Paul Davis
84f55440a3
Best guess right now is that optimization does something bad when ceil() is called twice on a very large dbl-precision number, which results in a zero (empty) redraw area. Without the removal of the redundant ceil & floor functions, no expose events would be delivered to the canvas in an optimized build during drags (and maybe more). |
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ARDOUR | ||
bug_tool | ||
CrashReporter | ||
linux_packaging | ||
omf | ||
osx_packaging | ||
sanity_check | ||
videotimeline | ||
autowaf.py | ||
config.guess | ||
define_versions.sh | ||
fmt-bindings | ||
jacktest.c | ||
nofuzz.sh | ||
resample_session.pl | ||
session_exchange.py | ||
synthesize_sources.pl | ||
valgrind.supp |