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livetrax/libs/appleutility/CoreAudio/PublicUtility/CAAudioBufferList.cpp

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/*
File: CAAudioBufferList.cpp
Abstract: CAAudioBufferList.h
Version: 1.1
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*/
//=============================================================================
// Includes
//=============================================================================
#include "CAAudioBufferList.h"
#include "CADebugMacros.h"
#include "CALogMacros.h"
#include <stdlib.h>
#include <string.h>
//=============================================================================
// CAAudioBufferList
//=============================================================================
AudioBufferList* CAAudioBufferList::Create(UInt32 inNumberBuffers)
{
UInt32 theSize = CalculateByteSize(inNumberBuffers);
AudioBufferList* theAnswer = static_cast<AudioBufferList*>(calloc(1, theSize));
if(theAnswer != NULL)
{
theAnswer->mNumberBuffers = inNumberBuffers;
}
return theAnswer;
}
void CAAudioBufferList::Destroy(AudioBufferList* inBufferList)
{
free(inBufferList);
}
UInt32 CAAudioBufferList::CalculateByteSize(UInt32 inNumberBuffers)
{
UInt32 theSize = SizeOf32(AudioBufferList) - SizeOf32(AudioBuffer);
theSize += inNumberBuffers * SizeOf32(AudioBuffer);
return theSize;
}
UInt32 CAAudioBufferList::GetTotalNumberChannels(const AudioBufferList& inBufferList)
{
UInt32 theAnswer = 0;
for(UInt32 theIndex = 0; theIndex < inBufferList.mNumberBuffers; ++theIndex)
{
theAnswer += inBufferList.mBuffers[theIndex].mNumberChannels;
}
return theAnswer;
}
bool CAAudioBufferList::GetBufferForChannel(const AudioBufferList& inBufferList, UInt32 inChannel, UInt32& outBufferNumber, UInt32& outBufferChannel)
{
bool theAnswer = false;
UInt32 theIndex = 0;
while((theIndex < inBufferList.mNumberBuffers) && (inChannel >= inBufferList.mBuffers[theIndex].mNumberChannels))
{
inChannel -= inBufferList.mBuffers[theIndex].mNumberChannels;
++theIndex;
}
if(theIndex < inBufferList.mNumberBuffers)
{
outBufferNumber = theIndex;
outBufferChannel = inChannel;
theAnswer = true;
}
return theAnswer;
}
void CAAudioBufferList::Clear(AudioBufferList& outBufferList)
{
// assumes that "0" is actually the 0 value for this stream format
for(UInt32 theBufferIndex = 0; theBufferIndex < outBufferList.mNumberBuffers; ++theBufferIndex)
{
if(outBufferList.mBuffers[theBufferIndex].mData != NULL)
{
memset(outBufferList.mBuffers[theBufferIndex].mData, 0, outBufferList.mBuffers[theBufferIndex].mDataByteSize);
}
}
}
void CAAudioBufferList::Copy(const AudioBufferList& inSource, UInt32 inStartingSourceChannel, AudioBufferList& outDestination, UInt32 inStartingDestinationChannel)
{
// This is a brute force copy method that can handle ABL's that have different buffer layouts
// This means that this method is probably not the fastest way to do this for all cases.
