Paul Davis
71427323ec
* fixes Master Fader Touch button in the Mackie; * implements a MasterFaderTouch global button; * removes unused MackieControlProtocol::_transport_previously_rolling property; * implements DeviceInfo::get_global_button() method; * creates GlobalButtonsInfo and StripButtonsInfo types in DeviceInfo; * implements Surface::_last_master_gain_written property to help master fader feedback; * makes Surface respect _mcp.device_info().strip_cnt() to create master fader and when connecting signals for strips and master fader instead of using hardcoded 8; * removed a few unnecessary updates in Surface::turn_it_on(); * included master_gain_changed() in Surface::periodic(); * implemented MackieControlProtocol::master_fader_touch_press and * MackieControlProtocol::master_fader_touch_release; git-svn-id: svn://localhost/ardour2/branches/3.0@12631 d708f5d6-7413-0410-9779-e7cbd77b26cf
168 lines
2.8 KiB
C++
168 lines
2.8 KiB
C++
/*
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Copyright (C) 2006,2007 John Anderson
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Copyright (C) 2012 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef __ardour_mackie_control_protocol_button_h__
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#define __ardour_mackie_control_protocol_button_h__
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#include "controls.h"
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#include "led.h"
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namespace Mackie {
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class Surface;
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class Button : public Control
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{
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public:
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/* These values uniquely identify each possible button that an MCP device may
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send. Each DeviceInfo object contains its own set of button definitions that
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define what device ID will be sent for each button, and there is no reason
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for them to be the same. */
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enum ID {
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/* Global Buttons */
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IO,
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Sends,
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Pan,
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Plugin,
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Eq,
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Dyn,
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Left,
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Right,
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ChannelLeft,
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ChannelRight,
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Flip,
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Edit,
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NameValue,
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TimecodeBeats,
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F1,
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F2,
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F3,
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F4,
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F5,
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F6,
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F7,
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F8,
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F9,
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F10,
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F11,
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F12,
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F13,
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F14,
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F15,
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F16,
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Shift,
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Option,
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Ctrl,
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CmdAlt,
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On,
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RecReady,
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Undo,
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Save,
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Touch,
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Redo,
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Marker,
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Enter,
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Cancel,
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Mixer,
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FrmLeft,
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FrmRight,
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Loop,
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PunchIn,
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PunchOut,
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Home,
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End,
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Rewind,
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Ffwd,
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Stop,
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Play,
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Record,
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CursorUp,
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CursorDown,
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CursorLeft,
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CursorRight,
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Zoom,
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Scrub,
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UserA,
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UserB,
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Snapshot,
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Read,
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Write,
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FdrGroup,
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ClearSolo,
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Track,
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Send,
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MidiTracks,
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Inputs,
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AudioTracks,
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AudioInstruments,
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Aux,
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Busses,
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Outputs,
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User,
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Trim,
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Latch,
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Grp,
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Nudge,
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Drop,
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Replace,
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Click,
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View,
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FinalGlobalButton,
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/* Strip buttons */
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RecEnable,
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Solo,
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Mute,
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Select,
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VSelect,
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FaderTouch,
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/* Master fader */
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MasterFaderTouch,
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};
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Button (ID bid, int did, std::string name, Group & group)
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: Control (did, name, group)
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, _bid (bid)
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, _led (did, name + "_led", group) {}
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MidiByteArray zero() { return _led.zero (); }
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MidiByteArray set_state (LedState ls) { return _led.set_state (ls); }
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ID bid() const { return _bid; }
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static Control* factory (Surface& surface, Button::ID bid, int id, const std::string&, Group& group);
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static int name_to_id (const std::string& name);
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static std::string id_to_name (Button::ID);
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private:
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ID _bid; /* device independent button ID */
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Led _led;
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};
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}
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#endif
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