1125 lines
26 KiB
C++
1125 lines
26 KiB
C++
/*
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Copyright (C) 2012 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <iostream>
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#include "pbd/gstdio_compat.h"
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#include <gtkmm/accelmap.h>
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#include <gtkmm/uimanager.h>
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#include "pbd/convert.h"
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#include "pbd/debug.h"
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#include "pbd/error.h"
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#include "pbd/replace_all.h"
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#include "pbd/xml++.h"
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#include "gtkmm2ext/actions.h"
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#include "gtkmm2ext/bindings.h"
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#include "gtkmm2ext/debug.h"
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#include "gtkmm2ext/keyboard.h"
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#include "gtkmm2ext/utils.h"
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#include "pbd/i18n.h"
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using namespace std;
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using namespace Glib;
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using namespace Gtk;
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using namespace Gtkmm2ext;
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using namespace PBD;
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list<Bindings*> Bindings::bindings; /* global. Gulp */
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PBD::Signal1<void,Bindings*> Bindings::BindingsChanged;
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template <typename IteratorValueType>
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struct ActionNameRegistered
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{
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ActionNameRegistered(std::string const& name)
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: action_name(name)
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{}
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bool operator()(IteratorValueType elem) const {
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return elem.second.action_name == action_name;
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}
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std::string const& action_name;
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};
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MouseButton::MouseButton (uint32_t state, uint32_t keycode)
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{
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uint32_t ignore = ~Keyboard::RelevantModifierKeyMask;
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/* this is a slightly wierd test that relies on
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* gdk_keyval_is_{upper,lower}() returning true for keys that have no
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* case-sensitivity. This covers mostly non-alphanumeric keys.
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*/
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if (gdk_keyval_is_upper (keycode) && gdk_keyval_is_lower (keycode)) {
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/* key is not subject to case, so ignore SHIFT
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*/
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ignore |= GDK_SHIFT_MASK;
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}
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_val = (state & ~ignore);
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_val <<= 32;
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_val |= keycode;
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};
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bool
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MouseButton::make_button (const string& str, MouseButton& b)
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{
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int s = 0;
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if (str.find ("Primary") != string::npos) {
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s |= Keyboard::PrimaryModifier;
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}
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if (str.find ("Secondary") != string::npos) {
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s |= Keyboard::SecondaryModifier;
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}
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if (str.find ("Tertiary") != string::npos) {
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s |= Keyboard::TertiaryModifier;
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}
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if (str.find ("Level4") != string::npos) {
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s |= Keyboard::Level4Modifier;
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}
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string::size_type lastmod = str.find_last_of ('-');
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uint32_t button_number;
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if (lastmod == string::npos) {
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button_number = PBD::atoi (str);
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} else {
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button_number = PBD::atoi (str.substr (lastmod+1));
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}
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b = MouseButton (s, button_number);
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return true;
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}
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string
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MouseButton::name () const
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{
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int s = state();
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string str;
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if (s & Keyboard::PrimaryModifier) {
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str += "Primary";
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}
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if (s & Keyboard::SecondaryModifier) {
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if (!str.empty()) {
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str += '-';
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}
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str += "Secondary";
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}
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if (s & Keyboard::TertiaryModifier) {
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if (!str.empty()) {
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str += '-';
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}
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str += "Tertiary";
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}
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if (s & Keyboard::Level4Modifier) {
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if (!str.empty()) {
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str += '-';
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}
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str += "Level4";
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}
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if (!str.empty()) {
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str += '-';
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}
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char buf[16];
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snprintf (buf, sizeof (buf), "%u", button());
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str += buf;
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return str;
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}
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/*================================ KeyboardKey ================================*/
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KeyboardKey::KeyboardKey (uint32_t state, uint32_t keycode)
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{
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uint32_t ignore = ~Keyboard::RelevantModifierKeyMask;
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_val = (state & ~ignore);
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_val <<= 32;
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_val |= keycode;
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}
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string
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KeyboardKey::display_label () const
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{
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if (key() == 0) {
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return string();
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}
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/* This magically returns a string that will display the right thing
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* on all platforms, notably the command key on OS X.
