218 lines
6.0 KiB
C++
218 lines
6.0 KiB
C++
/*
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* Copyright (C) 2010-2019 Paul Davis <paul@linuxaudiosystems.com>
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* Copyright (C) 2017 Robin Gareus <robin@gareus.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef __libgtkmm2ext_bindings_h__
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#define __libgtkmm2ext_bindings_h__
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#include <map>
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#include <vector>
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#include <list>
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#include <stdint.h>
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#include <gdk/gdkkeysyms.h>
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#include <gtkmm/action.h>
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#include <gtkmm/radioaction.h>
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#include <gtkmm/toggleaction.h>
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#include "pbd/signals.h"
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#include "gtkmm2ext/visibility.h"
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class XMLNode;
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class XMLProperty;
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namespace Gtkmm2ext {
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class LIBGTKMM2EXT_API KeyboardKey
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{
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public:
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KeyboardKey () {
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_val = GDK_VoidSymbol;
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}
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KeyboardKey (uint32_t state, uint32_t keycode);
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static KeyboardKey null_key() { return KeyboardKey (0, 0); }
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uint32_t state() const { return _val >> 32; }
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uint32_t key() const { return _val & 0xffffffff; }
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bool operator<(const KeyboardKey& other) const {
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return _val < other._val;
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}
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bool operator==(const KeyboardKey& other) const {
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return _val == other._val;
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}
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std::string name() const;
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std::string native_name() const;
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std::string native_short_name() const;
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static bool make_key (const std::string&, KeyboardKey&);
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std::string display_label() const;
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private:
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uint64_t _val;
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};
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class LIBGTKMM2EXT_API MouseButton {
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public:
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MouseButton () {
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_val = ~0ULL;
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}
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MouseButton (uint32_t state, uint32_t button_number);
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uint32_t state() const { return _val >> 32; }
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uint32_t button() const { return _val & 0xffff; }
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bool operator<(const MouseButton& other) const {
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return _val < other._val;
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}
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bool operator==(const MouseButton& other) const {
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return _val == other._val;
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}
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std::string name() const;
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static bool make_button (const std::string&, MouseButton&);
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private:
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uint64_t _val;
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};
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class LIBGTKMM2EXT_API Bindings;
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class LIBGTKMM2EXT_API Bindings {
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public:
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enum Operation {
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Press,
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Release
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};
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struct ActionInfo {
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ActionInfo (std::string const& name) : action_name (name) {}
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ActionInfo (std::string const& name, std::string const& grp) : action_name (name), group_name (grp) {}
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std::string action_name;
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std::string group_name; /* may be empty */
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mutable Glib::RefPtr<Gtk::Action> action;
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};
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typedef std::map<KeyboardKey,ActionInfo> KeybindingMap;
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Bindings (std::string const& name);
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~Bindings ();
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std::string const& name() const { return _name; }
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void reassociate ();
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void associate ();
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void dissociate ();
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bool empty() const;
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bool empty_keys () const;
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bool empty_mouse () const;
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bool add (KeyboardKey, Operation, std::string const&, XMLProperty const*, bool can_save = false);
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bool replace (KeyboardKey, Operation, std::string const& action_name, bool can_save = true);
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bool remove (Operation, std::string const& action_name, bool can_save = false);
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bool activate (KeyboardKey, Operation);
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void add (MouseButton, Operation, std::string const&, XMLProperty const*);
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void remove (MouseButton, Operation);
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bool activate (MouseButton, Operation);
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bool is_bound (KeyboardKey const&, Operation, std::string* path = 0) const;
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std::string bound_name (KeyboardKey const&, Operation) const;
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bool is_registered (Operation op, std::string const& action_name) const;
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KeyboardKey get_binding_for_action (Glib::RefPtr<Gtk::Action>, Operation& op);
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bool load (XMLNode const& node);
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void load_operation (XMLNode const& node);
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void save (XMLNode& root);
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void save_as_html (std::ostream&, bool) const;
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/* used for editing bindings */
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void get_all_actions (std::vector<std::string>& paths,
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std::vector<std::string>& labels,
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std::vector<std::string>& tooltips,
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std::vector<std::string>& keys,
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std::vector<Glib::RefPtr<Gtk::Action> >& actions);
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/* all bindings currently in existence, as grouped into Bindings */
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static void reset_bindings () { bindings.clear (); }
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static std::list<Bindings*> bindings;
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static Bindings* get_bindings (std::string const & name);
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static void associate_all ();
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static void save_all_bindings_as_html (std::ostream&);
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static PBD::Signal1<void,Bindings*> BindingsChanged;
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struct DragsBlockBindings {
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DragsBlockBindings() { Bindings::_drag_active++; }
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~DragsBlockBindings() {
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if (Bindings::_drag_active) {
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Bindings::_drag_active--;
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}
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}
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};
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private:
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std::string _name;
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KeybindingMap press_bindings;
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KeybindingMap release_bindings;
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typedef std::map<MouseButton,ActionInfo> MouseButtonBindingMap;
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MouseButtonBindingMap button_press_bindings;
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MouseButtonBindingMap button_release_bindings;
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void push_to_gtk (KeyboardKey, Glib::RefPtr<Gtk::Action>);
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KeybindingMap& get_keymap (Operation op);
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const KeybindingMap& get_keymap (Operation op) const;
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MouseButtonBindingMap& get_mousemap (Operation op);
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/* GTK has the following position a Gtk::Action:
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*
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* accel_path: <Actions>/GroupName/ActionName
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* name: ActionName
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*
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* We want proper namespacing and we're not interested in
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* the silly <Actions> "extra" namespace. So in Ardour:
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*
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* accel_path: <Actions>/GroupName/ActionName
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* name: GroupName/ActionName
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*
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* This (static) method returns the "ardour" name for the action.
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*/
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static std::string ardour_action_name (Glib::RefPtr<Gtk::Action>);
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static int _drag_active;
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friend struct DragsBlockBindings;
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};
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} // namespace
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std::ostream& operator<<(std::ostream& out, Gtkmm2ext::KeyboardKey const & k);
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#endif /* __libgtkmm2ext_bindings_h__ */
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