683 lines
18 KiB
C++
683 lines
18 KiB
C++
/*
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Copyright (C) 2016 Robin Gareus <robin@gareus.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifdef PLATFORM_WINDOWS
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#define random() rand()
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#endif
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#ifdef WAF_BUILD
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#include "gtk2ardour-config.h"
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#endif
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#include <glibmm/fileutils.h>
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#include <gtkmm/messagedialog.h>
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#include "pbd/basename.h"
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#include "pbd/file_utils.h"
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#include "pbd/md5.h"
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#include "gtkmm2ext/gtk_ui.h"
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#include "gtkmm2ext/utils.h"
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#include "gtkmm2ext/window_title.h"
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#include "ardour/luabindings.h"
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#include "LuaBridge/LuaBridge.h"
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#include "ardour_ui.h"
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#include "gui_thread.h"
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#include "luainstance.h"
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#include "luawindow.h"
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#include "public_editor.h"
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#include "tooltips.h"
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#include "utils.h"
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#include "utils_videotl.h"
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#include "i18n.h"
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using namespace ARDOUR;
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using namespace ARDOUR_UI_UTILS;
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using namespace PBD;
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using namespace Gtk;
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using namespace Glib;
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using namespace Gtkmm2ext;
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using namespace std;
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inline LuaWindow::BufferFlags operator| (const LuaWindow::BufferFlags& a, const LuaWindow::BufferFlags& b) {
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return static_cast<LuaWindow::BufferFlags> (static_cast <int>(a) | static_cast<int> (b));
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}
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inline LuaWindow::BufferFlags operator|= (LuaWindow::BufferFlags& a, const LuaWindow::BufferFlags& b) {
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return a = static_cast<LuaWindow::BufferFlags> (static_cast <int>(a) | static_cast<int> (b));
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}
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inline LuaWindow::BufferFlags operator&= (LuaWindow::BufferFlags& a, const LuaWindow::BufferFlags& b) {
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return a = static_cast<LuaWindow::BufferFlags> (static_cast <int>(a) & static_cast<int> (b));
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}
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LuaWindow* LuaWindow::_instance = 0;
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LuaWindow*
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LuaWindow::instance ()
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{
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if (!_instance) {
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_instance = new LuaWindow;
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}
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return _instance;
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}
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LuaWindow::LuaWindow ()
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: Window (Gtk::WINDOW_TOPLEVEL)
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, VisibilityTracker (*((Gtk::Window*) this))
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, lua (0)
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, _visible (false)
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, _menu_scratch (0)
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, _menu_snippet (0)
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, _menu_actions (0)
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, _btn_run (_("Run"))
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, _btn_clear (_("Clear Outtput"))
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, _btn_open (_("Import"))
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, _btn_save (_("Save"))
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, _btn_delete (_("Delete"))
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, _btn_revert (_("Revert"))
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, _current_buffer ()
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{
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set_name ("Lua");
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reinit_lua ();
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update_title ();
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set_wmclass (X_("ardour_mixer"), PROGRAM_NAME);
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script_select.disable_scrolling ();
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set_border_width (0);
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outtext.set_editable (false);
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outtext.set_wrap_mode (Gtk::WRAP_WORD);
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outtext.set_cursor_visible (false);
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signal_delete_event().connect (sigc::mem_fun (*this, &LuaWindow::hide_window));
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signal_configure_event().connect (sigc::mem_fun (*ARDOUR_UI::instance(), &ARDOUR_UI::configure_handler));
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_btn_run.signal_clicked.connect (sigc::mem_fun(*this, &LuaWindow::run_script));
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_btn_clear.signal_clicked.connect (sigc::mem_fun(*this, &LuaWindow::clear_output));
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_btn_open.signal_clicked.connect (sigc::mem_fun(*this, &LuaWindow::import_script));
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_btn_save.signal_clicked.connect (sigc::mem_fun(*this, &LuaWindow::save_script));
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_btn_delete.signal_clicked.connect (sigc::mem_fun(*this, &LuaWindow::delete_script));
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_btn_revert.signal_clicked.connect (sigc::mem_fun(*this, &LuaWindow::revert_script));
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_btn_open.set_sensitive (false); // TODO
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_btn_save.set_sensitive (false);
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_btn_delete.set_sensitive (false);
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_btn_revert.set_sensitive (false);
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// layout
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Gtk::ScrolledWindow *scrollin = manage (new Gtk::ScrolledWindow);
