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livetrax/libs/appleutility/CoreAudio/PublicUtility/CAPThread.h

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C++

/*
File: CAPThread.h
Abstract: Part of CoreAudio Utility Classes
Version: 1.1
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Copyright (C) 2014 Apple Inc. All Rights Reserved.
*/
#if !defined(__CAPThread_h__)
#define __CAPThread_h__
//==================================================================================================
// Includes
//==================================================================================================
// System Includes
#if !defined(__COREAUDIO_USE_FLAT_INCLUDES__)
#include <CoreFoundation/CFBase.h>
#else
#include <CFBase.h>
#endif
#if TARGET_OS_MAC
#include <pthread.h>
#include <unistd.h>
#elif TARGET_OS_WIN32
#include <windows.h>
#else
#error Unsupported operating system
#endif
//==================================================================================================
// CAPThread
//
// This class wraps a pthread and a Win32 thread.
// caution: long-running fixed priority threads can make the system unresponsive
//==================================================================================================
class CAPThread
{
// Types
public:
typedef void* (*ThreadRoutine)(void* inParameter);
// Constants
public:
enum
{
#if TARGET_OS_MAC
kMinThreadPriority = 1,
kMaxThreadPriority = 63,
kDefaultThreadPriority = 31,
kMaxThreadNameLength = 64
#elif TARGET_OS_WIN32
kMinThreadPriority = 1,
kMaxThreadPriority = 31,
kDefaultThreadPriority = THREAD_PRIORITY_NORMAL,
kMaxThreadNameLength = 256
#endif
};
// Construction/Destruction
public:
CAPThread(ThreadRoutine inThreadRoutine, void* inParameter, UInt32 inPriority = kDefaultThreadPriority, bool inFixedPriority=false, bool inAutoDelete=false, const char* inThreadName = NULL);
CAPThread(ThreadRoutine inThreadRoutine, void* inParameter, UInt32 inPeriod, UInt32 inComputation, UInt32 inConstraint, bool inIsPreemptible, bool inAutoDelete=false, const char* inThreadName = NULL);
virtual ~CAPThread();
// Properties
public:
#if TARGET_OS_MAC
typedef pthread_t NativeThread;
NativeThread GetNativeThread() { return mPThread; }
static NativeThread GetCurrentThread() { return pthread_self(); }
static bool IsNativeThreadsEqual(NativeThread a, NativeThread b) { return (a==b); }
bool operator==(NativeThread b) { return pthread_equal(mPThread,b); }
pthread_t GetPThread() const { return mPThread; }
bool IsCurrentThread() const { return (0 != mPThread) && (pthread_self() == mPThread); }
bool IsRunning() const { return 0 != mPThread; }
static UInt32 getScheduledPriority(pthread_t inThread, int inPriorityKind);
#elif TARGET_OS_WIN32
typedef unsigned long NativeThread;
NativeThread GetNativeThread() { return mThreadID; }
static NativeThread GetCurrentThread() { return GetCurrentThreadId(); }
static bool IsNativeThreadsEqual(NativeThread a, NativeThread b) { return (a==b); }
bool operator ==(NativeThread b) { return (mThreadID==b); }
HANDLE GetThreadHandle() const { return mThreadHandle; }
UInt32 GetThreadID() const { return mThreadID; }
bool IsCurrentThread() const { return (0 != mThreadID) && (GetCurrentThreadId() == mThreadID); }
bool IsRunning() const { return 0 != mThreadID; }
#endif
bool IsTimeShareThread() const { return !mTimeConstraintSet; }
bool IsTimeConstraintThread() const { return mTimeConstraintSet; }
UInt32 GetPriority() const { return mPriority; }
UInt32 GetScheduledPriority();
static UInt32 GetScheduledPriority(NativeThread thread);
void SetPriority(UInt32 inPriority, bool inFixedPriority=false);
static void SetPriority(NativeThread inThread, UInt32 inPriority, bool inFixedPriority = false);
void GetTimeConstraints(UInt32& outPeriod, UInt32& outComputation, UInt32& outConstraint, bool& outIsPreemptible) const { outPeriod = mPeriod; outComputation = mComputation; outConstraint = mConstraint; outIsPreemptible = mIsPreemptible; }
void SetTimeConstraints(UInt32 inPeriod, UInt32 inComputation, UInt32 inConstraint, bool inIsPreemptible);
void ClearTimeConstraints() { SetPriority(mPriority); }
bool WillAutoDelete() const { return mAutoDelete; }
void SetAutoDelete(bool b) { mAutoDelete = b; }
void SetName(const char* inThreadName);
#if CoreAudio_Debug
void DebugPriority(const char *label);
#endif
// Actions
public:
virtual void Start();
// Implementation
protected:
#if TARGET_OS_MAC
static void* Entry(CAPThread* inCAPThread);
#elif TARGET_OS_WIN32
static UInt32 WINAPI Entry(CAPThread* inCAPThread);
#endif
#if TARGET_OS_MAC
pthread_t mPThread;
UInt32 mSpawningThreadPriority;
#elif TARGET_OS_WIN32
HANDLE mThreadHandle;
unsigned long mThreadID;
#endif
ThreadRoutine mThreadRoutine;
void* mThreadParameter;
char mThreadName[kMaxThreadNameLength];
UInt32 mPriority;
UInt32 mPeriod;
UInt32 mComputation;
UInt32 mConstraint;
bool mIsPreemptible;
bool mTimeConstraintSet;
bool mFixedPriority;
bool mAutoDelete; // delete self when thread terminates
};
#endif