509 lines
11 KiB
C++
509 lines
11 KiB
C++
/*
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* Copyright (C) 2017 Robin Gareus <robin@gareus.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef _ardour_surfaces_fp8button_h_
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#define _ardour_surfaces_fp8button_h_
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#include <stdint.h>
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#include "pbd/base_ui.h"
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#include "pbd/signals.h"
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#include "fp8_base.h"
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namespace ArdourSurface { namespace FP_NAMESPACE {
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/* virtual base-class and interface */
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class FP8ButtonInterface
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{
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public:
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FP8ButtonInterface () {}
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virtual ~FP8ButtonInterface () {}
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/* user API */
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PBD::Signal<void()> pressed;
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PBD::Signal<void()> released;
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virtual bool is_pressed () const { return false; }
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virtual bool is_active () const { return false; }
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virtual void ignore_release () {}
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/* internal API - called from midi thread,
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* user pressed/released button the device
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*/
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virtual bool midi_event (bool) = 0;
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/* internal API - called from surface thread
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* set Light on the button
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*/
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virtual void set_active (bool a) = 0;
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virtual void set_color (uint32_t rgba) {}
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virtual void set_blinking (bool) {}
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static bool force_change; // used during init
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};
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/* ****************************************************************************
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* Implementations
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*/
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class FP8DummyButton : public FP8ButtonInterface
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{
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public:
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virtual void set_active (bool a) {}
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virtual bool midi_event (bool) { return false; }
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};
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/* common implementation */
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class FP8ButtonBase : public FP8ButtonInterface
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{
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public:
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FP8ButtonBase (FP8Base& b)
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: _base (b)
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, _pressed (false)
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, _active (false)
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, _ignore_release (false)
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, _rgba (0)
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, _blinking (false)
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{ }
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bool is_pressed () const { return _pressed; }
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bool is_active () const { return _active; }
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virtual bool midi_event (bool a)
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{
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if (a == _pressed) {
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return false;
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}
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_pressed = a;
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if (a) {
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pressed (); /* EMIT SIGNAL */
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} else {
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if (_ignore_release) {
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_ignore_release = false;
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} else {
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released (); /* EMIT SIGNAL */
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}
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}
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return true;
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}
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virtual void ignore_release () {
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if (_pressed) {
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_ignore_release = true;
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}
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}
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bool blinking () const { return _blinking; }
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void set_blinking (bool yes) {
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if (yes && !_blinking) {
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_blinking = true;
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_base.BlinkIt.connect_same_thread (_blink_connection, boost::bind (&FP8ButtonBase::blink, this, _1));
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} else if (!yes && _blinking) {
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_blink_connection.disconnect ();
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_blinking = false;
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blink (true);
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}
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}
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protected:
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FP8Base& _base;
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bool _pressed;
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bool _active;
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bool _ignore_release;
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uint32_t _rgba;
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virtual void blink (bool onoff) = 0;
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private:
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PBD::ScopedConnection _blink_connection;
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bool _blinking;
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};
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/* A basic LED or RGB button, not shift sensitive */
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class FP8Button : public FP8ButtonBase
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{
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public:
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FP8Button (FP8Base& b, uint8_t id, bool color = false)
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: FP8ButtonBase (b)
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, _midi_id (id)
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, _has_color (color)
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{ }
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virtual void set_active (bool a)
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{
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if (_active == a && !force_change) {
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return;
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}
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_active = a;
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_base.tx_midi3 (0x90, _midi_id, a ? 0x7f : 0x00);
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}
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void set_color (uint32_t rgba)
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{
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if (!_has_color || _rgba == rgba) {
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return;
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}
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_rgba = rgba;
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_base.tx_midi3 (0x91, _midi_id, (_rgba >> 25) & 0x7f);
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_base.tx_midi3 (0x92, _midi_id, (_rgba >> 17) & 0x7f);
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_base.tx_midi3 (0x93, _midi_id, (_rgba >> 9) & 0x7f);
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}
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protected:
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void blink (bool onoff)
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{
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if (!_active) { return; }
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_base.tx_midi3 (0x90, _midi_id, onoff ? 0x7f : 0x00);
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}
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uint8_t _midi_id; // MIDI-note
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bool _has_color;
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};
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/* footswitch and encoder-press buttons */
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class FP8ReadOnlyButton : public FP8Button