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scrollin->set_policy (Gtk::POLICY_AUTOMATIC, Gtk::POLICY_AUTOMATIC);
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scrollin->add (entry);
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scrollout.set_policy (Gtk::POLICY_NEVER, Gtk::POLICY_ALWAYS);
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scrollout.add (outtext);
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entry.set_name ("ArdourLuaEntry");
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outtext.set_name ("ArdourLuaEntry");
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Gtk::HBox *hbox = manage (new HBox());
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hbox->pack_start (_btn_run, false, false, 2);
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hbox->pack_start (_btn_clear, false, false, 2);
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hbox->pack_start (_btn_open, false, false, 2);
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hbox->pack_start (_btn_save, false, false, 2);
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hbox->pack_start (_btn_delete, false, false, 2);
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hbox->pack_start (_btn_revert, false, false, 2);
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hbox->pack_start (script_select, false, false, 2);
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Gtk::VBox *vbox = manage (new VBox());
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vbox->pack_start (*scrollin, true, true, 0);
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vbox->pack_start (*hbox, false, false, 2);
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Gtk::VPaned *vpane = manage (new Gtk::VPaned ());
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vpane->pack1 (*vbox, true, false);
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vpane->pack2 (scrollout, false, true);
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vpane->show_all ();
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add (*vpane);
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set_size_request (640, 480); // XXX
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ARDOUR_UI_UTILS::set_tooltip (script_select, _("Select Editor Buffer"));
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setup_buffers ();
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LuaScripting::instance().scripts_changed.connect (*this, invalidator (*this), boost::bind (&LuaWindow::refresh_scriptlist, this), gui_context());
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Glib::RefPtr<Gtk::TextBuffer> tb (entry.get_buffer());
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_script_changed_connection = tb->signal_changed().connect (sigc::mem_fun(*this, &LuaWindow::script_changed));
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}
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LuaWindow::~LuaWindow ()
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{
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delete lua;
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}
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void
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LuaWindow::show_window ()
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{
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present();
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_visible = true;
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}
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bool
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LuaWindow::hide_window (GdkEventAny *ev)
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{
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if (!_visible) return 0;
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_visible = false;
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return just_hide_it (ev, static_cast<Gtk::Window *>(this));
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}
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void LuaWindow::reinit_lua ()
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{
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delete lua;
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lua = new LuaState();
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lua->Print.connect (sigc::mem_fun (*this, &LuaWindow::append_text));
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lua_State* L = lua->getState();
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LuaInstance::register_classes (L);
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luabridge::push <PublicEditor *> (L, &PublicEditor::instance());
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lua_setglobal (L, "Editor");
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}
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void LuaWindow::set_session (Session* s)
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{
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SessionHandlePtr::set_session (s);
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if (!_session) {
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return;
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}
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update_title ();
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_session->DirtyChanged.connect (_session_connections, invalidator (*this), boost::bind (&LuaWindow::update_title, this), gui_context());
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lua_State* L = lua->getState();
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LuaBindings::set_session (L, _session);
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}
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void
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LuaWindow::session_going_away ()
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{
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ENSURE_GUI_THREAD (*this, &LuaWindow::session_going_away);
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reinit_lua (); // drop state (all variables, session references)
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SessionHandlePtr::session_going_away ();
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_session = 0;
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update_title ();
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lua_State* L = lua->getState();
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LuaBindings::set_session (L, _session);
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}
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void
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LuaWindow::update_title ()
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{
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if (_session) {
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string n;
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if (_session->snap_name() != _session->name()) {
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n = _session->snap_name ();
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} else {
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n = _session->name ();
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}
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if (_session->dirty ()) {
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n = "*" + n;
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}
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WindowTitle title (n);
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title += S_("Window|Lua");
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title += Glib::get_application_name ();
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set_title (title.get_string());
