Ben Loftis
ec365820d8
This adds a unique namespace to the MCU source code, so it can be compiled multiple times resulting in different ctrl surfaces.
120 lines
3.0 KiB
C++
120 lines
3.0 KiB
C++
/*
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* Copyright (C) 2006-2007 John Anderson
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* Copyright (C) 2008-2015 Paul Davis <paul@linuxaudiosystems.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef mackie_types_h
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#define mackie_types_h
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#include <iostream>
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#ifdef UF8
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# define MACKIE_NAMESPACE NS_UF8
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#else
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# define MACKIE_NAMESPACE NS_MCU
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#endif
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namespace ArdourSurface { namespace MACKIE_NAMESPACE {
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enum surface_type_t {
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mcu,
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ext,
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};
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/**
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This started off as an enum, but it got really annoying
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typing ? on : off
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*/
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class LedState
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{
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public:
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enum state_t { none, off, flashing, on };
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LedState() : _state (none) {}
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LedState (bool yn): _state (yn ? on : off) {}
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LedState (state_t state): _state (state) {}
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LedState& operator= (state_t s) { _state = s; return *this; }
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bool operator == (const LedState & other) const
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{
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return state() == other.state();
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}
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bool operator != (const LedState & other) const
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{
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return state() != other.state();
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}
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state_t state() const { return _state; }
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private:
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state_t _state;
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};
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extern LedState on;
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extern LedState off;
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extern LedState flashing;
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extern LedState none;
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enum ButtonState { neither = -1, release = 0, press = 1 };
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/**
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Contains the state for a control, with some convenience
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constructors
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*/
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struct ControlState
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{
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ControlState(): pos(0.0), sign(0), delta(0.0), ticks(0), led_state(off), button_state(neither) {}
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ControlState (LedState ls): pos(0.0), delta(0.0), led_state(ls), button_state(neither) {}
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// Note that this sets both pos and delta to the flt value
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ControlState (LedState ls, float flt): pos(flt), delta(flt), ticks(0), led_state(ls), button_state(neither) {}
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ControlState (float flt): pos(flt), delta(flt), ticks(0), led_state(none), button_state(neither) {}
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ControlState (float flt, unsigned int tcks): pos(flt), delta(flt), ticks(tcks), led_state(none), button_state(neither) {}
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ControlState (ButtonState bs): pos(0.0), delta(0.0), ticks(0), led_state(none), button_state(bs) {}
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/// For faders. Between 0 and 1.
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float pos;
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/// For pots. Sign. Either -1 or 1;
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int sign;
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/// For pots. Signed value of total movement. Between 0 and 1
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float delta;
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/// For pots. Unsigned number of ticks. Usually between 1 and 16.
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unsigned int ticks;
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LedState led_state;
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ButtonState button_state;
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};
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std::ostream & operator << (std::ostream &, const ControlState &);
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class Control;
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class Fader;
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class Button;
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class Strip;
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class Group;
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class Pot;
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class Led;
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}
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}
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#endif
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