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*/
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uint32_t mod = state();
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return gtk_accelerator_get_label (key(), (GdkModifierType) mod);
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}
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string
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KeyboardKey::name () const
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{
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int s = state();
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string str;
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if (s & Keyboard::PrimaryModifier) {
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str += "Primary";
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}
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if (s & Keyboard::SecondaryModifier) {
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if (!str.empty()) {
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str += '-';
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}
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str += "Secondary";
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}
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if (s & Keyboard::TertiaryModifier) {
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if (!str.empty()) {
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str += '-';
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}
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str += "Tertiary";
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}
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if (s & Keyboard::Level4Modifier) {
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if (!str.empty()) {
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str += '-';
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}
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str += "Level4";
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}
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if (!str.empty()) {
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str += '-';
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}
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char const *gdk_name = gdk_keyval_name (key());
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if (gdk_name) {
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str += gdk_name;
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} else {
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/* fail! */
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return string();
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}
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return str;
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}
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string
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KeyboardKey::native_name () const
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{
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int s = state();
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string str;
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if (s & Keyboard::PrimaryModifier) {
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str += Keyboard::primary_modifier_name ();
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}
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if (s & Keyboard::SecondaryModifier) {
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if (!str.empty()) {
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str += '-';
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}
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str += Keyboard::secondary_modifier_name ();
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}
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if (s & Keyboard::TertiaryModifier) {
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if (!str.empty()) {
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str += '-';
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}
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str += Keyboard::tertiary_modifier_name ();
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}
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if (s & Keyboard::Level4Modifier) {
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if (!str.empty()) {
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str += '-';
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}
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str += Keyboard::level4_modifier_name ();
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}
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if (!str.empty()) {
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str += '-';
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}
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char const *gdk_name = gdk_keyval_name (key());
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if (gdk_name) {
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str += gdk_name;
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} else {
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/* fail! */
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return string();
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}
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return str;
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}
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string
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KeyboardKey::native_short_name () const
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{
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int s = state();
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string str;
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if (s & Keyboard::PrimaryModifier) {
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str += Keyboard::primary_modifier_short_name ();
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}
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if (s & Keyboard::SecondaryModifier) {
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if (!str.empty()) {
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str += '-';
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}
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str += Keyboard::secondary_modifier_short_name ();
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}
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if (s & Keyboard::TertiaryModifier) {
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if (!str.empty()) {
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str += '-';
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}
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str += Keyboard::tertiary_modifier_short_name ();
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}
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if (s & Keyboard::Level4Modifier) {
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if (!str.empty()) {
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str += '-';
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}
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str += Keyboard::level4_modifier_short_name ();
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}
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if (!str.empty()) {
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str += '-';
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}
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char const *gdk_name = gdk_keyval_name (key());
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if (gdk_name) {
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str += gdk_name;
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} else {
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/* fail! */
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return string();
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}
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return str;
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}
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bool
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KeyboardKey::make_key (const string& str, KeyboardKey& k)
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{
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int s = 0;
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if (str.find ("Primary") != string::npos) {
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s |= Keyboard::PrimaryModifier;
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}
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if (str.find ("Secondary") != string::npos) {
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s |= Keyboard::SecondaryModifier;
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}
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if (str.find ("Tertiary") != string::npos) {
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s |= Keyboard::TertiaryModifier;
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}
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if (str.find ("Level4") != string::npos) {
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s |= Keyboard::Level4Modifier;
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}
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/* since all SINGLE key events keycodes are changed to lower case
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* before looking them up, make sure we only store lower case here. The
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* Shift part will be stored in the modifier part of the KeyboardKey.
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*
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* And yes Mildred, this doesn't cover CapsLock cases. Oh well.
