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livetrax/gtk2_ardour/cuebox_ui.cc

560 lines
18 KiB
C++

/*
* Copyright (C) 2021 Paul Davis <paul@linuxaudiosystems.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "pbd/compose.h"
#include "pbd/convert.h"
#include "ardour/region.h"
#include "ardour/session.h"
#include "ardour/triggerbox.h"
#include "canvas/polygon.h"
#include "canvas/text.h"
#include "gtkmm2ext/actions.h"
#include "gtkmm2ext/colors.h"
#include <gtkmm/menu.h>
#include <gtkmm/menuitem.h>
#include "gtkmm2ext/utils.h"
#include "ardour_ui.h"
#include "cuebox_ui.h"
#include "gui_thread.h"
#include "public_editor.h"
#include "region_view.h"
#include "selection.h"
#include "timers.h"
#include "trigger_ui.h"
#include "ui_config.h"
#include "utils.h"
#include "pbd/i18n.h"
using namespace ARDOUR;
using namespace ArdourCanvas;
using namespace Gtkmm2ext;
using namespace PBD;
CueEntry::CueEntry (Item* item, uint64_t cue_index)
: ArdourCanvas::Rectangle (item)
, _cue_idx (cue_index)
{
set_layout_sensitive (true); // why???
name = string_compose ("cue %1", _cue_idx);
Event.connect (sigc::mem_fun (*this, &CueEntry::event_handler));
set_outline (false);
set_fill_color (UIConfiguration::instance ().color ("theme:bg"));
play_button = new ArdourCanvas::Rectangle (this);
play_button->set_outline (false);
play_button->set_fill (true);
play_button->name = string_compose ("playbutton %1", _cue_idx);
play_button->show ();
play_shape = new ArdourCanvas::Polygon (play_button);
play_shape->name = string_compose ("playshape %1", _cue_idx);
play_shape->show ();
name_button = new ArdourCanvas::Rectangle (this);
name_button->set_outline (false);
name_button->set_fill (true);
name_button->name = ("slot_selector_button");
name_button->show ();
name_text = new Text (name_button);
name_text->set (string_compose ("%1", (char)('A' + _cue_idx))); // XXX not translatable
name_text->set_ignore_events (false);
name_text->show ();
/* watch for change in theme */
UIConfiguration::instance ().ParameterChanged.connect (sigc::mem_fun (*this, &CueEntry::ui_parameter_changed));
set_default_colors ();
}
CueEntry::~CueEntry ()
{
}
bool
CueEntry::event_handler (GdkEvent* ev)
{
switch (ev->type) {
case GDK_BUTTON_PRESS:
break;
case GDK_ENTER_NOTIFY:
if (ev->crossing.detail != GDK_NOTIFY_INFERIOR) {
name_text->set_color (UIConfiguration::instance ().color ("neutral:foregroundest"));
play_shape->set_outline_color (UIConfiguration::instance ().color ("neutral:foregroundest"));
play_button->set_fill_color (HSV (fill_color ()).lighter (0.15).color ());
name_button->set_fill_color (HSV (fill_color ()).lighter (0.15).color ());
set_fill_color (HSV (fill_color ()).lighter (0.15).color ());
}
break;
case GDK_LEAVE_NOTIFY:
if (ev->crossing.detail != GDK_NOTIFY_INFERIOR) {
set_default_colors ();
}
break;
default:
break;
}
return false;
}
void
CueEntry::_size_allocate (ArdourCanvas::Rect const& alloc)
{
ArdourCanvas::Rectangle::_size_allocate (alloc);
const Distance width = _rect.width ();
const Distance height = _rect.height ();
play_button->set (ArdourCanvas::Rect (0, 0, height, height));
name_button->set (ArdourCanvas::Rect (height, 0, width, height));
const double scale = UIConfiguration::instance ().get_ui_scale ();
_poly_margin = 2. * scale;
_poly_size = height - 2 * _poly_margin;
shape_play_button ();