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} else {
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WindowTitle title (S_("Window|Lua"));
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title += Glib::get_application_name ();
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set_title (title.get_string());
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}
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}
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void
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LuaWindow::scroll_to_bottom ()
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{
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Gtk::Adjustment *adj;
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adj = scrollout.get_vadjustment();
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adj->set_value (MAX(0,(adj->get_upper() - adj->get_page_size())));
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}
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void
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LuaWindow::run_script ()
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{
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Glib::RefPtr<Gtk::TextBuffer> tb (entry.get_buffer());
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std::string script = tb->get_text();
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const std::string& bytecode = LuaScripting::get_factory_bytecode (script);
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if (bytecode.empty()) {
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// plain script or faulty script -- run directly
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try {
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lua->do_command ("function ardour () end");
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if (0 == lua->do_command (script)) {
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append_text ("> OK");
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}
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} catch (luabridge::LuaException const& e) {
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append_text (string_compose (_("LuaException: %1"), e.what()));
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}
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} else {
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// script with factory method
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try {
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lua_State* L = lua->getState();
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lua->do_command ("function ardour () end");
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LuaScriptParamList args = LuaScriptParams::script_params (script, "action_param", false);
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luabridge::LuaRef tbl_arg (luabridge::newTable(L));
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LuaScriptParams::params_to_ref (&tbl_arg, args);
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lua->do_command (script); // register "factory"
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luabridge::LuaRef lua_factory = luabridge::getGlobal (L, "factory");
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if (lua_factory.isFunction()) {
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lua_factory(tbl_arg)();
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}
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lua->do_command ("factory = nil;");
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} catch (luabridge::LuaException const& e) {
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append_text (string_compose (_("LuaException: %1"), e.what()));
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}
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}
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}
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void
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LuaWindow::append_text (std::string s)
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{
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Glib::RefPtr<Gtk::TextBuffer> tb (outtext.get_buffer());
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tb->insert (tb->end(), s + "\n");
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scroll_to_bottom ();
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}
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void
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LuaWindow::clear_output ()
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{
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Glib::RefPtr<Gtk::TextBuffer> tb (outtext.get_buffer());
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tb->set_text ("");
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}
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void
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LuaWindow::new_script ()
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{
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char buf[32];
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snprintf (buf, sizeof (buf), "#%d", count_scratch_buffers () + 1);
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script_buffers.push_back (ScriptBufferPtr (new LuaWindow::ScriptBuffer (buf)));
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script_selection_changed (script_buffers.back ());
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refresh_scriptlist ();
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}
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void
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LuaWindow::delete_script ()
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{
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assert (_current_buffer->flags & Buffer_Scratch);
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for (ScriptBufferList::iterator i = script_buffers.begin (); i != script_buffers.end (); ++i) {
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if ((*i) == _current_buffer) {
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script_buffers.erase (i);
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break;
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}
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}
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for (ScriptBufferList::const_iterator i = script_buffers.begin (); i != script_buffers.end (); ++i) {
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if ((*i)->flags & Buffer_Scratch) {
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script_selection_changed (*i);
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return;
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}
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}
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new_script ();
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}
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void
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LuaWindow::revert_script ()
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{
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_current_buffer->flags &= BufferFlags(~Buffer_Valid);
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script_selection_changed (_current_buffer, true);
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}
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void
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LuaWindow::import_script ()
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{
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// TODO: dialog to select file or enter URL
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// TODO convert a few URL (eg. pastebin) to raw.