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*/
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string actual;
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string::size_type lastmod = str.find_last_of ('-');
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if (lastmod != string::npos) {
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actual = str.substr (lastmod+1);
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}
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else {
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actual = str;
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}
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if (actual.size() == 1) {
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actual = PBD::downcase (actual);
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}
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guint keyval;
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keyval = gdk_keyval_from_name (actual.c_str());
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if (keyval == GDK_VoidSymbol || keyval == 0) {
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return false;
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}
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k = KeyboardKey (s, keyval);
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return true;
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}
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/*================================= Bindings =================================*/
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Bindings::Bindings (std::string const& name)
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: _name (name)
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{
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bindings.push_back (this);
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}
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Bindings::~Bindings()
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{
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bindings.remove (this);
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}
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string
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Bindings::ardour_action_name (RefPtr<Action> action)
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{
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/* Skip "<Actions>/" */
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return action->get_accel_path ().substr (10);
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}
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KeyboardKey
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Bindings::get_binding_for_action (RefPtr<Action> action, Operation& op)
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{
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const string action_name = ardour_action_name (action);
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for (KeybindingMap::iterator k = press_bindings.begin(); k != press_bindings.end(); ++k) {
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/* option one: action has already been associated with the
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* binding
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*/
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if (k->second.action == action) {
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return k->first;
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}
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/* option two: action name matches, so lookup the action,
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* setup the association while we're here, and return the binding.
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*/
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if (k->second.action_name == action_name) {
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k->second.action = ActionManager::get_action (action_name, false);
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return k->first;
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}
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}
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for (KeybindingMap::iterator k = release_bindings.begin(); k != release_bindings.end(); ++k) {
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/* option one: action has already been associated with the
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* binding
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*/
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if (k->second.action == action) {
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return k->first;
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}
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/* option two: action name matches, so lookup the action,
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* setup the association while we're here, and return the binding.
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*/
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if (k->second.action_name == action_name) {
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k->second.action = ActionManager::get_action (action_name, false);
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return k->first;
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}
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}
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return KeyboardKey::null_key();
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}
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void
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Bindings::reassociate ()
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{
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dissociate ();
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associate ();
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}
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bool
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Bindings::empty_keys() const
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{
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return press_bindings.empty() && release_bindings.empty();
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}
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bool
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Bindings::empty_mouse () const
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{
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return button_press_bindings.empty() && button_release_bindings.empty();
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}
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bool
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Bindings::empty() const
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{
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return empty_keys() && empty_mouse ();
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}
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bool
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Bindings::activate (KeyboardKey kb, Operation op)
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{
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KeybindingMap& kbm = get_keymap (op);
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/* if shift was pressed, GDK will send us (e.g) 'E' rather than 'e'.
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Our bindings all use the lower case character/keyname, so switch
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to the lower case before doing the lookup.
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*/
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KeyboardKey unshifted (kb.state(), gdk_keyval_to_lower (kb.key()));
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KeybindingMap::iterator k = kbm.find (unshifted);
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if (k == kbm.end()) {
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/* no entry for this key in the state map */
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DEBUG_TRACE (DEBUG::Bindings, string_compose ("no binding for %1 (of %2)\n", unshifted, kbm.size()));
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return false;
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}
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RefPtr<Action> action;
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if (k->second.action) {
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action = k->second.action;
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} else {
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action = ActionManager::get_action (k->second.action_name, false);
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}
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if (action) {
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/* lets do it ... */
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DEBUG_TRACE (DEBUG::Bindings, string_compose ("binding for %1: %2\n", unshifted, k->second.action_name));
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action->activate ();
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} else {
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DEBUG_TRACE (DEBUG::Bindings, string_compose ("binding for %1 is known but has no action\n", unshifted));
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}
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/* return true even if the action could not be found */
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return true;
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}
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void
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Bindings::associate ()
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{
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KeybindingMap::iterator k;
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for (k = press_bindings.begin(); k != press_bindings.end(); ++k) {
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k->second.action = ActionManager::get_action (k->second.action_name, false);
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if (k->second.action) {
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push_to_gtk (k->first, k->second.action);
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}
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}
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for (k = release_bindings.begin(); k != release_bindings.end(); ++k) {
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k->second.action = ActionManager::get_action (k->second.action_name, false);
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/* no working support in GTK for release bindings */
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}
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MouseButtonBindingMap::iterator b;
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for (b = button_press_bindings.begin(); b != button_press_bindings.end(); ++b) {
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b->second.action = ActionManager::get_action (b->second.action_name, false);
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}
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for (b = button_release_bindings.begin(); b != button_release_bindings.end(); ++b) {
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b->second.action = ActionManager::get_action (b->second.action_name, false);
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}
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}
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void
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Bindings::dissociate ()
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{
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KeybindingMap::iterator k;
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for (k = press_bindings.begin(); k != press_bindings.end(); ++k) {
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k->second.action.clear ();
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}
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for (k = release_bindings.begin(); k != release_bindings.end(); ++k) {
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k->second.action.clear ();
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}
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}
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void
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Bindings::push_to_gtk (KeyboardKey kb, RefPtr<Action> what)
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{
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/* GTK has the useful feature of showing key bindings for actions in
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* menus. As of August 2015, we have no interest in trying to
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* reimplement this functionality, so we will use it even though we no
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* longer use GTK accelerators for handling key events. To do this, we
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* need to make sure that there is a fully populated GTK AccelMap set
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* up with all bindings/actions.