float tleft = height; // make room for the play button
float twidth = name_button->width () - _poly_margin * 2;
name_text->size_allocate (ArdourCanvas::Rect (0, 0, width, height));
name_text->set_position (Duple (tleft + _poly_margin, _poly_margin - 0.5));
name_text->clamp_width (width - height);
/* font scale may have changed. uiconfig 'embeds' the ui-scale in the font */
name_text->set_font_description (UIConfiguration::instance ().get_NormalFont ());
}
void
CueEntry::render (ArdourCanvas::Rect const& area, Cairo::RefPtr<Cairo::Context> context) const
{
ArdourCanvas::Rectangle::render (area, context);
/* Note that item_to_window() already takes _position into account (as
* part of item_to_canvas()
*/
ArdourCanvas::Rect self (item_to_window (_rect));
const ArdourCanvas::Rect draw = self.intersection (area);
if (!draw) {
return;
}
float width = _rect.width ();
float height = _rect.height ();
const double scale = UIConfiguration::instance ().get_ui_scale ();
if (_fill && !_transparent) {
setup_fill_context (context);
context->rectangle (draw.x0, draw.y0, draw.width (), draw.height ());
context->fill ();
}
render_children (area, context);
if (_cue_idx == 0) {
Cairo::RefPtr<Cairo::LinearGradient> drop_shadow_pattern = Cairo::LinearGradient::create (0.0, 0.0, 0.0, 6 * scale);
drop_shadow_pattern->add_color_stop_rgba (0, 0, 0, 0, 0.7);
drop_shadow_pattern->add_color_stop_rgba (1, 0, 0, 0, 0.0);
context->set_source (drop_shadow_pattern);
context->rectangle (0, 0, width, 6 * scale);
context->fill ();
}
}
void
CueEntry::shape_play_button ()
{
Points p;
p.push_back (Duple (_poly_margin, _poly_margin));
p.push_back (Duple (_poly_margin, _poly_size));
p.push_back (Duple (_poly_size, 0.5 + _poly_size / 2.));
play_shape->set (p);
if (false /*TODO*/) {
play_shape->set_outline (false);
play_shape->set_fill (true);
} else {
play_shape->set_outline (true);
play_shape->set_fill (false);
}
}
void
CueEntry::set_default_colors ()
{
set_fill_color (UIConfiguration::instance ().color ("theme:bg"));
play_button->set_fill_color (UIConfiguration::instance ().color ("theme:bg"));
play_button->set_outline_color (UIConfiguration::instance ().color ("theme:bg"));
name_button->set_fill_color (UIConfiguration::instance ().color ("theme:bg"));
name_text->set_fill_color (UIConfiguration::instance ().color ("theme:bg"));
if ((_cue_idx / 2) % 2 == 0) {
set_fill_color (HSV (fill_color ()).darker (0.15).color ());
play_button->set_fill_color (HSV (fill_color ()).darker (0.15).color ());
play_button->set_outline_color (HSV (fill_color ()).darker (0.15).color ());
name_button->set_fill_color (HSV (fill_color ()).darker (0.15).color ());
name_text->set_fill_color (HSV (fill_color ()).darker (0.15).color ());
}
name_text->set_color (UIConfiguration::instance ().color ("neutral:foreground"));
play_shape->set_outline_color (UIConfiguration::instance ().color ("neutral:foreground"));
play_shape->set_fill_color (UIConfiguration::instance ().color ("neutral:foreground"));
}
void
CueEntry::ui_parameter_changed (std::string const& p)
{
if (p == "color-file") {
set_default_colors ();
}
}
Gtkmm2ext::Bindings* CueBoxUI::bindings = 0;
Glib::RefPtr<Gtk::ActionGroup> CueBoxUI::trigger_actions;
CueBoxUI::CueBoxUI (ArdourCanvas::Item* parent)
: ArdourCanvas::Rectangle (parent)
, _context_menu (0)
{
set_layout_sensitive (true); // why???
