Robin Gareus
74c4ca3e52
the rest from `tools/convert_boost.sh`. * replace boost::function, boost::bind with std::function and std::bind. This required some manual fixes, notably std::placeholders, some static_casts<>, and boost::function::clear -> = {}.
210 lines
5.4 KiB
C++
210 lines
5.4 KiB
C++
#ifndef ardour_surface_console1_button_h
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#define ardour_surface_console1_button_h
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#include "ardour/debug.h"
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#include "console1.h"
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namespace ArdourSurface {
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using ControllerID = Console1::ControllerID;
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class Controller
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{
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public:
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enum ControllerType
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{
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CONTROLLER,
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CONTROLLER_BUTTON,
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MULTISTATE_BUTTON,
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ENCODER,
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METER
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};
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Controller (Console1* console1, ControllerID id)
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: console1 (console1)
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, _id (id)
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{
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}
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virtual ~Controller () {}
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Console1* console1;
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ControllerID id () const { return _id; }
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virtual ControllerType get_type () { return CONTROLLER; }
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protected:
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ControllerID _id;
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};
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class ControllerButton : public Controller
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{
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public:
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ControllerButton (Console1* console1,
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ControllerID id,
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std::function<void (uint32_t)> action,
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std::function<void (uint32_t)> shift_action = 0,
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std::function<void (uint32_t)> plugin_action = 0,
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std::function<void (uint32_t)> plugin_shift_action = 0 )
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: Controller (console1, id)
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, action (action)
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, shift_action (shift_action)
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, plugin_action (plugin_action)
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, plugin_shift_action (plugin_shift_action)
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{
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console1->buttons.insert (std::make_pair (id, this));
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}
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ControllerType get_type () { return CONTROLLER_BUTTON; }
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void set_plugin_action (std::function<void (uint32_t)> action) { plugin_action = action; }
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void set_plugin_shift_action (std::function<void (uint32_t)> action) { plugin_shift_action = action; }
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virtual void set_led_state (bool onoff)
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{
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// DEBUG_TRACE(DEBUG::Console1, "ControllerButton::set_led_state ...\n");
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MIDI::byte buf[3];
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buf[0] = 0xB0;
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buf[1] = _id;
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buf[2] = onoff ? 127 : 0;
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console1->write (buf, 3);
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}
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virtual void set_led_value (uint32_t val)
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{
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// DEBUG_TRACE(DEBUG::Console1, "ControllerButton::set_led_state ...\n");
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MIDI::byte buf[3];
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buf[0] = 0xB0;
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buf[1] = _id;
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buf[2] = val;
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console1->write (buf, 3);
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}
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std::function<void (uint32_t)> action;
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std::function<void (uint32_t)> shift_action;
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std::function<void (uint32_t)> plugin_action;
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std::function<void (uint32_t)> plugin_shift_action;
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};
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class MultiStateButton : public Controller
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{
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public:
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MultiStateButton (Console1* console1,
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ControllerID id,
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std::vector<uint32_t> state_values,
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std::function<void (uint32_t)> action,
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std::function<void (uint32_t)> shift_action = 0,
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std::function<void (uint32_t)> plugin_action = 0,
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std::function<void (uint32_t)> plugin_shift_action = 0
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)
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: Controller (console1, id)
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, action (action)
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, shift_action (shift_action)
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, plugin_action (action)
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, plugin_shift_action (shift_action)
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, state_values (state_values)
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{
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console1->multi_buttons.insert (std::make_pair (id, this));
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}
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ControllerType get_type () { return MULTISTATE_BUTTON; }
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virtual void set_led_state (uint32_t state)
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{
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if (state >= state_values.size ())
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return;
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MIDI::byte buf[3];
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buf[0] = 0xB0;
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buf[1] = _id;
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buf[2] = state_values[state];
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console1->write (buf, 3);
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}
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void set_plugin_action (std::function<void (uint32_t)> action) { plugin_action = action; }
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void set_plugin_shift_action (std::function<void (uint32_t)> action) { plugin_shift_action = action; }
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uint32_t state_count () { return state_values.size (); }
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std::function<void (uint32_t)> action;
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std::function<void (uint32_t)> shift_action;
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std::function<void (uint32_t)> plugin_action;
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std::function<void (uint32_t)> plugin_shift_action;
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private:
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std::vector<uint32_t> state_values;
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};
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class Meter : public Controller
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{
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public:
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Meter (Console1* console1,
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ControllerID id,
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std::function<void ()> action,
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std::function<void ()> shift_action = 0)
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: Controller (console1, id)
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, action (action)
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, shift_action (shift_action)
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{
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console1->meters.insert (std::make_pair (id, this));
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}
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ControllerType get_type () { return METER; }
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virtual void set_value (uint32_t value)
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{
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MIDI::byte buf[3];
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buf[0] = 0xB0;
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buf[1] = _id;
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buf[2] = value;
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console1->write (buf, 3);
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}
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std::function<void ()> action;
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std::function<void ()> shift_action;
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};
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class Encoder : public Controller
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{
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public:
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Encoder (Console1* console1,
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ControllerID id,
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std::function<void (uint32_t)> action,
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std::function<void (uint32_t)> shift_action = 0,
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std::function<void (uint32_t)> plugin_action = 0,
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std::function<void (uint32_t)> plugin_shift_action = 0)
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: Controller (console1, id)
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, action (action)
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, shift_action (shift_action)
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, plugin_action (plugin_action)
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, plugin_shift_action (plugin_action)
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{
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console1->encoders.insert (std::make_pair (id, this));
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}
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ControllerType get_type () { return ENCODER; }
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void set_plugin_action (std::function<void (uint32_t)> action) { plugin_action = action; }
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void set_plugin_shift_action (std::function<void (uint32_t)> action) { plugin_shift_action = action; }
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virtual void set_value (uint32_t value)
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{
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MIDI::byte buf[3];
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buf[0] = 0xB0;
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buf[1] = _id;
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buf[2] = value;
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console1->write (buf, 3);
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}
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std::function<void (uint32_t)> action;
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std::function<void (uint32_t val)> shift_action;
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std::function<void (uint32_t val)> plugin_action;
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std::function<void (uint32_t val)> plugin_shift_action;
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PBD::Signal<void(uint32_t)>* plugin_signal;
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};
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}
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#endif // ardour_surface_console1_button_h
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