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*/
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Gtk::AccelKey gtk_key;
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bool entry_exists = Gtk::AccelMap::lookup_entry (what->get_accel_path(), gtk_key);
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if (!entry_exists) {
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/* there is a trick happening here. It turns out that
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* gtk_accel_map_add_entry() performs no validation checks on
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* the accelerator keyval. This means we can use it to define
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* ANY accelerator, even if they violate GTK's rules
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* (e.g. about not using navigation keys). This works ONLY when
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* the entry in the GTK accelerator map has not already been
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* added. The entries will be added by the GTK UIManager when
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* building menus, so this code must be called before that
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* happens.
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*/
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int mod = kb.state();
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Gtk::AccelMap::add_entry (what->get_accel_path(), kb.key(), (Gdk::ModifierType) mod);
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}
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}
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bool
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Bindings::replace (KeyboardKey kb, Operation op, string const & action_name, bool can_save)
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{
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if (is_registered(op, action_name)) {
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remove (op, action_name, can_save);
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}
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/* XXX need a way to get the old group name */
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|
add (kb, op, action_name, 0, can_save);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
Bindings::add (KeyboardKey kb, Operation op, string const& action_name, XMLProperty const* group, bool can_save)
|
|
{
|
|
if (is_registered (op, action_name)) {
|
|
return false;
|
|
}
|
|
|
|
KeybindingMap& kbm = get_keymap (op);
|
|
if (group) {
|
|
KeybindingMap::value_type new_pair = make_pair (kb, ActionInfo (action_name, group->value()));
|
|
(void) kbm.insert (new_pair).first;
|
|
} else {
|
|
KeybindingMap::value_type new_pair = make_pair (kb, ActionInfo (action_name));
|
|
(void) kbm.insert (new_pair).first;
|
|
}
|
|
|
|
DEBUG_TRACE (DEBUG::Bindings, string_compose ("add binding between %1 and %2, group [%3]\n",
|
|
kb, action_name, (group ? group->value() : string())));
|
|
|
|
if (can_save) {
|
|
Keyboard::keybindings_changed ();
|
|
}
|
|
|
|
BindingsChanged (this); /* EMIT SIGNAL */
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
Bindings::remove (Operation op, std::string const& action_name, bool can_save)
|
|
{
|
|
bool erased_action = false;