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{
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public:
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FP8ReadOnlyButton (FP8Base& b, uint8_t id, bool color = false)
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: FP8Button (b, id, color)
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{}
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void set_active (bool) { }
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};
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/* virtual button. used for shift toggle. */
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class ShadowButton : public FP8ButtonBase
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{
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public:
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ShadowButton (FP8Base& b)
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: FP8ButtonBase (b)
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{}
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PBD::Signal<void(bool)> ActiveChanged;
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PBD::Signal<void()> ColourChanged;
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uint32_t color () const { return _rgba; }
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bool midi_event (bool a)
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{
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assert (0);
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return false;
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}
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bool set_pressed (bool a)
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{
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return FP8ButtonBase::midi_event (a);
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}
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void set_active (bool a)
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{
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if (_active == a && !force_change) {
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return;
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}
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_active = a;
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ActiveChanged (a); /* EMIT SIGNAL */
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}
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void set_color (uint32_t rgba)
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{
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if (_rgba == rgba) {
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return;
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}
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_rgba = rgba;
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ColourChanged ();
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}
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protected:
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void blink (bool onoff) {
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if (!_active) { return; }
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ActiveChanged (onoff);
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}
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};
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/* Wraps 2 buttons with the same physical MIDI ID */
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class FP8DualButton : public FP8ButtonInterface
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{
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public:
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FP8DualButton (FP8Base& b, uint8_t id, bool color = false)
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: _base (b)
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, _b0 (b)
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, _b1 (b)
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, _midi_id (id)
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, _has_color (color)
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, _rgba (0)
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, _shift (false)
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{
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_b0.ActiveChanged.connect_same_thread (_button_connections, boost::bind (&FP8DualButton::active_changed, this, false, _1));
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_b1.ActiveChanged.connect_same_thread (_button_connections, boost::bind (&FP8DualButton::active_changed, this, true, _1));
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if (_has_color) {
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_b0.ColourChanged.connect_same_thread (_button_connections, boost::bind (&FP8DualButton::colour_changed, this, false));
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_b1.ColourChanged.connect_same_thread (_button_connections, boost::bind (&FP8DualButton::colour_changed, this, true));
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}
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}
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bool midi_event (bool a) {
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return (_shift ? _b1 : _b0).set_pressed (a);
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}
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void set_active (bool a) {
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/* This button is never directly used
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* by the libardour side API.
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*/
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assert (0);
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}
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void active_changed (bool s, bool a) {
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if (s != _shift) {
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return;
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}
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_base.tx_midi3 (0x90, _midi_id, a ? 0x7f : 0x00);
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}
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void colour_changed (bool s) {
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if (s != _shift || !_has_color) {
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return;
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}
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uint32_t rgba = (_shift ? _b1 : _b0).color ();
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if (rgba == _rgba) {
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return;
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}
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_rgba = rgba;
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_base.tx_midi3 (0x91, _midi_id, (rgba >> 25) & 0x7f);
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_base.tx_midi3 (0x92, _midi_id, (rgba >> 17) & 0x7f);
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_base.tx_midi3 (0x93, _midi_id, (rgba >> 9) & 0x7f);
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}
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FP8ButtonInterface* button () { return &_b0; }
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FP8ButtonInterface* button_shift () { return &_b1; }
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protected:
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FP8Base& _base;
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virtual void connect_toggle () = 0;
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void shift_changed (bool shift) {
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if (_shift == shift) {
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return;
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}
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(_shift ? _b1 : _b0).set_pressed (false);
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_shift = shift;
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active_changed (_shift, (_shift ? _b1 : _b0).is_active());
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colour_changed (_shift);
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}
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private:
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ShadowButton _b0;
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ShadowButton _b1;
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uint8_t _midi_id; // MIDI-note
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bool _has_color;
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uint32_t _rgba;
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bool _shift;
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PBD::ScopedConnectionList _button_connections;
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};
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class FP8ShiftSensitiveButton : public FP8DualButton
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{
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public:
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FP8ShiftSensitiveButton (FP8Base& b, uint8_t id, bool color = false)
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:FP8DualButton (b, id, color)
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{
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connect_toggle ();
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}
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protected:
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void connect_toggle ()
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{
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_base.ShiftButtonChange.connect_same_thread (_shift_connection, boost::bind (&FP8ShiftSensitiveButton::shift_changed, this, _1));
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}
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private:
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PBD::ScopedConnection _shift_connection;
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};
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class FP8ARMSensitiveButton : public FP8DualButton
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{
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public:
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FP8ARMSensitiveButton (FP8Base& b, uint8_t id, bool color = false)
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:FP8DualButton (b, id, color)
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{
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connect_toggle ();
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}
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protected:
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void connect_toggle ()
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{
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_base.ARMButtonChange.connect_same_thread (_arm_connection, boost::bind (&FP8ARMSensitiveButton::shift_changed, this, _1));
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}
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private:
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PBD::ScopedConnection _arm_connection;
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};
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// short press: activate in press, deactivate on release,
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// long press + hold, activate on press, de-activate directly on release
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// e.g. mute/solo press + hold => changed()
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class FP8MomentaryButton : public FP8ButtonBase
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{
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public:
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FP8MomentaryButton (FP8Base& b, uint8_t id)
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: FP8ButtonBase (b)
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, _midi_id (id)
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{}
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~FP8MomentaryButton () {
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_hold_connection.disconnect ();
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}
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PBD::Signal<void(bool)> StateChange;
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void set_active (bool a)
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{
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if (_active == a && !force_change) {
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return;
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}
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_active = a;
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_base.tx_midi3 (0x90, _midi_id, a ? 0x7f : 0x00);
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}
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void reset ()
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{
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_was_active_on_press = false;
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_hold_connection.disconnect ();
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}
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void ignore_release () { }
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bool midi_event (bool a)
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{
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if (a == _pressed) {
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return false;
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}
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_pressed = a;
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if (a) {
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_was_active_on_press = _active;
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}
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if (a && !_active) {
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_momentaty = false;
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StateChange (true); /* EMIT SIGNAL */
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Glib::RefPtr<Glib::TimeoutSource> hold_timer =
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Glib::TimeoutSource::create (500);
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hold_timer->attach (fp8_loop()->get_context());
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_hold_connection = hold_timer->connect (sigc::mem_fun (*this, &FP8MomentaryButton::hold_timeout));
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} else if (!a && _was_active_on_press) {
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_hold_connection.disconnect ();
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_momentaty = false;
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StateChange (false); /* EMIT SIGNAL */
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} else if (!a && _momentaty) {
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_hold_connection.disconnect ();
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_momentaty = false;
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StateChange (false); /* EMIT SIGNAL */
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}
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return true;
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}
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protected:
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void blink (bool onoff)
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{
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if (!blinking ()) {
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_base.tx_midi3 (0x90, _midi_id, _active ? 0x7f : 0x00);
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return;
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}
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_base.tx_midi3 (0x90, _midi_id, onoff ? 0x7f : 0x00);
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}
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uint8_t _midi_id; // MIDI-note
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bool _momentaty;
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bool _was_active_on_press;
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private:
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bool hold_timeout ()
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{
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_momentaty = true;
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return false;
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}
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sigc::connection _hold_connection;
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};
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/* an auto-repeat button.
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* press + hold emits continuous "press" events.
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*/
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class FP8RepeatButton : public FP8Button
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{
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public:
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FP8RepeatButton (FP8Base& b, uint8_t id, bool color = false)
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: FP8Button (b, id, color)
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, _skip (0)
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{}
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~FP8RepeatButton ()
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{
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stop_repeat ();
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}
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bool midi_event (bool a)
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{
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bool rv = FP8Button::midi_event (a);
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if (rv && a) {
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start_repeat ();
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}
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return rv;
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}
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void stop_repeat ()
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{
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_press_timeout_connection.disconnect ();
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}
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private:
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void start_repeat ()
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{
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stop_repeat ();
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_skip = 5;
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Glib::RefPtr<Glib::TimeoutSource> press_timer =
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Glib::TimeoutSource::create (100);
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press_timer->attach (fp8_loop()->get_context());
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_press_timeout_connection = press_timer->connect (sigc::mem_fun (*this, &FP8RepeatButton::repeat_press));
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}
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bool repeat_press ()
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{
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if (!_pressed) {
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return false;
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}
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if (_skip > 0) {
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--_skip;
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return true;
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}
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pressed ();
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return true;
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}
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int _skip;
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sigc::connection _press_timeout_connection;
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};
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} } /* namespace */
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#endif /* _ardour_surfaces_fp8button_h_ */
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