David Robillard
e0aaed6d65
All #include statements that include a header that is a part of a library bundled with ardour MUST use quotes, not angle brackets. Do this: #include "ardour/types.h" NOT this: #include <ardour/types.h> Rationale: This is best practice in general, to ensure we include the local version and not the system version. That quotes mean "local" (in some sense) and angle brackets mean "system" (in some sense) is a ubiquitous convention and IIRC right in the C spec somewhere. More pragmatically, this is required by (my) waf (stuff) for dependencies to work correctly. That is: !!! FAILURE TO DO THIS CAN RESULT IN BROKEN BUILDS !!! Failure to comply is punishable by death by torture. :) P.S. It's not that dramatic in all cases, but this (in combination with some GCC flags specific to the include type) is the best way I have found to be absolutely 100% positive the local ones are being used (and we definitely want to be absolutely 100% positive on that one). git-svn-id: svn://localhost/ardour2/branches/3.0@4655 d708f5d6-7413-0410-9779-e7cbd77b26cf
413 lines
11 KiB
C++
413 lines
11 KiB
C++
/*
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Copyright (C) 2000 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/* This file contains any ARDOUR_UI methods that require knowledge of
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the various dialog boxes, and exists so that no compilation dependency
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exists between the main ARDOUR_UI modules and their respective classes.
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This is to cut down on the compile times. It also helps with my sanity.
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*/
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#include "ardour/session.h"
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#include "actions.h"
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#include "ardour_ui.h"
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#include "location_ui.h"
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#include "mixer_ui.h"
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#include "option_editor.h"
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#include "public_editor.h"
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#include "route_params_ui.h"
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#include "sfdb_ui.h"
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#include "theme_manager.h"
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#include "bundle_manager.h"
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#include "keyeditor.h"
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#include "i18n.h"
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using namespace ARDOUR;
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using namespace PBD;
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using namespace Glib;
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using namespace Gtk;
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using namespace Gtkmm2ext;
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void
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ARDOUR_UI::connect_to_session (Session *s)
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{
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session = s;
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session->Xrun.connect (mem_fun(*this, &ARDOUR_UI::xrun_handler));
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session->RecordStateChanged.connect (mem_fun (*this, &ARDOUR_UI::record_state_changed));
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/* sensitize menu bar options that are now valid */
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ActionManager::set_sensitive (ActionManager::session_sensitive_actions, true);
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if (session->locations()->num_range_markers()) {
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ActionManager::set_sensitive (ActionManager::range_sensitive_actions, true);
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} else {
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ActionManager::set_sensitive (ActionManager::range_sensitive_actions, false);
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}
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if (!session->control_out()) {
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Glib::RefPtr<Action> act = ActionManager::get_action (X_("options"), X_("SoloViaBus"));
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if (act) {
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act->set_sensitive (false);
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}
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}
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/* allow wastebasket flush again */
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Glib::RefPtr<Action> act = ActionManager::get_action (X_("Main"), X_("FlushWastebasket"));
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if (act) {
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act->set_sensitive (true);
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}
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/* there are never any selections on startup */
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ActionManager::set_sensitive (ActionManager::time_selection_sensitive_actions, false);
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ActionManager::set_sensitive (ActionManager::track_selection_sensitive_actions, false);
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ActionManager::set_sensitive (ActionManager::line_selection_sensitive_actions, false);
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ActionManager::set_sensitive (ActionManager::point_selection_sensitive_actions, false);
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ActionManager::set_sensitive (ActionManager::playlist_selection_sensitive_actions, false);
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session->locations()->added.connect (mem_fun (*this, &ARDOUR_UI::handle_locations_change));
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session->locations()->removed.connect (mem_fun (*this, &ARDOUR_UI::handle_locations_change));
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rec_button.set_sensitive (true);
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shuttle_box.set_sensitive (true);
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if (location_ui) {
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location_ui->set_session(s);
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}
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if (route_params) {
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route_params->set_session (s);
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}
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if (option_editor) {
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option_editor->set_session (s);
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}
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setup_session_options ();
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Blink.connect (mem_fun(*this, &ARDOUR_UI::transport_rec_enable_blink));
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Blink.connect (mem_fun(*this, &ARDOUR_UI::solo_blink));
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Blink.connect (mem_fun(*this, &ARDOUR_UI::audition_blink));
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/* these are all need to be handled in an RT-safe and MT way, so don't
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do any GUI work, just queue it for handling by the GUI thread.