|
|
KeybindingMap& kbm = get_keymap (op);
|
|
for (KeybindingMap::iterator k = kbm.begin(); k != kbm.end(); ++k) {
|
|
if (k->second.action_name == action_name) {
|
|
kbm.erase (k);
|
|
erased_action = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!erased_action) {
|
|
return erased_action;
|
|
}
|
|
|
|
if (can_save) {
|
|
Keyboard::keybindings_changed ();
|
|
}
|
|
|
|
BindingsChanged (this); /* EMIT SIGNAL */
|
|
return erased_action;
|
|
}
|
|
|
|
|
|
bool
|
|
Bindings::activate (MouseButton bb, Operation op)
|
|
{
|
|
MouseButtonBindingMap& bbm = get_mousemap(op);
|
|
|
|
MouseButtonBindingMap::iterator b = bbm.find (bb);
|
|
|
|
if (b == bbm.end()) {
|
|
/* no entry for this key in the state map */
|
|
return false;
|
|
}
|
|
|
|
RefPtr<Action> action;
|
|
|
|
if (b->second.action) {
|
|
action = b->second.action;
|
|
} else {
|
|
action = ActionManager::get_action (b->second.action_name, false);
|
|
}
|
|
|
|
if (action) {
|
|
/* lets do it ... */
|
|
DEBUG_TRACE (DEBUG::Bindings, string_compose ("activating action %1\n", ardour_action_name (action)));
|
|
action->activate ();
|
|
}
|
|
|
|
/* return true even if the action could not be found */
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
Bindings::add (MouseButton bb, Operation op, string const& action_name, XMLProperty const* /*group*/)
|
|
{
|
|
MouseButtonBindingMap& bbm = get_mousemap(op);
|
|
|
|
MouseButtonBindingMap::value_type newpair (bb, ActionInfo (action_name));
|
|
bbm.insert (newpair);
|
|
}
|
|
|
|
void
|
|
Bindings::remove (MouseButton bb, Operation op)
|
|
{
|
|
MouseButtonBindingMap& bbm = get_mousemap(op);
|
|
MouseButtonBindingMap::iterator b = bbm.find (bb);
|
|
|
|
if (b != bbm.end()) {
|
|
bbm.erase (b);
|
|
}
|
|
}
|
|
|
|
void
|
|
Bindings::save (XMLNode& root)
|
|
{
|
|
XMLNode* presses = new XMLNode (X_("Press"));
|
|
|
|
for (KeybindingMap::iterator k = press_bindings.begin(); k != press_bindings.end(); ++k) {
|
|
XMLNode* child;
|
|
|
|
if (k->first.name().empty()) {
|
|
continue;
|
|
}
|
|
|
|
child = new XMLNode (X_("Binding"));
|
|
child->set_property (X_("key"), k->first.name());
|
|
child->set_property (X_("action"), k->second.action_name);
|
|
presses->add_child_nocopy (*child);
|
|
}
|
|
|
|
for (MouseButtonBindingMap::iterator k = button_press_bindings.begin(); k != button_press_bindings.end(); ++k) {
|
|
XMLNode* child;
|
|
child = new XMLNode (X_("Binding"));
|
|
child->set_property (X_("button"), k->first.name());
|
|
child->set_property (X_("action"), k->second.action_name);
|
|
presses->add_child_nocopy (*child);
|
|
}
|
|
|
|
XMLNode* releases = new XMLNode (X_("Release"));
|
|
|
|
for (KeybindingMap::iterator k = release_bindings.begin(); k != release_bindings.end(); ++k) {
|
|
XMLNode* child;
|
|
|
|
if (k->first.name().empty()) {
|
|
continue;
|
|
}
|
|
|
|
child = new XMLNode (X_("Binding"));
|
|
child->set_property (X_("key"), k->first.name());
|
|
child->set_property (X_("action"), k->second.action_name);
|
|
releases->add_child_nocopy (*child);
|
|
}
|
|
|
|
for (MouseButtonBindingMap::iterator k = button_release_bindings.begin(); k != button_release_bindings.end(); ++k) {
|
|
XMLNode* child;
|
|
child = new XMLNode (X_("Binding"));
|
|
child->set_property (X_("button"), k->first.name());
|
|
child->set_property (X_("action"), k->second.action_name);
|
|
releases->add_child_nocopy (*child);
|
|
}
|
|
|
|