set_fill_color (UIConfiguration::instance ().color (X_("theme:bg")));
set_fill (true);
build ();
}
CueBoxUI::~CueBoxUI ()
{
}
void
CueBoxUI::context_menu (uint64_t idx)
{
using namespace Gtk;
using namespace Gtk::Menu_Helpers;
using namespace Temporal;
delete _context_menu;
_context_menu = new Menu;
MenuList& items = _context_menu->items ();
_context_menu->set_name ("ArdourContextMenu");
Menu* follow_menu = manage (new Menu);
MenuList& fitems = follow_menu->items ();
fitems.push_back (MenuElem (TriggerUI::follow_action_to_string(Trigger::None), sigc::bind (sigc::mem_fun (*this, &CueBoxUI::set_all_follow_action), Trigger::None, idx)));
fitems.push_back (MenuElem (TriggerUI::follow_action_to_string(Trigger::Stop), sigc::bind (sigc::mem_fun (*this, &CueBoxUI::set_all_follow_action), Trigger::Stop, idx)));
fitems.push_back (MenuElem (TriggerUI::follow_action_to_string(Trigger::Again), sigc::bind (sigc::mem_fun (*this, &CueBoxUI::set_all_follow_action), Trigger::Again, idx)));
fitems.push_back (MenuElem (TriggerUI::follow_action_to_string(Trigger::PrevTrigger), sigc::bind (sigc::mem_fun (*this, &CueBoxUI::set_all_follow_action), Trigger::PrevTrigger, idx)));
fitems.push_back (MenuElem (TriggerUI::follow_action_to_string(Trigger::NextTrigger), sigc::bind (sigc::mem_fun (*this, &CueBoxUI::set_all_follow_action), Trigger::NextTrigger, idx)));
fitems.push_back (MenuElem (TriggerUI::follow_action_to_string(Trigger::ReverseTrigger), sigc::bind (sigc::mem_fun (*this, &CueBoxUI::set_all_follow_action), Trigger::ReverseTrigger, idx)));
fitems.push_back (MenuElem (TriggerUI::follow_action_to_string(Trigger::ForwardTrigger), sigc::bind (sigc::mem_fun (*this, &CueBoxUI::set_all_follow_action), Trigger::ForwardTrigger, idx)));
fitems.push_back (MenuElem (TriggerUI::follow_action_to_string(Trigger::AnyTrigger), sigc::bind (sigc::mem_fun (*this, &CueBoxUI::set_all_follow_action), Trigger::AnyTrigger, idx)));
fitems.push_back (MenuElem (TriggerUI::follow_action_to_string(Trigger::OtherTrigger), sigc::bind (sigc::mem_fun (*this, &CueBoxUI::set_all_follow_action), Trigger::OtherTrigger, idx)));
Menu* launch_menu = manage (new Menu);
MenuList& litems = launch_menu->items ();
litems.push_back (MenuElem (TriggerUI::launch_style_to_string(Trigger::OneShot), sigc::bind (sigc::mem_fun (*this, &CueBoxUI::set_all_launch_style), Trigger::OneShot, idx)));
litems.push_back (MenuElem (TriggerUI::launch_style_to_string(Trigger::ReTrigger), sigc::bind (sigc::mem_fun (*this, &CueBoxUI::set_all_launch_style), Trigger::ReTrigger, idx)));
litems.push_back (MenuElem (TriggerUI::launch_style_to_string(Trigger::Gate), sigc::bind (sigc::mem_fun (*this, &CueBoxUI::set_all_launch_style), Trigger::Gate, idx)));
litems.push_back (MenuElem (TriggerUI::launch_style_to_string(Trigger::Toggle), sigc::bind (sigc::mem_fun (*this, &CueBoxUI::set_all_launch_style), Trigger::Toggle, idx)));
litems.push_back (MenuElem (TriggerUI::launch_style_to_string(Trigger::Repeat), sigc::bind (sigc::mem_fun (*this, &CueBoxUI::set_all_launch_style), Trigger::Repeat, idx)));
Menu* quant_menu = manage (new Menu);
MenuList& qitems = quant_menu->items ();
BBT_Offset b;
b = BBT_Offset (1, 0, 0);
qitems.push_back (MenuElem (_("1 Bar"), sigc::bind (sigc::mem_fun (*this, &CueBoxUI::set_all_quantization), b, idx)));
b = BBT_Offset (0, 4, 0);
qitems.push_back (MenuElem (_("Whole"), sigc::bind (sigc::mem_fun (*this, &CueBoxUI::set_all_quantization), b, idx)));
b = BBT_Offset (0, 2, 0);
