David Robillard
2e8f80e37a
Updated for Jack MIDI SVN branch (required for now). git-svn-id: svn://localhost/ardour2/branches/midi@1720 d708f5d6-7413-0410-9779-e7cbd77b26cf
103 lines
2.0 KiB
C++
103 lines
2.0 KiB
C++
/*
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Copyright (C) 2000-2007 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <string>
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#include <iostream>
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#include <gtkmm/main.h>
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#include <gtkmm2ext/stateful_button.h>
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using namespace Gtk;
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using namespace Glib;
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using namespace Gtkmm2ext;
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using namespace std;
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StateButton::StateButton ()
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{
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_is_realized = false;
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visual_state = 0;
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}
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void
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StateButton::set_visual_state (int n)
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{
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if (!_is_realized) {
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/* not yet realized */
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visual_state = n;
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return;
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}
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if (n == visual_state) {
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return;
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}
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string name = get_widget_name ();
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name = name.substr (0, name.find_last_of ('-'));
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switch (n) {
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case 0:
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/* relax */
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break;
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case 1:
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name += "-active";
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break;
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case 2:
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name += "-alternate";
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break;
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}
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set_widget_name (name);
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visual_state = n;
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}
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/* ----------------------------------------------------------------- */
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void
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StatefulToggleButton::on_realize ()
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{
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ToggleButton::on_realize ();
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_is_realized = true;
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visual_state++; // to force transition
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set_visual_state (visual_state - 1);
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}
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void
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StatefulButton::on_realize ()
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{
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Button::on_realize ();
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_is_realized = true;
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visual_state++; // to force transition
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set_visual_state (visual_state - 1);
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}
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void
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StatefulToggleButton::on_toggled ()
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{
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if (!_self_managed) {
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if (get_active()) {
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set_visual_state (1);
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} else {
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set_visual_state (0);
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}
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}
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}
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