root.add_child_nocopy (*presses);
|
|
root.add_child_nocopy (*releases);
|
|
}
|
|
|
|
void
|
|
Bindings::save_all_bindings_as_html (ostream& ostr)
|
|
{
|
|
if (bindings.empty()) {
|
|
return;
|
|
}
|
|
|
|
|
|
ostr << "<html>\n<head>\n<title>";
|
|
ostr << PROGRAM_NAME;
|
|
ostr << "</title>\n";
|
|
ostr << "<meta http-equiv=\"Content-Type\" content=\"text/html; charset=UTF-8\" />\n";
|
|
|
|
ostr << "</head>\n<body>\n";
|
|
|
|
ostr << "<table border=\"2\" cellpadding=\"6\"><tbody>\n\n";
|
|
ostr << "<tr>\n\n";
|
|
|
|
/* first column: separate by group */
|
|
ostr << "<td>\n\n";
|
|
for (list<Bindings*>::const_iterator b = bindings.begin(); b != bindings.end(); ++b) {
|
|
(*b)->save_as_html (ostr, true);
|
|
}
|
|
ostr << "</td>\n\n";
|
|
|
|
//second column
|
|
ostr << "<td style=\"vertical-align:top\">\n\n";
|
|
for (list<Bindings*>::const_iterator b = bindings.begin(); b != bindings.end(); ++b) {
|
|
(*b)->save_as_html (ostr, false);
|
|
}
|
|
ostr << "</td>\n\n";
|
|
|
|
|
|
ostr << "</tr>\n\n";
|
|
ostr << "</tbody></table>\n\n";
|
|
|
|
ostr << "</br></br>\n\n";
|
|
ostr << "<table border=\"2\" cellpadding=\"6\"><tbody>\n\n";
|
|
ostr << "<tr>\n\n";
|
|
ostr << "<td>\n\n";
|
|
ostr << "<h2><u> Partial List of Available Actions { => with current shortcut, where applicable } </u></h2>\n\n";
|
|
{
|
|
vector<string> paths;
|
|
vector<string> labels;
|
|
vector<string> tooltips;
|
|
vector<string> keys;
|
|
vector<Glib::RefPtr<Gtk::Action> > actions;
|
|
|
|
ActionManager::get_all_actions (paths, labels, tooltips, keys, actions);
|
|
|
|
vector<string>::iterator k;
|
|
vector<string>::iterator p;
|
|
vector<string>::iterator l;
|
|
|
|
for (p = paths.begin(), k = keys.begin(), l = labels.begin(); p != paths.end(); ++k, ++p, ++l) {
|
|
|
|
string print_path = *p;
|
|
/* strip <Actions>/ from the start */
|
|
print_path = print_path.substr (10);
|
|
|
|
if ((*k).empty()) {
|
|
ostr << print_path << " ( " << *l << " ) " << "</br>" << endl;
|
|
} else {
|
|
ostr << print_path << " ( " << *l << " ) " << " => " << *k << "</br>" << endl;
|
|
}
|
|
}
|
|
}
|
|
ostr << "</td>\n\n";
|
|
ostr << "</tr>\n\n";
|
|
ostr << "</tbody></table>\n\n";
|
|
|
|
ostr << "</body>\n";
|
|
ostr << "</html>\n";
|
|
}
|
|
|
|
void
|
|
Bindings::save_as_html (ostream& ostr, bool categorize) const
|
|
{
|
|
|
|
if (!press_bindings.empty()) {
|
|
|
|
ostr << "<h2><u>";
|
|
if (categorize)
|
|
ostr << _("Window") << ": " << name() << _(" (Categorized)");
|
|
else
|
|
ostr << _("Window") << ": " << name() << _(" (Alphabetical)");
|
|
ostr << "</u></h2>\n\n";
|
|
|
|
typedef std::map<std::string, std::vector<KeybindingMap::const_iterator> > GroupMap;
|
|
GroupMap group_map;
|
|
|
|
for (KeybindingMap::const_iterator k = press_bindings.begin(); k != press_bindings.end(); ++k) {
|
|
|
|
if (k->first.name().empty()) {
|
|
continue;
|
|
}
|
|
|
|
string group_name;
|
|
if (categorize && !k->second.group_name.empty()) {
|
|
group_name = k->second.group_name;
|
|
} else {
|
|
group_name = _("Uncategorized");
|
|
}
|
|
|
|
GroupMap::iterator gm = group_map.find (group_name);
|
|
if (gm == group_map.end()) {
|
|
std::vector<KeybindingMap::const_iterator> li;
|
|
li.push_back (k);
|
|
group_map.insert (make_pair (group_name,li));
|
|
} else {
|
|
gm->second.push_back (k);
|
|
}
|
|
}
|
|
|
|
|
|
for (GroupMap::const_iterator gm = group_map.begin(); gm != group_map.end(); ++gm) {
|
|
|
|
