Don't calculate the progress bar position in the engine, let the UI decide. Work around progress bar bug (not verified, as I could not reproduce). git-svn-id: svn://localhost/ardour2/branches/3.0@11377 d708f5d6-7413-0410-9779-e7cbd77b26cf
74 lines
1.5 KiB
C++
74 lines
1.5 KiB
C++
/*
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Copyright (C) 2008 Paul Davis
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Author: Sakari Bergen
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "ardour/export_status.h"
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namespace ARDOUR
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{
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ExportStatus::ExportStatus ()
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{
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init();
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}
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void
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ExportStatus::init ()
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{
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stop = false;
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running = false;
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_aborted = false;
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_finished = false;
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_errors = false;
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normalizing = false;
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total_timespans = 0;
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timespan = 0;
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total_frames = 0;
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processed_frames = 0;
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total_frames_current_timespan = 0;
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processed_frames_current_timespan = 0;
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total_normalize_cycles = 0;
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current_normalize_cycle = 0;
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}
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void
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ExportStatus::abort (bool error_occurred)
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{
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_aborted = true;
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_finished = true;
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_errors = _errors || error_occurred;
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running = false;
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Aborting ();
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}
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void
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ExportStatus::finish ()
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{
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_finished = true;
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running = false;
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Finished();
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}
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} // namespace ARDOUR
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