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livetrax/libs/pbd3/pbd/memento_command.h
Hans Fugal 8e301e875a r199@gandalf: fugalh | 2006-07-26 17:22:38 -0600
Memento(Redo|Undo)Command has a noop for the undo or redo respectively, and
 we don't need both before and after state. This is primarily useful for
 drag start/finish callbacks, and really only makes sense where wrapped by
 (begin|commit)_reversible_command (a composite command).
 
 Also a few more "normal" MementoCommands.


git-svn-id: svn://localhost/ardour2/branches/undo@695 d708f5d6-7413-0410-9779-e7cbd77b26cf
2006-07-26 23:28:54 +00:00

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2.7 KiB
C++

/*
Copyright (C) 2006 Hans Fugal & Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
$Id: /local/undo/libs/pbd3/pbd/undo.h 132 2006-06-29T18:45:16.609763Z fugalh $
*/
#ifndef __lib_pbd_memento_command_h__
#define __lib_pbd_memento_command_h__
#include <pbd/command.h>
#include <sigc++/slot.h>
/** This command class is initialized with before and after mementos
* (from Stateful::get_state()), so undo becomes restoring the before
* memento, and redo is restoring the after memento.
*/
template <class obj_T>
class MementoCommand : public Command
{
public:
MementoCommand(obj_T &obj,
XMLNode &before,
XMLNode &after
)
: obj(obj), before(before), after(after) {}
void operator() () { obj.set_state(after); }
void undo() { obj.set_state(before); }
virtual XMLNode &serialize()
{
// obj.id
// key is "MementoCommand" or something
// before and after mementos
}
// TODO does this need a copy constructor?
protected:
obj_T &obj;
XMLNode &before, &after;
};
template <class obj_T>
class MementoUndoCommand : public MementoCommand<obj_T>
{
public:
MementoUndoCommand(obj_T &obj,
XMLNode &before)
: obj(obj), before(before) {}
void operator() () { /* noop */ }
void undo() { obj.set_state(before); }
virtual XMLNode &serialize()
{
// obj.id
// key is "MementoCommand" or something
// before and after mementos
}
}
template <class obj_T>
class MementoRedoCommand : public MementoCommand<obj_T>
{
public:
MementoUndoCommand(obj_T &obj,
XMLNode &after)
: obj(obj), after(after) {}
void operator() () { obj.set_state(after); }
void undo() { /* noop */ }
virtual XMLNode &serialize()
{
// obj.id
// key is "MementoCommand" or something
// before and after mementos
}
}
#endif // __lib_pbd_memento_h__