if (categorize) {
|
|
ostr << "<h3>" << gm->first << "</h3>\n";
|
|
}
|
|
|
|
for (vector<KeybindingMap::const_iterator>::const_iterator k = gm->second.begin(); k != gm->second.end(); ++k) {
|
|
|
|
if ((*k)->first.name().empty()) {
|
|
continue;
|
|
}
|
|
|
|
RefPtr<Action> action;
|
|
|
|
if ((*k)->second.action) {
|
|
action = (*k)->second.action;
|
|
} else {
|
|
action = ActionManager::get_action ((*k)->second.action_name, false);
|
|
}
|
|
|
|
if (!action) {
|
|
continue;
|
|
}
|
|
|
|
string key_name = (*k)->first.native_short_name ();
|
|
replace_all (key_name, X_("KP_"), X_("Numpad "));
|
|
replace_all (key_name, X_("nabla"), X_("Tab"));
|
|
|
|
string::size_type pos;
|
|
|
|
char const *targets[] = { X_("Separator"), X_("Add"), X_("Subtract"), X_("Decimal"), X_("Divide"),
|
|
X_("grave"), X_("comma"), X_("period"), X_("asterisk"), X_("backslash"),
|
|
X_("apostrophe"), X_("minus"), X_("plus"), X_("slash"), X_("semicolon"),
|
|
X_("colon"), X_("equal"), X_("bracketleft"), X_("bracketright"),
|
|
X_("ampersand"), X_("numbersign"), X_("parenleft"), X_("parenright"),
|
|
X_("quoteright"), X_("quoteleft"), X_("exclam"), X_("quotedbl"),
|
|
0
|
|
};
|
|
|
|
char const *replacements[] = { X_("-"), X_("+"), X_("-"), X_("."), X_("/"),
|
|
X_("`"), X_(","), X_("."), X_("*"), X_("\\"),
|
|
X_("'"), X_("-"), X_("+"), X_("/"), X_(";"),
|
|
X_(":"), X_("="), X_("{"), X_("{"),
|
|
X_("&"), X_("#"), X_("("), X_(")"),
|
|
X_("`"), X_("'"), X_("!"), X_("\""),
|
|
};
|
|
|
|
for (size_t n = 0; targets[n]; ++n) {
|
|
if ((pos = key_name.find (targets[n])) != string::npos) {
|
|
key_name.replace (pos, strlen (targets[n]), replacements[n]);
|
|
}
|
|
}
|
|
|
|
key_name.append(" ");
|
|
|
|
while (key_name.length()<28)
|
|
key_name.append("-");
|
|
|
|
ostr << "<span style=\"font-family:monospace;\">" << key_name;
|
|
ostr << "<i>" << action->get_label() << "</i></span></br>\n";
|
|
}
|
|
ostr << "\n\n";
|
|
|
|
}
|
|
|
|
ostr << "\n";
|
|
}
|
|
}
|
|
|
|
bool
|
|
Bindings::load (XMLNode const& node)
|
|
{
|
|
const XMLNodeList& children (node.children());
|
|
|
|
press_bindings.clear ();
|
|
release_bindings.clear ();
|
|
|
|
for (XMLNodeList::const_iterator i = children.begin(); i != children.end(); ++i) {
|
|
/* each node could be Press or Release */
|
|
load_operation (**i);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
Bindings::load_operation (XMLNode const& node)
|
|
{
|
|
if (node.name() == X_("Press") || node.name() == X_("Release")) {
|
|
|
|
Operation op;
|
|
|
|
if (node.name() == X_("Press")) {
|
|
op = Press;
|
|
} else {
|
|
op = Release;
|
|
}
|
|
|
|
const XMLNodeList& children (node.children());
|
|
|
|
for (XMLNodeList::const_iterator p = children.begin(); p != children.end(); ++p) {
|
|
|
|
XMLProperty const * ap;
|
|
XMLProperty const * kp;
|
|
XMLProperty const * bp;
|
|
XMLProperty const * gp;
|
|
XMLNode const * child = *p;
|
|
|
|
ap = child->property ("action");
|
|
kp = child->property ("key");
|
|
bp = child->property ("button");
|
|
gp = child->property ("group");
|
|
|
|
if (!ap || (!kp && !bp)) {
|
|
continue;
|
|
}
|
|
|
|
if (kp) {
|
|
KeyboardKey k;
|
|
if (!KeyboardKey::make_key (kp->value(), k)) {
|
|
continue;
|
|
}
|
|
add (k, op, ap->value(), gp);
|
|
} else {
|
|
MouseButton b;
|
|
if (!MouseButton::make_button (bp->value(), b)) {
|
|
continue;
|
|
}
|
|
add (b, op, ap->value(), gp);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