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#if 0
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char *url = "http://pastebin.com/raw/3UMkZ6nV";
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char *rv = a3_curl_http_get (url, 0);
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if (rv) {
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new_script ();
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Glib::RefPtr<Gtk::TextBuffer> tb (entry.get_buffer());
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tb->set_text (rv);
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_current_buffer->flags &= BufferFlags(~Buffer_Dirty);
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update_gui_state ();
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}
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free (rv);
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#endif
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}
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void
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LuaWindow::save_script ()
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{
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Glib::RefPtr<Gtk::TextBuffer> tb (entry.get_buffer());
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std::string script = tb->get_text();
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std::string msg = "Unknown error";
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std::string path;
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LuaScriptInfoPtr lsi = LuaScripting::script_info (script);
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ScriptBuffer & sb (*_current_buffer);
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assert (sb.flags & Buffer_Dirty);
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// 1) check if it has a valid header and factory
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const std::string& bytecode = LuaScripting::get_factory_bytecode (script);
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if (bytecode.empty()) {
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msg = _("Missing script header.\nThe script requires an '{ardour}' info table and a 'factory' function.");
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goto errorout;
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}
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if (!LuaScripting::try_compile (script, LuaScriptParams::script_params (script, "action_param", false))) {
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msg = _("Script fails to compile.");
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goto errorout;
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}
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// 2) check script name & type
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lsi = LuaScripting::script_info (script);
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if (!lsi) {
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msg = _("Invalid or missing script-name or script-type.");
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goto errorout;
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}
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if (lsi->type != LuaScriptInfo::Snippet && lsi->type != LuaScriptInfo::EditorAction) {
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msg = _("Invalid script-type.\nValid types are 'EditorAction' and 'Snippet'.");
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goto errorout;
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}
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// 3) if there's already a writable file,...
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if ((sb.flags & Buffer_HasFile) && !(sb.flags & Buffer_ReadOnly)) {
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try {
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Glib::file_set_contents (sb.path, script);
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sb.flags &= BufferFlags(~Buffer_Dirty);
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update_gui_state (); // XXX here?
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append_text (X_("> ") + string_compose (_("Saved as %1"), sb.path));
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return; // OK
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} catch (Glib::FileError e) {
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msg = string_compose (_("Error saving file: %1"), e.what());
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goto errorout;
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}
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}
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// 4) check if the name is unique for the given type; locally at least
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if (true /*sb.flags & Buffer_HasFile*/) {
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LuaScriptList& lsl (LuaScripting::instance ().scripts (lsi->type));
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for (LuaScriptList::const_iterator s = lsl.begin(); s != lsl.end(); ++s) {
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if ((*s)->name == lsi->name) {
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msg = string_compose (_("Script with given name '%1' already exists.\nUse a different name in the descriptor."), lsi->name);
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goto errorout;
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}
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}
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}
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// 5) construct filename -- TODO ask user for name, ask to replace file.
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do {
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char buf[80];
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time_t t = time(0);
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struct tm * timeinfo = localtime (&t);
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strftime (buf, sizeof(buf), "%s%d", timeinfo);
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sprintf (buf, "%s%ld", buf, random ()); // is this valid?
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MD5 md5;
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std::string fn = md5.digestString (buf);
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switch (lsi->type) {
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case LuaScriptInfo::EditorAction:
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fn = "a_" + fn;
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break;
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case LuaScriptInfo::Snippet:
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fn = "s_" + fn;
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break;
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default:
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break;
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}
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path = Glib::build_filename (LuaScripting::user_script_dir (), fn.substr(0, 11) + ".lua");
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} while (Glib::file_test (path, Glib::FILE_TEST_EXISTS));
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try {
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Glib::file_set_contents (path, script);
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sb.path = path;
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sb.flags |= Buffer_HasFile;
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sb.flags &= BufferFlags(~Buffer_Dirty);
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update_gui_state (); // XXX here?
