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livetrax/libs/appleutility/CoreAudio/AudioFile/AFPublic/AudioFileFormat.h

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/*
File: AudioFileFormat.h
Abstract: Part of CoreAudio Utility Classes
Version: 1.1
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*/
#ifndef _AudioFileFormat_H_
#define _AudioFileFormat_H_
#include "AudioFileObject.h"
// AudioFileFormat is a factory class for AudioFileObjects.
// UncertainResult is needed for DataIsThisFormat.
// In the case of SoundDesigner 2 we can't determine if the data is SoundDesigner 2 or not.
typedef int UncertainResult;
enum {
kFalse = 0,
kTrue = 1,
kCantDetermine = -1
};
class AudioFileHandle;
class AudioFileFormat;
class AudioFileFormatComponent;
class AudioFileFormatBase
{
public:
AudioFileFormatBase(UInt32 inFileType);
virtual ~AudioFileFormatBase();
// return true if extension is of this format type
virtual Boolean ExtensionIsThisFormat(CFStringRef inExtension) = 0;
virtual UncertainResult FileDataIsThisFormat(
UInt32 /*inDataByteSize*/,
const void* /*inData*/) = 0;
// support SoundDesigner II files while minimizing opening and closing files.
virtual Boolean ResourceIsThisFormat(const FSRef* /*inRef*/) { return false; }
UInt32 GetFileType() const { return mFileType; }
virtual UInt32 CanRead() const { return 1; }
virtual UInt32 CanWrite() const { return 1; }
virtual UInt32 HasResourceFork() const { return 0; }
virtual void GetExtensions(CFArrayRef *outArray) = 0;
virtual void GetUTIs(CFArrayRef *outArray) {}
virtual void GetMIMETypes(CFArrayRef *outArray) {}
virtual void GetFileTypeName(CFStringRef *outName) = 0;
virtual OSStatus GetAvailableFormatIDs(UInt32* ioDataSize, void* outPropertyData) = 0;
virtual OSStatus GetAvailableStreamDescriptions(UInt32 inFormatID, UInt32* ioDataSize, void* outPropertyData) = 0;
virtual OSStatus GetHFSCodes(UInt32* ioDataSize, void* outPropertyData);
virtual AudioFileFormat* AsAudioFileFormat() { return NULL; }
virtual AudioFileFormatComponent* AsAudioFileFormatComponent() { return NULL; }
private:
UInt32 mFileType;
};
class AudioFileStreamObject;
class AudioFileFormat : public AudioFileFormatBase
{
public:
AudioFileFormat(UInt32 inFileType);
virtual ~AudioFileFormat();
// create an AudioFileObject for this format type.
virtual AudioFileObject* New() = 0;
virtual AudioFileStreamObject* NewStream() { return NULL; }
// return true if file is of this format type
virtual UncertainResult FileDataIsThisFormat(UInt32 inDataByteSize, const void* inData) = 0;
virtual AudioFileFormat* AsAudioFileFormat() { return this; }
};
#endif