Bindings::get_all_actions (std::vector<std::string>& paths,
|
|
std::vector<std::string>& labels,
|
|
std::vector<std::string>& tooltips,
|
|
std::vector<std::string>& keys,
|
|
std::vector<RefPtr<Action> >& actions)
|
|
{
|
|
/* build a reverse map from actions to bindings */
|
|
|
|
typedef map<Glib::RefPtr<Gtk::Action>,KeyboardKey> ReverseMap;
|
|
ReverseMap rmap;
|
|
|
|
for (KeybindingMap::const_iterator k = press_bindings.begin(); k != press_bindings.end(); ++k) {
|
|
rmap.insert (make_pair (k->second.action, k->first));
|
|
}
|
|
|
|
/* get a list of all actions XXX relevant for these bindings */
|
|
|
|
std::vector<Glib::RefPtr<Action> > relevant_actions;
|
|
ActionManager::get_actions (this, relevant_actions);
|
|
|
|
for (vector<Glib::RefPtr<Action> >::const_iterator act = relevant_actions.begin(); act != relevant_actions.end(); ++act) {
|
|
|
|
paths.push_back ((*act)->get_accel_path());
|
|
labels.push_back ((*act)->get_label());
|
|
tooltips.push_back ((*act)->get_tooltip());
|
|
|
|
ReverseMap::iterator r = rmap.find (*act);
|
|
|
|
if (r != rmap.end()) {
|
|
keys.push_back (r->second.display_label());
|
|
} else {
|
|
keys.push_back (string());
|
|
}
|
|
|
|
actions.push_back (*act);
|
|
}
|
|
}
|
|
|
|
Bindings*
|
|
Bindings::get_bindings (string const& name)
|
|
{
|
|
for (list<Bindings*>::iterator b = bindings.begin(); b != bindings.end(); b++) {
|
|
if ((*b)->name() == name) {
|
|
return *b;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
Bindings::associate_all ()
|
|
{
|
|
for (list<Bindings*>::iterator b = bindings.begin(); b != bindings.end(); b++) {
|
|
(*b)->associate ();
|
|
}
|
|
}
|
|
|
|
bool
|
|
Bindings::is_bound (KeyboardKey const& kb, Operation op) const
|
|
{
|
|
const KeybindingMap& km = get_keymap(op);
|
|
return km.find(kb) != km.end();
|
|
}
|
|
|
|
std::string
|
|
Bindings::bound_name (KeyboardKey const& kb, Operation op) const
|
|
{
|
|
const KeybindingMap& km = get_keymap(op);
|
|
KeybindingMap::const_iterator b = km.find(kb);
|
|
if (b == km.end()) {
|
|
return "";
|
|
}
|
|
return b->second.action_name;
|
|
}
|
|
|
|
bool
|
|
Bindings::is_registered (Operation op, std::string const& action_name) const
|
|
{
|
|
const KeybindingMap& km = get_keymap(op);
|
|
return std::find_if(km.begin(), km.end(), ActionNameRegistered<KeybindingMap::const_iterator::value_type>(action_name)) != km.end();
|
|
}
|
|
|
|
Bindings::KeybindingMap&
|
|
Bindings::get_keymap (Operation op)
|
|
{
|
|
switch (op) {
|
|
case Press:
|
|
return press_bindings;
|
|
case Release:
|
|
default:
|
|
return release_bindings;
|
|
}
|
|
}
|
|
|
|
const Bindings::KeybindingMap&
|
|
Bindings::get_keymap (Operation op) const
|
|
{
|
|
switch (op) {
|
|
case Press:
|
|
return press_bindings;
|
|
case Release:
|
|
default:
|
|
return release_bindings;
|
|
}
|
|
}
|
|
|
|
Bindings::MouseButtonBindingMap&
|
|
Bindings::get_mousemap (Operation op)
|
|
{
|
|
switch (op) {
|
|
case Press:
|
|
return button_press_bindings;
|
|
case Release:
|
|
default:
|
|
return button_release_bindings;
|
|
}
|
|
}
|
|
|
|
std::ostream& operator<<(std::ostream& out, Gtkmm2ext::KeyboardKey const & k) {
|
|
char const *gdk_name = gdk_keyval_name (k.key());
|
|
return out << "Key " << k.key() << " (" << (gdk_name ? gdk_name : "no-key") << ") state "
|
|
<< hex << k.state() << dec << ' ' << show_gdk_event_state (k.state());
|
|
}
|