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LuaScripting::instance().refresh (true);
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append_text (X_("> ") + string_compose (_("Saved as %1"), path));
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return; // OK
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} catch (Glib::FileError e) {
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msg = string_compose (_("Error saving file: %1"), e.what());
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goto errorout;
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}
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errorout:
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MessageDialog am (msg);
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am.run ();
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}
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void
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LuaWindow::setup_buffers ()
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{
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if (script_buffers.size() > 0) {
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return;
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}
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script_buffers.push_back (ScriptBufferPtr (new LuaWindow::ScriptBuffer("#1")));
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_current_buffer = script_buffers.front();
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Glib::RefPtr<Gtk::TextBuffer> tb (entry.get_buffer());
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tb->set_text (_current_buffer->script);
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refresh_scriptlist ();
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update_gui_state ();
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}
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uint32_t
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LuaWindow::count_scratch_buffers () const
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{
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uint32_t n = 0;
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for (ScriptBufferList::const_iterator i = script_buffers.begin (); i != script_buffers.end (); ++i) {
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if ((*i)->flags & Buffer_Scratch) {
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++n;
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}
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}
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return n;
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}
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void
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LuaWindow::refresh_scriptlist ()
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{
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for (ScriptBufferList::iterator i = script_buffers.begin (); i != script_buffers.end ();) {
|
|
if ((*i)->flags & Buffer_Scratch) {
|
|
++i;
|
|
continue;
|
|
}
|
|
i = script_buffers.erase (i);
|
|
}
|
|
LuaScriptList& lsa (LuaScripting::instance ().scripts (LuaScriptInfo::EditorAction));
|
|
for (LuaScriptList::const_iterator s = lsa.begin(); s != lsa.end(); ++s) {
|
|
script_buffers.push_back (ScriptBufferPtr ( new LuaWindow::ScriptBuffer(*s)));
|
|
}
|
|
|
|
LuaScriptList& lss (LuaScripting::instance ().scripts (LuaScriptInfo::Snippet));
|
|
for (LuaScriptList::const_iterator s = lss.begin(); s != lss.end(); ++s) {
|
|
script_buffers.push_back (ScriptBufferPtr ( new LuaWindow::ScriptBuffer(*s)));
|
|
}
|
|
rebuild_menu ();
|
|
}
|
|
|
|
void
|
|
LuaWindow::rebuild_menu ()
|
|
{
|
|
using namespace Menu_Helpers;
|
|
|
|
_menu_scratch = manage (new Menu);
|
|
_menu_snippet = manage (new Menu);
|
|
_menu_actions = manage (new Menu);
|
|
|
|
MenuList& items_scratch (_menu_scratch->items());
|
|
MenuList& items_snippet (_menu_snippet->items());