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*/
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session->TransportStateChange.connect (mem_fun(*this, &ARDOUR_UI::queue_transport_change));
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/* alert the user to these things happening */
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session->AuditionActive.connect (mem_fun(*this, &ARDOUR_UI::auditioning_changed));
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session->SoloActive.connect (mem_fun(*this, &ARDOUR_UI::soloing_changed));
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solo_alert_button.set_active (session->soloing());
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/* update autochange callback on dirty state changing */
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session->DirtyChanged.connect (mem_fun(*this, &ARDOUR_UI::update_autosave));
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/* can't be auditioning here */
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primary_clock.set_session (s);
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secondary_clock.set_session (s);
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big_clock.set_session (s);
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preroll_clock.set_session (s);
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postroll_clock.set_session (s);
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/* Clocks are on by default after we are connected to a session, so show that here.
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*/
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connect_dependents_to_session (s);
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/* listen to clock mode changes. don't do this earlier because otherwise as the clocks
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restore their modes or are explicitly set, we will cause the "new" mode to be saved
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back to the session XML ("Extra") state.
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*/
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AudioClock::ModeChanged.connect (mem_fun (*this, &ARDOUR_UI::store_clock_modes));
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Glib::signal_idle().connect (mem_fun (*this, &ARDOUR_UI::first_idle));
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start_clocking ();
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start_blinking ();
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transport_stopped ();
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second_connection = Glib::signal_timeout().connect (mem_fun(*this, &ARDOUR_UI::every_second), 1000);
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point_one_second_connection = Glib::signal_timeout().connect (mem_fun(*this, &ARDOUR_UI::every_point_one_seconds), 100);
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point_zero_one_second_connection = Glib::signal_timeout().connect (mem_fun(*this, &ARDOUR_UI::every_point_zero_one_seconds), 40);
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}
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int
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ARDOUR_UI::unload_session (bool hide_stuff)
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{
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if (session && session->dirty()) {
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switch (ask_about_saving_session (_("close"))) {
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case -1:
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// cancel
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return 1;
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case 1:
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session->save_state ("");
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break;
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}
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}
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if (hide_stuff) {
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editor->hide ();
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mixer->hide ();
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theme_manager->hide ();
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}
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second_connection.disconnect ();
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point_one_second_connection.disconnect ();
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point_oh_five_second_connection.disconnect ();
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point_zero_one_second_connection.disconnect();
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ActionManager::set_sensitive (ActionManager::session_sensitive_actions, false);
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rec_button.set_sensitive (false);
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shuttle_box.set_sensitive (false);
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stop_blinking ();
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stop_clocking ();
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/* drop everything attached to the blink signal */
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Blink.clear ();
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primary_clock.set_session (0);
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secondary_clock.set_session (0);
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big_clock.set_session (0);
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preroll_clock.set_session (0);
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postroll_clock.set_session (0);
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if (option_editor) {
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option_editor->set_session (0);
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}
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delete session;
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session = 0;
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update_buffer_load ();
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return 0;
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}
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void
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ARDOUR_UI::toggle_big_clock_window ()
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{
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RefPtr<Action> act = ActionManager::get_action (X_("Common"), X_("ToggleBigClock"));
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if (act) {
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RefPtr<ToggleAction> tact = RefPtr<ToggleAction>::cast_dynamic(act);
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if (tact->get_active()) {
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big_clock_window->show_all ();
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big_clock_window->present ();
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} else {
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big_clock_window->hide ();
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}
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}
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}
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void
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ARDOUR_UI::toggle_options_window ()
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{
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if (option_editor == 0) {
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option_editor = new OptionEditor (*this, *editor, *mixer);
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option_editor->signal_unmap().connect(sigc::bind (sigc::ptr_fun(&ActionManager::uncheck_toggleaction), X_("<Actions>/Common/ToggleOptionsEditor")));
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option_editor->set_session (session);
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}
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RefPtr<Action> act = ActionManager::get_action (X_("Common"), X_("ToggleOptionsEditor"));
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if (act) {
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RefPtr<ToggleAction> tact = RefPtr<ToggleAction>::cast_dynamic(act);
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if (tact->get_active()) {
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option_editor->show_all ();
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option_editor->present ();
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} else {
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option_editor->hide ();
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}
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}
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}
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int
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ARDOUR_UI::create_location_ui ()
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{
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if (location_ui == 0) {
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location_ui = new LocationUI ();
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location_ui->set_session (session);
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location_ui->signal_unmap().connect (sigc::bind (sigc::ptr_fun(&ActionManager::uncheck_toggleaction), X_("<Actions>/Common/ToggleLocations")));
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}
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return 0;
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}
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void
