Paul Davis
eb3f50e15c
The Editor continues to notify them, but via a direct call to ControlProtocolManager, not a signal. The CP Manager calls the ControlProtocol static method to set up static data structures holding selection info for all surfaces and then notifies each surface/protocol that selection has changed.
82 lines
2.1 KiB
C++
82 lines
2.1 KiB
C++
/*
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Copyright (C) 2009-2013 Paul Davis
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Authors: Sampo Savolainen, Jannis Pohlmann
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef ardour_wiimote_control_protocol_h
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#define ardour_wiimote_control_protocol_h
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#include <cwiid.h>
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#define ABSTRACT_UI_EXPORTS
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#include "pbd/abstract_ui.h"
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#include "ardour/types.h"
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#include "control_protocol/control_protocol.h"
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struct WiimoteControlUIRequest : public BaseUI::BaseRequestObject {
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public:
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WiimoteControlUIRequest () {}
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~WiimoteControlUIRequest () {}
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};
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class WiimoteControlProtocol
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: public ARDOUR::ControlProtocol
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, public AbstractUI<WiimoteControlUIRequest>
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{
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public:
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WiimoteControlProtocol (ARDOUR::Session &);
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virtual ~WiimoteControlProtocol ();
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static bool probe ();
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static void* request_factory (uint32_t);
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int set_active (bool yn);
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XMLNode& get_state ();
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int set_state (const XMLNode&, int version);
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void start_wiimote_discovery ();
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void stop_wiimote_discovery ();
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void wiimote_callback (int mesg_count, union cwiid_mesg mesg[]);
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void stripable_selection_changed () {}
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protected:
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void do_request (WiimoteControlUIRequest*);
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int start ();
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int stop ();
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void thread_init ();
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bool connect_idle ();
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bool connect_wiimote ();
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void update_led_state ();
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protected:
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PBD::ScopedConnectionList session_connections;
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cwiid_wiimote_t* wiimote;
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GSource *idle_source;
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uint16_t button_state;
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bool callback_thread_registered;
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};
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#endif /* ardour_wiimote_control_protocol_h */
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