|
|
MenuList& items_actions (_menu_actions->items());
|
|
|
|
{
|
|
Menu_Helpers::MenuElem elem = Gtk::Menu_Helpers::MenuElem(_("New"),
|
|
sigc::mem_fun(*this, &LuaWindow::new_script));
|
|
items_scratch.push_back(elem);
|
|
}
|
|
|
|
for (ScriptBufferList::const_iterator i = script_buffers.begin (); i != script_buffers.end (); ++i) {
|
|
Menu_Helpers::MenuElem elem = Gtk::Menu_Helpers::MenuElem((*i)->name,
|
|
sigc::bind(sigc::mem_fun(*this, &LuaWindow::script_selection_changed), (*i), false));
|
|
|
|
if ((*i)->flags & Buffer_Scratch) {
|
|
items_scratch.push_back(elem);
|
|
}
|
|
else if ((*i)->type == LuaScriptInfo::EditorAction) {
|
|
items_actions.push_back(elem);
|
|
}
|
|
else if ((*i)->type == LuaScriptInfo::Snippet) {
|
|
items_snippet.push_back(elem);
|
|
}
|
|
}
|
|
|
|
script_select.clear_items ();
|
|
script_select.AddMenuElem (Menu_Helpers::MenuElem ("Scratch", *_menu_scratch));
|
|
script_select.AddMenuElem (Menu_Helpers::MenuElem ("Snippets", *_menu_snippet));
|
|
script_select.AddMenuElem (Menu_Helpers::MenuElem ("Actions", *_menu_actions));
|
|
}
|
|
|
|
void
|
|
LuaWindow::script_selection_changed (ScriptBufferPtr n, bool force)
|
|
{
|
|
if (n == _current_buffer && !force) {
|
|
return;
|
|
}
|
|
|
|
Glib::RefPtr<Gtk::TextBuffer> tb (entry.get_buffer());
|
|
|
|
if ((n->flags & Buffer_Valid)) {
|
|
_current_buffer->script = tb->get_text();
|
|
}
|
|
|
|
if (!(n->flags & Buffer_Valid)) {
|
|
if (!n->load()) {
|
|
append_text ("! Failed to load buffer.");
|
|
}
|
|
}
|
|
|
|
if (n->flags & Buffer_Valid) {
|
|
_current_buffer = n;
|
|
_script_changed_connection.block ();
|
|
tb->set_text (n->script);
|
|
_script_changed_connection.unblock ();
|
|
} else {
|
|
append_text ("! Failed to switch buffer.");
|
|
}
|
|
update_gui_state ();
|
|
}
|
|
|
|
void
|
|
LuaWindow::update_gui_state ()
|
|
{
|
|
const ScriptBuffer & sb (*_current_buffer);
|
|
std::string name;
|
|
if (sb.flags & Buffer_Scratch) {
|
|
name = string_compose (_("Scratch Buffer %1"), sb.name);
|
|
} else if (sb.type == LuaScriptInfo::EditorAction) {
|
|
name = string_compose (_("Action: '%1'"), sb.name);
|
|
} else if (sb.type == LuaScriptInfo::Snippet) {
|
|
name = string_compose (_("Snippet: %1"), sb.name);
|
|
} else {
|
|
cerr << "Invalid Script type\n";
|
|
assert (0);
|
|
return;
|
|
}
|
|
if (sb.flags & Buffer_Dirty) {
|
|
name += " *";
|
|
}
|
|
script_select.set_text(name);
|
|
|
|
_btn_save.set_sensitive (sb.flags & Buffer_Dirty);
|
|
_btn_delete.set_sensitive (sb.flags & Buffer_Scratch); // TODO allow to remove user-scripts
|
|
_btn_revert.set_sensitive ((sb.flags & Buffer_Dirty) && (sb.flags & Buffer_HasFile));
|
|
}
|
|
|
|
void
|
|
LuaWindow::script_changed () {
|
|
if (_current_buffer->flags & Buffer_Dirty) {
|
|
return;
|
|
}
|
|
_current_buffer->flags |= Buffer_Dirty;
|
|
update_gui_state ();
|
|
}
|
|
|
|
LuaWindow::ScriptBuffer::ScriptBuffer (const std::string& n)
|
|
: name (n)
|
|
, flags (Buffer_Scratch | Buffer_Valid)
|
|
{
|
|
script =
|
|
"-- ardour { [\"type\"] = \"Snippet\", name = \"\" }\n"
|
|
"-- function factory () return function () -- -- end end\n";
|
|
}
|
|
|
|
LuaWindow::ScriptBuffer::ScriptBuffer (LuaScriptInfoPtr p)
|
|
: name (p->name)
|
|
, path (p->path)
|
|
, flags (Buffer_HasFile)
|
|
, type (p->type)
|
|
{
|
|
if (!PBD::exists_and_writable (path)) {
|
|
flags |= Buffer_ReadOnly;
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
LuaWindow::ScriptBuffer::ScriptBuffer (const ScriptBuffer& other)
|
|
: script (other.script)
|
|
, name (other.name)
|
|
, path (other.path)
|
|
, flags (other.flags)
|
|
, type (other.type)
|
|
{
|
|
}
|
|
#endif
|
|
|
|
LuaWindow::ScriptBuffer::~ScriptBuffer ()
|
|
{
|
|
}
|
|
|
|
bool
|
|
LuaWindow::ScriptBuffer::load ()
|
|
{
|
|
if (!(flags & Buffer_HasFile)) return false;
|
|
if (flags & Buffer_Valid) return true;
|
|
try {
|
|
script = Glib::file_get_contents (path);
|
|
flags |= Buffer_Valid;
|
|
} catch (Glib::FileError e) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|