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livetrax/libs/audiographer
Robin Gareus 77687519b6 Refactor TmpFile into an abstract base class
This allows a TmpFile pointer to be either a Sync or Async (Threaded)
writer. As result we must be able to handle both RT and non RT processing.

Still, post-processing (normalization and encoding) should always
happen faster than realtime (freewheeling).

Since jack does not allow a client to change to freewheeling from within
the process-callback, the async-writer disk-thread FileFlushed is used
to initiate post-processing.
2016-07-16 02:14:13 +02:00
..
audiographer Refactor TmpFile into an abstract base class 2016-07-16 02:14:13 +02:00
doc
macos/audiographer/audiographer.xcodeproj
MSVCaudiographer Accommodate the fact that 'msvc_resources.rc.in' got moved to a new path 2016-05-21 10:33:18 +01:00
private Ensure export starts with a clean state 2016-02-14 13:23:45 +01:00
src prepare loudness normalization 2016-05-02 15:44:13 +02:00
tests NOOP, remove trailing tabs/whitespace. 2015-10-05 16:17:49 +02:00
COPYING
README
wscript prepare loudness normalization 2016-05-02 15:44:13 +02:00

AudioGrapher is Copyright Sakari Bergen 2009-2010

AudioGrapher is best described as a signal flow management library.
It includes facilities to build graphs out of signal processing elements.
Once a graph is set up, all signal flow within the graph happens automatically.

The data flow model in Audiographer is dynamic instead of synchronous - the type
and amount of data that goes in to a graph may differ from what comes out.
AudioGrapher is aimed mostly for usage by developers, as it includes lots of
facilities that ease the development process.

The main aim of AudioGrapher is to ease development and debugging of signal flow
graphs. It makes heavy use of modern C++ techniques like templates, and uses the
boost libraries a lot.

The essential classes in AudioGrapher are Sink, Source and ProcessContext. These
three define the signal flow in a graph. In addition, the core of AudioGrapher
includes lots of utility classes.

AudioGrapher includes a bunch of ready Sink, Source and Vertex implementations.
Some are utilities used when developing more vertices, while others are general
utilities (file i/o, sample rate conversion etc).