qitems.push_back (MenuElem (_("1/2"), sigc::bind (sigc::mem_fun (*this, &CueBoxUI::set_all_quantization), b, idx)));
b = BBT_Offset (0, 1, 0);
qitems.push_back (MenuElem (_("1/4"), sigc::bind (sigc::mem_fun (*this, &CueBoxUI::set_all_quantization), b, idx)));
b = BBT_Offset (0, 0, ticks_per_beat / 2);
qitems.push_back (MenuElem (_("1/8"), sigc::bind (sigc::mem_fun (*this, &CueBoxUI::set_all_quantization), b, idx)));
b = BBT_Offset (0, 0, ticks_per_beat / 4);
qitems.push_back (MenuElem (_("1/16"), sigc::bind (sigc::mem_fun (*this, &CueBoxUI::set_all_quantization), b, idx)));
b = BBT_Offset (0, 0, ticks_per_beat / 8);
qitems.push_back (MenuElem (_("1/32"), sigc::bind (sigc::mem_fun (*this, &CueBoxUI::set_all_quantization), b, idx)));
b = BBT_Offset (0, 0, ticks_per_beat / 16);
qitems.push_back (MenuElem (_("1/64"), sigc::bind (sigc::mem_fun (*this, &CueBoxUI::set_all_quantization), b, idx)));
Menu* load_menu = manage (new Menu);
MenuList& loitems (load_menu->items ());
items.push_back (MenuElem (_("Set All Follow Actions..."), *follow_menu));
items.push_back (MenuElem (_("Set All Launch Styles..."), *launch_menu));
items.push_back (MenuElem (_("Set All Quantizations..."), *quant_menu));
items.push_back (SeparatorElem());
items.push_back (MenuElem (_("Set All Colors..."), sigc::bind (sigc::mem_fun (*this, &CueBoxUI::set_all_colors), idx)));
items.push_back (SeparatorElem());
items.push_back (MenuElem (_("Clear All..."), sigc::bind (sigc::mem_fun (*this, &CueBoxUI::clear_all_triggers), idx)));
_context_menu->popup (1, gtk_get_current_event_time ());
}
void
CueBoxUI::get_slots (TriggerList &triggerlist, uint64_t idx)
{
boost::shared_ptr<RouteList> rl = _session->get_routes();
for (RouteList::iterator r = rl->begin(); r != rl->end(); ++r) {
boost::shared_ptr<Route> route = *r;
boost::shared_ptr<TriggerBox> box = route->triggerbox();
#warning @Ben disambiguate processor *active* vs *visibility*
if (box /*&& box.active*/) {
TriggerPtr trigger = box->trigger(idx);
triggerlist.push_back(trigger);
}
}
}
void
CueBoxUI::clear_all_triggers (uint64_t idx)
{
TriggerList tl;
get_slots(tl, idx);
for (TriggerList::iterator t = tl.begin(); t != tl.end(); ++t) {
(*t)->set_region(boost::shared_ptr<Region>());
}
}
void
CueBoxUI::set_all_colors (uint64_t idx)
{
_color_dialog.get_colorsel()->set_has_opacity_control (false);
_color_dialog.get_colorsel()->set_has_palette (true);
_color_dialog.get_ok_button()->signal_clicked().connect (sigc::bind (sigc::mem_fun (_color_dialog, &Gtk::Dialog::response), Gtk::RESPONSE_ACCEPT));
_color_dialog.get_cancel_button()->signal_clicked().connect (sigc::bind (sigc::mem_fun (_color_dialog, &Gtk::Dialog::response), Gtk::RESPONSE_CANCEL));
Gdk::Color c = ARDOUR_UI_UTILS::gdk_color_from_rgba(0xBEBEBEFF);
_color_dialog.get_colorsel()->set_previous_color (c);
_color_dialog.get_colorsel()->set_current_color (c);
switch (_color_dialog.run()) {
case Gtk::RESPONSE_ACCEPT: {
c = _color_dialog.get_colorsel()->get_current_color();
color_t ct = ARDOUR_UI_UTILS::gdk_color_to_rgba(c);
TriggerList tl;
get_slots(tl, idx);
for (TriggerList::iterator t = tl.begin(); t != tl.end(); ++t) {
(*t)->set_color(ct);
}
} break;
default:
break;
}
_color_dialog.hide ();
}
void
CueBoxUI::set_all_follow_action (Trigger::FollowAction fa, uint64_t idx)
{
TriggerList tl;
get_slots(tl, idx);
for (TriggerList::iterator t = tl.begin(); t != tl.end(); ++t) {
(*t)->set_follow_action(fa, 0);
(*t)->set_follow_action_probability(0);