// This method also assumes that both the source and destination sample formats are Float32
UInt32 theInputChannel = inStartingSourceChannel;
UInt32 theNumberInputChannels = GetTotalNumberChannels(inSource);
UInt32 theOutputChannel = inStartingDestinationChannel;
UInt32 theNumberOutputChannels = GetTotalNumberChannels(outDestination);
UInt32 theInputBufferIndex = 0;
UInt32 theInputBufferChannel = 0;
UInt32 theOutputBufferIndex = 0;
UInt32 theOutputBufferChannel = 0;
while((theInputChannel < theNumberInputChannels) && (theOutputChannel < theNumberOutputChannels))
{
GetBufferForChannel(inSource, theInputChannel, theInputBufferIndex, theInputBufferChannel);
GetBufferForChannel(inSource, theOutputChannel, theOutputBufferIndex, theOutputBufferChannel);
CopyChannel(inSource.mBuffers[theInputBufferIndex], theInputBufferChannel, outDestination.mBuffers[theOutputBufferIndex], theOutputBufferChannel);
++theInputChannel;
++theOutputChannel;
}
}
void CAAudioBufferList::CopyChannel(const AudioBuffer& inSource, UInt32 inSourceChannel, AudioBuffer& outDestination, UInt32 inDestinationChannel)
{
// set up the stuff for the loop
UInt32 theNumberFramesToCopy = outDestination.mDataByteSize / (outDestination.mNumberChannels * SizeOf32(Float32));
const Float32* theSource = static_cast<const Float32*>(inSource.mData);
Float32* theDestination = static_cast<Float32*>(outDestination.mData);
// loop through the data and copy the samples
while(theNumberFramesToCopy > 0)
{
// copy the data
theDestination[inDestinationChannel] = theSource[inSourceChannel];
// adjust the pointers
--theNumberFramesToCopy;
theSource += inSource.mNumberChannels;
theDestination += outDestination.mNumberChannels;
}
}
void CAAudioBufferList::Sum(const AudioBufferList& inSourceBufferList, AudioBufferList& ioSummedBufferList)
{
// assumes that the buffers are Float32 samples and the listst have the same layout
// this is a lame algorithm, by the way. it could at least be unrolled a couple of times
for(UInt32 theBufferIndex = 0; theBufferIndex < ioSummedBufferList.mNumberBuffers; ++theBufferIndex)
{
Float32* theSourceBuffer = static_cast<Float32*>(inSourceBufferList.mBuffers[theBufferIndex].mData);
Float32* theSummedBuffer = static_cast<Float32*>(ioSummedBufferList.mBuffers[theBufferIndex].mData);
UInt32 theNumberSamplesToMix = ioSummedBufferList.mBuffers[theBufferIndex].mDataByteSize / SizeOf32(Float32);
if((theSourceBuffer != NULL) && (theSummedBuffer != NULL) && (theNumberSamplesToMix > 0))
{
while(theNumberSamplesToMix > 0)
{
*theSummedBuffer += *theSourceBuffer;
++theSummedBuffer;
++theSourceBuffer;
--theNumberSamplesToMix;
}
}
}
}
bool CAAudioBufferList::HasData(AudioBufferList& inBufferList)
{
bool hasData = false;
for(UInt32 theBufferIndex = 0; !hasData && (theBufferIndex < inBufferList.mNumberBuffers); ++theBufferIndex)
{
if(inBufferList.mBuffers[theBufferIndex].mData != NULL)
{
UInt32* theBuffer = (UInt32*)inBufferList.mBuffers[theBufferIndex].mData;
UInt32 theNumberSamples = inBufferList.mBuffers[theBufferIndex].mDataByteSize / SizeOf32(UInt32);
for(UInt32 theSampleIndex = 0; !hasData && (theSampleIndex < theNumberSamples); ++theSampleIndex)
{
hasData = theBuffer[theSampleIndex] != 0;
}
}
}
return hasData;
}
#if CoreAudio_Debug
void CAAudioBufferList::PrintToLog(const AudioBufferList& inBufferList)
{
PrintInt(" Number streams: ", inBufferList.mNumberBuffers);
for(UInt32 theIndex = 0; theIndex < inBufferList.mNumberBuffers; ++theIndex)
{
PrintIndexedInt(" Channels in stream", theIndex + 1, inBufferList.mBuffers[theIndex].mNumberChannels);
PrintIndexedInt(" Buffer size of stream", theIndex + 1, inBufferList.mBuffers[theIndex].mDataByteSize);
}
}
#endif
const AudioBufferList* CAAudioBufferList::GetEmptyBufferList()
{
static bool sInitializer = false;
static AudioBufferList sEmptyABL;
if(!sInitializer)
{
memset(&sEmptyABL, 0, sizeof(AudioBufferList));
}
return &sEmptyABL;
}