This fixes Undefined symbols: "ArdourSurface::hash_value(ArdourSurface::NodeState const&)", referenced from: boost::hash<ArdourSurface::NodeState>::operator()(ArdourSurface::NodeState const&) constin client.cc.1.o boost::hash<ArdourSurface::NodeState>::operator()(ArdourSurface::NodeState const&) constin server.cc.1.o
68 lines
1.6 KiB
C++
68 lines
1.6 KiB
C++
/*
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* Copyright (C) 2020 Luciano Iam <lucianito@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef _ardour_surface_websockets_client_h_
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#define _ardour_surface_websockets_client_h_
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#include <set>
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#include <list>
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#include "message.h"
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#include "state.h"
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typedef struct lws* Client;
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namespace ArdourSurface {
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typedef std::list<NodeStateMessage> ClientOutputBuffer;
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class ClientContext
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{
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public:
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ClientContext (Client wsi)
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: _wsi (wsi){};
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virtual ~ClientContext (){};
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Client wsi () const
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{
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return _wsi;
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}
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bool has_state (const NodeState&);
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void update_state (const NodeState&);
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ClientOutputBuffer& output_buf ()
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{
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return _output_buf;
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}
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std::string debug_str ();
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private:
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Client _wsi;
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typedef std::set<NodeState> ClientState;
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ClientState _state;
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ClientOutputBuffer _output_buf;
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};
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} // namespace ArdourSurface
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#endif // _ardour_surface_websockets_client_h_
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