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livetrax/libs/surfaces/control_protocol/control_protocol/basic_ui.h

157 lines
3.8 KiB
C++

/*
Copyright (C) 2006 Paul Davis
This program is free software; you can redistribute it
and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your
option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __ardour_basic_ui_h__
#define __ardour_basic_ui_h__
#include <string>
#include <stdint.h>
#include "pbd/signals.h"
#include "ardour/types.h"
#include "ardour/presentation_info.h"
#include "timecode/time.h"
#include "control_protocol/visibility.h"
namespace ARDOUR {
class Session;
class SessionEvent;
class Stripable;
}
class LIBCONTROLCP_API BasicUI {
public:
BasicUI (ARDOUR::Session&);
virtual ~BasicUI ();
void add_marker (const std::string& = std::string());
void remove_marker_at_playhead ();
// void mark_in();
// void mark_out();
void register_thread (std::string name);
/* transport control */
void loop_toggle ();
void loop_location (framepos_t start, framepos_t end);
void access_action ( std::string action_path );
static PBD::Signal2<void,std::string,std::string> AccessAction;
void goto_zero ();
void goto_start (bool and_roll = false);
void goto_end ();
void rewind ();
void ffwd ();
void transport_stop ();
void transport_play (bool jump_back = false);
void set_transport_speed (double speed);
double get_transport_speed ();
void jump_by_seconds( double sec );
void jump_by_bars(double bars);
ARDOUR::framepos_t transport_frame ();
void locate (ARDOUR::framepos_t frame, bool play = false);
bool locating ();
bool locked ();
void save_state ();
void prev_marker ();
void next_marker ();
void undo ();
void redo ();
void toggle_punch_in ();
void toggle_punch_out ();
void mark_in();
void mark_out();
void toggle_click();
void midi_panic();
void toggle_monitor_mute();
void toggle_monitor_dim();
void toggle_monitor_mono();
void cancel_all_solo ();
void quick_snapshot_stay ();
void quick_snapshot_switch ();
void toggle_roll(); //this provides the same operation as the "spacebar", it's a lot smarter than "play".
void stop_forget();
void set_punch_range();
void set_loop_range();
void set_session_range();
void set_record_enable (bool yn);
bool get_record_enabled ();
//editor visibility stuff (why do we have to make explicit numbers here? because "gui actions" don't accept args
void fit_1_track();
void fit_2_tracks();
void fit_4_tracks();
void fit_8_tracks();
void fit_16_tracks();
void fit_32_tracks();
void fit_all_tracks();
void zoom_10_ms();
void zoom_100_ms();
void zoom_1_sec();
void zoom_10_sec();
void zoom_1_min();
void zoom_5_min();
void zoom_10_min();
void zoom_to_session();
void temporal_zoom_in();
void temporal_zoom_out();
void scroll_up_1_track();
void scroll_dn_1_track();
void scroll_up_1_page();
void scroll_dn_1_page();
void rec_enable_toggle ();
void toggle_all_rec_enables ();
void all_tracks_rec_in ();
void all_tracks_rec_out ();
void goto_nth_marker (int n);
ARDOUR::framecnt_t timecode_frames_per_hour ();
void timecode_time (framepos_t where, Timecode::Time&);
void timecode_to_sample (Timecode::Time& timecode, framepos_t & sample, bool use_offset, bool use_subframes) const;
void sample_to_timecode (framepos_t sample, Timecode::Time& timecode, bool use_offset, bool use_subframes) const;
protected:
BasicUI ();
ARDOUR::Session* session;
};
#endif /* __ardour_basic_ui_h__ */