197 lines
4.5 KiB
C++
197 lines
4.5 KiB
C++
//------------------------------------------------------------------------------
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/*
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https://github.com/vinniefalco/LuaBridge
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Copyright 2016, Robin Gareus <robin@gareus.org>
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Copyright 2012, Vinnie Falco <vinnie.falco@gmail.com>
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Copyright 2007, Nathan Reed
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License: The MIT License (http://www.opensource.org/licenses/mit-license.php)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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//==============================================================================
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#ifndef LUABRIDGE_LUABRIDGE_HEADER
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#define LUABRIDGE_LUABRIDGE_HEADER
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// All #include dependencies are listed here
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// instead of in the individual header files.
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//
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#include <cassert>
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#include <sstream>
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#include <stdexcept>
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#include <string>
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#include <typeinfo>
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#include <bitset>
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#include <list>
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#include <map>
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#include <memory>
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#include <set>
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#include <vector>
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#include <inttypes.h>
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#include "lua/luastate.h"
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#define LUABRIDGE_MAJOR_VERSION 2
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#define LUABRIDGE_MINOR_VERSION 0
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#define LUABRIDGE_VERSION 200
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namespace luabridge
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{
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// Forward declaration
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//
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template <class T>
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struct Stack;
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#include "detail/LuaHelpers.h"
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#include "detail/TypeTraits.h"
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#include "detail/TypeList.h"
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#include "detail/FuncTraits.h"
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#include "detail/Constructor.h"
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#include "detail/Stack.h"
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#include "detail/ClassInfo.h"
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class LuaRef;
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#include "detail/LuaException.h"
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#include "detail/LuaRef.h"
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#include "detail/Iterator.h"
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#include "detail/FuncArgs.h"
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//------------------------------------------------------------------------------
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/**
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security options.
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*/
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class Security
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{
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public:
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static bool hideMetatables ()
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{
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return getSettings().hideMetatables;
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}
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static void setHideMetatables (bool shouldHide)
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{
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getSettings().hideMetatables = shouldHide;
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}
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private:
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struct Settings
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{
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Settings () : hideMetatables (true)
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{
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}
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bool hideMetatables;
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};
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static Settings& getSettings ()
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{
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static Settings settings;
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return settings;
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}
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};
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//------------------------------------------------------------------------------
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#ifdef LUABINDINGDOC
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class LuaBindingDoc
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{
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public:
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static bool printBindings ()
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{
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return getSettings().print_bindings;
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}
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static void setPrintBindings (bool en)
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{
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getSettings().print_bindings = en;
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}
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private:
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struct Settings
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{
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Settings () : print_bindings (false) { }
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bool print_bindings;
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};
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static Settings& getSettings ()
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{
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static Settings settings;
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return settings;
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}
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};
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#endif
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//------------------------------------------------------------------------------
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#include "detail/Userdata.h"
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#include "detail/CFunctions.h"
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#include "detail/Namespace.h"
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//------------------------------------------------------------------------------
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/**
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Push an object onto the Lua stack.
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*/
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template <class T>
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inline void push (lua_State* L, T t)
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{
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Stack <T>::push (L, t);
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}
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//------------------------------------------------------------------------------
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/**
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Set a global value in the lua_State.
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@note This works on any type specialized by `Stack`, including `LuaRef` and
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its table proxies.
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*/
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template <class T>
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inline void setGlobal (lua_State* L, T t, char const* name)
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{
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push (L, t);
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lua_setglobal (L, name);
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}
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//------------------------------------------------------------------------------
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/**
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Change whether or not metatables are hidden (on by default).
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*/
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inline void setHideMetatables (bool shouldHide)
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{
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Security::setHideMetatables (shouldHide);
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}
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#ifdef LUABINDINGDOC
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inline void setPrintBindings (bool en)
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{
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LuaBindingDoc::setPrintBindings (en);
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}
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#endif
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} // end Namespace
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#endif
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