{
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XMLNode* node = new XMLNode (state_node_name);
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char buf[64];
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id().print (buf, sizeof (buf));
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node->add_property("id", buf);
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node->add_property("name", _name);
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node->add_property("active", active() ? "yes" : "no");
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if (_extra_xml){
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node->add_child_copy (*_extra_xml);
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}
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if (full_state) {
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XMLNode& automation = Automatable::get_automation_xml_state();
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if (!automation.children().empty() || !automation.properties().empty()) {
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node->add_child_nocopy (automation);
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}
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}
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snprintf (buf, sizeof (buf), "%" PRId64, _user_latency);
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node->add_property("user-latency", buf);
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return *node;
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}
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int
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Processor::set_state_2X (const XMLNode & node, int /*version*/)
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{
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XMLProperty const * prop;
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XMLNodeList children = node.children ();
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for (XMLNodeIterator i = children.begin(); i != children.end(); ++i) {
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if ((*i)->name() == X_("IO")) {
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if ((prop = (*i)->property ("name")) != 0) {
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set_name (prop->value ());
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}
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set_id (**i);
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if ((prop = (*i)->property ("active")) != 0) {
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bool const a = string_is_affirmative (prop->value ());
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if (_active != a) {
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if (a) {
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activate ();
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} else {
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deactivate ();
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}
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}
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}
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}
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}
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return 0;
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}
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int
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Processor::set_state (const XMLNode& node, int version)
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{
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if (version < 3000) {
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return set_state_2X (node, version);
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}
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const XMLProperty *prop;
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const XMLProperty *legacy_active = 0;
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bool leave_name_alone = (node.property ("ignore-name") != 0);
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if (!leave_name_alone) {
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// may not exist for legacy 3.0 sessions
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if ((prop = node.property ("name")) != 0) {
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/* don't let derived classes have a crack at set_name,
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as some (like Send) will screw with the one we suggest.
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*/
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Processor::set_name (prop->value());
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}
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set_id (node);
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}
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XMLNodeList nlist = node.children();
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XMLNodeIterator niter;
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Stateful::save_extra_xml (node);
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for (niter = nlist.begin(); niter != nlist.end(); ++niter) {
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if ((*niter)->name() == X_("Automation")) {
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XMLProperty *prop;
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if ((prop = (*niter)->property ("path")) != 0) {
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old_set_automation_state (*(*niter));
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} else {
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set_automation_xml_state (*(*niter), Evoral::Parameter(PluginAutomation));
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}
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} else if ((*niter)->name() == "Redirect") {
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if ( !(legacy_active = (*niter)->property("active"))) {
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error << string_compose(_("No %1 property flag in element %2"), "active", (*niter)->name()) << endl;
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}
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}
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}
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if ((prop = node.property ("active")) == 0) {
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if (legacy_active) {
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prop = legacy_active;
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} else {
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error << _("No child node with active property") << endmsg;
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return -1;
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}
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}
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bool const a = string_is_affirmative (prop->value ());
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if (_active != a) {
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if (a) {
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activate ();
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} else {
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deactivate ();
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}
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}
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if ((prop = node.property ("user-latency")) != 0) {
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_user_latency = atoi (prop->value ());
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}
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return 0;
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}
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/** @pre Caller must hold process lock */
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bool
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Processor::configure_io (ChanCount in, ChanCount out)
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{
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/* This class assumes 1:1 input:output.static output stream count.
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Derived classes must override and set _configured_output appropriately
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if this is not the case
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*/
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_configured_input = in;
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_configured_output = out;
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_configured = true;
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ConfigurationChanged (in, out); /* EMIT SIGNAL */
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return true;
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}
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void
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Processor::set_display_to_user (bool yn)
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{
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_display_to_user = yn;
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}
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void
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Processor::set_pre_fader (bool p)
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{
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_pre_fader = p;
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}
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void
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Processor::set_ui (void* p)
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{
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_ui_pointer = p;
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}
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