}
}
void
CueBoxUI::set_all_launch_style (Trigger::LaunchStyle ls, uint64_t idx)
{
TriggerList tl;
get_slots(tl, idx);
for (TriggerList::iterator t = tl.begin(); t != tl.end(); ++t) {
(*t)->set_launch_style(ls);
}
}
void
CueBoxUI::set_all_quantization (Temporal::BBT_Offset const& q, uint64_t idx)
{
TriggerList tl;
get_slots(tl, idx);
for (TriggerList::iterator t = tl.begin(); t != tl.end(); ++t) {
(*t)->set_quantization(q);
}
}
void
CueBoxUI::setup_actions_and_bindings ()
{
load_bindings ();
register_actions ();
}
void
CueBoxUI::load_bindings ()
{
bindings = Bindings::get_bindings (X_("Triggers"));
}
void
CueBoxUI::register_actions ()
{
#if 0
trigger_actions = ActionManager::create_action_group (bindings, X_("Triggers"));
for (int32_t n = 0; n < CueBox::default_triggers_per_box; ++n) {
const std::string action_name = string_compose ("trigger-scene-%1", n);
const std::string display_name = string_compose (_("Scene %1"), n);
ActionManager::register_toggle_action (trigger_actions, action_name.c_str(), display_name.c_str(), sigc::bind (sigc::ptr_fun (CueBoxUI::trigger_scene), n));
}
#endif
}
void
CueBoxUI::trigger_scene (uint64_t n)
{
_session->cue_bang (n);
}
void
CueBoxUI::build ()
{
// clear_items (true);
_slots.clear ();
for (int32_t n = 0; n < TriggerBox::default_triggers_per_box; ++n) { // TODO
CueEntry* te = new CueEntry (this, n);
_slots.push_back (te);
#if 0
te->play_button->Event.connect (sigc::bind (sigc::mem_fun (*this, &CueBoxUI::trigger_scene), n));
te->name_text->Event.connect (sigc::bind (sigc::mem_fun (*this, &CueBoxUI::text_event), n));
#endif
te->Event.connect (sigc::bind (sigc::mem_fun (*this, &CueBoxUI::event), n));
}
}
void
CueBoxUI::_size_allocate (ArdourCanvas::Rect const& alloc)
{
ArdourCanvas::Rectangle::_size_allocate (alloc);
const float width = alloc.width ();
const float height = alloc.height ();
const float slot_h = height / TriggerBox::default_triggers_per_box; // TODO
float ypos = 0;
for (auto& slot : _slots) {
slot->size_allocate (ArdourCanvas::Rect (0, 0, width, slot_h));
slot->set_position (Duple (0, ypos));
ypos += slot_h;
slot->show ();
}
}
bool
CueBoxUI::text_event (GdkEvent* ev, uint64_t n)
{
return false;
}
bool
CueBoxUI::event (GdkEvent* ev, uint64_t n)
{
switch (ev->type) {
case GDK_BUTTON_PRESS:
if (ev->button.button==1) {
trigger_scene (n);
}
break;
case GDK_2BUTTON_PRESS:
break;
case GDK_BUTTON_RELEASE:
switch (ev->button.button) {
case 3:
context_menu (n);
return true;
}
default:
break;
}
return false;
}
CueBoxWidget::CueBoxWidget (float w, float h)
: FittedCanvasWidget (w, h)
{
ui = new CueBoxUI (root ());
set_background_color (UIConfiguration::instance ().color (X_("theme:bg")));
}
void
CueBoxWidget::on_map ()
{
FittedCanvasWidget::on_map ();
}
void
CueBoxWidget::on_unmap ()
{
FittedCanvasWidget::on_unmap ();
}
CueBoxWindow::CueBoxWindow ()
{
CueBoxWidget* tbw = manage (new CueBoxWidget (-1., TriggerBox::default_triggers_per_box * 16.));
set_title (_("CueBox for XXXX"));
set_default_size (-1., TriggerBox::default_triggers_per_box * 16.);
add (*tbw);
tbw->show ();
}
bool
CueBoxWindow::on_key_press_event (GdkEventKey* ev)
{
Gtk::Window& main_window (ARDOUR_UI::instance ()->main_window ());
return ARDOUR_UI_UTILS::relay_key_press (ev, &main_window);
}
bool
CueBoxWindow::on_key_release_event (GdkEventKey* ev)
{
Gtk::Window& main_window (ARDOUR_UI::instance ()->main_window ());
return ARDOUR_UI_UTILS::relay_key_press (ev, &main_window);
}