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ARDOUR_UI::toggle_location_window ()
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{
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if (create_location_ui()) {
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return;
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}
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RefPtr<Action> act = ActionManager::get_action (X_("Common"), X_("ToggleLocations"));
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if (act) {
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RefPtr<ToggleAction> tact = RefPtr<ToggleAction>::cast_dynamic(act);
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if (tact->get_active()) {
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location_ui->show_all ();
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location_ui->present ();
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} else {
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location_ui->hide ();
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}
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}
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}
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void
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ARDOUR_UI::toggle_key_editor ()
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{
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if (key_editor == 0) {
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key_editor = new KeyEditor;
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key_editor->signal_unmap().connect (sigc::bind (sigc::ptr_fun(&ActionManager::uncheck_toggleaction), X_("<Actions>/Common/ToggleKeyEditor")));
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}
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RefPtr<Action> act = ActionManager::get_action (X_("Common"), X_("ToggleKeyEditor"));
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if (act) {
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RefPtr<ToggleAction> tact = RefPtr<ToggleAction>::cast_dynamic(act);
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if (tact->get_active()) {
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key_editor->show_all ();
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key_editor->present ();
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} else {
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key_editor->hide ();
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}
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}
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}
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void
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ARDOUR_UI::toggle_theme_manager ()
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{
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RefPtr<Action> act = ActionManager::get_action (X_("Common"), X_("ToggleThemeManager"));
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if (act) {
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RefPtr<ToggleAction> tact = RefPtr<ToggleAction>::cast_dynamic(act);
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if (tact->get_active()) {
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theme_manager->show_all ();
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theme_manager->present ();
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} else {
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theme_manager->hide ();
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}
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}
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}
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void
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ARDOUR_UI::create_bundle_manager ()
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{
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if (bundle_manager == 0) {
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bundle_manager = new BundleManager (*session);
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bundle_manager->signal_unmap().connect (sigc::bind (sigc::ptr_fun (&ActionManager::uncheck_toggleaction), X_("<Actions>/Common/ToggleBundleManager")));
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}
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}
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void
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ARDOUR_UI::toggle_bundle_manager ()
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{
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create_bundle_manager ();
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RefPtr<Action> act = ActionManager::get_action (X_("Common"), X_("ToggleBundleManager"));
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if (act) {
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RefPtr<ToggleAction> tact = RefPtr<ToggleAction>::cast_dynamic (act);
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if (tact->get_active()) {
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bundle_manager->show_all ();
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bundle_manager->present ();
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} else {
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bundle_manager->hide ();
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}
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}
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}
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int
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ARDOUR_UI::create_route_params ()
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{
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if (route_params == 0) {
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route_params = new RouteParams_UI ();
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route_params->set_session (session);
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route_params->signal_unmap().connect (sigc::bind(sigc::ptr_fun(&ActionManager::uncheck_toggleaction), X_("<Actions>/Common/ToggleInspector")));
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}
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return 0;
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}
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void
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ARDOUR_UI::toggle_route_params_window ()
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{
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if (create_route_params ()) {
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return;
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}
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RefPtr<Action> act = ActionManager::get_action (X_("Common"), X_("ToggleInspector"));
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if (act) {
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RefPtr<ToggleAction> tact = RefPtr<ToggleAction>::cast_dynamic(act);
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if (tact->get_active()) {
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route_params->show_all ();
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route_params->present ();
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} else {
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route_params->hide ();
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}
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}
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}
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void
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ARDOUR_UI::handle_locations_change (Location* ignored)
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{
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if (session) {
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if (session->locations()->num_range_markers()) {
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ActionManager::set_sensitive (ActionManager::range_sensitive_actions, true);
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} else {
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ActionManager::set_sensitive (ActionManager::range_sensitive_actions, false);
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}
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}
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}
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bool
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ARDOUR_UI::main_window_state_event_handler (GdkEventWindowState* ev, bool window_was_editor)
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{
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if (window_was_editor) {
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if ((ev->changed_mask & GDK_WINDOW_STATE_FULLSCREEN) &&
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(ev->new_window_state & GDK_WINDOW_STATE_FULLSCREEN)) {
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float_big_clock (editor);
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}
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} else {
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if ((ev->changed_mask & GDK_WINDOW_STATE_FULLSCREEN) &&
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(ev->new_window_state & GDK_WINDOW_STATE_FULLSCREEN)) {
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float_big_clock (mixer);
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}
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}
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return false;
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}
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