372 lines
8.3 KiB
C++
372 lines
8.3 KiB
C++
/*
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Copyright (C) 2018 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <algorithm>
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#include <vector>
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#include "canvas/grid.h"
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#include "canvas/rectangle.h"
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using namespace ArdourCanvas;
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using std::vector;
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using std::max;
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using std::cerr;
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using std::endl;
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Grid::Grid (Canvas* canvas)
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: Item (canvas)
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, row_spacing (0)
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, col_spacing (0)
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, top_padding (0), right_padding (0), bottom_padding (0), left_padding (0)
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, top_margin (0), right_margin (0), bottom_margin (0), left_margin (0)
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, homogenous (false)
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{
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bg = new Rectangle (this);
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bg->set_outline (false);
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bg->set_fill (false);
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bg->hide ();
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}
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Grid::Grid (Item* parent)
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: Item (parent)
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, row_spacing (0)
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, col_spacing (0)
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, top_padding (0), right_padding (0), bottom_padding (0), left_padding (0)
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, top_margin (0), right_margin (0), bottom_margin (0), left_margin (0)
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, homogenous (false)
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{
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bg = new Rectangle (this);
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bg->set_outline (false);
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bg->set_fill (false);
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bg->hide ();
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}
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Grid::Grid (Item* parent, Duple const & p)
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: Item (parent, p)
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, row_spacing (0)
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, col_spacing (0)
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, top_padding (0), right_padding (0), bottom_padding (0), left_padding (0)
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, top_margin (0), right_margin (0), bottom_margin (0), left_margin (0)
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, homogenous (true)
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{
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bg = new Rectangle (this);
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bg->set_outline (false);
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bg->set_fill (false);
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bg->hide ();
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}
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void
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Grid::set_homogenous (bool yn)
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{
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homogenous = yn;
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}
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void
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Grid::render (Rect const & area, Cairo::RefPtr<Cairo::Context> context) const
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{
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Item::render_children (area, context);
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}
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void
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Grid::compute_bounding_box () const
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{
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_bounding_box = Rect();
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if (_items.empty()) {
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_bounding_box_dirty = false;
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return;
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}
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add_child_bounding_boxes (!collapse_on_hide);
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if (_bounding_box) {
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Rect r = _bounding_box;
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_bounding_box = r.expand (outline_width() + top_margin + top_padding,
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outline_width() + right_margin + right_padding,
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outline_width() + bottom_margin + bottom_padding,
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outline_width() + left_margin + left_padding);
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}
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_bounding_box_dirty = false;
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}
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void
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Grid::set_row_spacing (double s)
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{
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row_spacing = s;
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}
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void
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Grid::set_col_spacing (double s)
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{
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col_spacing = s;
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}
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void
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Grid::set_padding (double t, double r, double b, double l)
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{
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double last = t;
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top_padding = t;
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if (r >= 0) {
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last = r;
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}
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right_padding = last;
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if (b >= 0) {
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last = b;
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}
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bottom_padding = last;
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if (l >= 0) {
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last = l;
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}
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left_padding = last;
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}
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void
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Grid::set_margin (double t, double r, double b, double l)
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{
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double last = t;
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top_margin = t;
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if (r >= 0) {
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last = r;
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}
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right_margin = last;
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if (b >= 0) {
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last = b;
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}
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bottom_margin = last;
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if (l >= 0) {
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last = l;
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}
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left_margin = last;
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}
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void
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Grid::reset_bg ()
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{
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if (_bounding_box_dirty) {
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compute_bounding_box ();
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}
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if (!_bounding_box) {
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bg->hide ();
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return;
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}
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Rect r (_bounding_box);
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/* XXX need to shrink by margin */
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bg->set (r);
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}
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void
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Grid::reposition_children ()
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{
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uint32_t max_row = 0;
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uint32_t max_col = 0;
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/* since we encourage dynamic and essentially random placement of
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* children, begin by determining the maximum row and column extents given
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* our current set of children and placements.
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*/
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for (CoordsByItem::const_iterator c = coords_by_item.begin(); c != coords_by_item.end(); ++c) {
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if (collapse_on_hide && !c->second.item->visible()) {
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continue;
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}
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max_col = max (max_col, (uint32_t) (c->second.x + c->second.col_span));
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max_row = max (max_row, (uint32_t) (c->second.y + c->second.row_span));
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}
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/* Now compute the width of the widest child for each column, and the
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* height of the tallest child for each row. Store the results in
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* row_dimens and col_dimens, making sure they are suitably sized first.
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*/
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vector<double> row_dimens;
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vector<double> col_dimens;
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row_dimens.assign (max_row + 1, 0);
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col_dimens.assign (max_col + 1, 0);
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Rect uniform_cell_size;
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if (homogenous) {
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for (std::list<Item*>::iterator i = _items.begin(); i != _items.end(); ++i) {
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if (*i == bg || (collapse_on_hide && !(*i)->visible())) {
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continue;
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}
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Rect bb = (*i)->bounding_box();
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if (!bb) {
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continue;
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}
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CoordsByItem::const_iterator c = coords_by_item.find (*i);
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uniform_cell_size.x1 = max (uniform_cell_size.x1, (bb.width()/c->second.col_span));
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uniform_cell_size.y1 = max (uniform_cell_size.y1, (bb.height()/c->second.row_span));
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}
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for (uint32_t n = 0; n < max_col; ++n) {
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col_dimens[n] = uniform_cell_size.width();
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}
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for (uint32_t n = 0; n < max_row; ++n) {
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row_dimens[n] = uniform_cell_size.height();
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}
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for (std::list<Item*>::iterator i = _items.begin(); i != _items.end(); ++i) {
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if (*i == bg || (collapse_on_hide && !(*i)->visible())) {
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/* bg rect is not a normal child */
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continue;
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}
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CoordsByItem::const_iterator c = coords_by_item.find (*i);
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Rect r = uniform_cell_size;
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r.x1 *= c->second.col_span;
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r.y1 *= c->second.row_span;
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(*i)->size_allocate (r);
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}
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} else {
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for (std::list<Item*>::iterator i = _items.begin(); i != _items.end(); ++i) {
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if (*i == bg || (collapse_on_hide && !(*i)->visible())) {
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/* bg rect is not a normal child */
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continue;
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}
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Rect bb = (*i)->bounding_box();
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if (!bb) {
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continue;
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}
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CoordsByItem::const_iterator c = coords_by_item.find (*i);
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const double per_col_width = bb.width() / c->second.col_span;
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const double per_row_height = bb.height() / c->second.row_span;
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/* set the width of each column spanned by this item
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*/
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for (int n = 0; n < (int) c->second.col_span; ++n) {
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col_dimens[c->second.x + n] = max (col_dimens[c->second.x + n], per_col_width);
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}
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for (int n = 0; n < (int) c->second.row_span; ++n) {
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row_dimens[c->second.y + n] = max (row_dimens[c->second.y + n], per_row_height);
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}
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}
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}
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/* now progressively sum the row and column widths, once we're done:
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*
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* col_dimens: transformed into the x coordinate of the left edge of each column.
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*
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* row_dimens: transformed into the y coordinate of the upper left of each row,
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*
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*/
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double current_right_edge = left_margin + left_padding;
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for (uint32_t n = 0; n < max_col; ++n) {
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if (col_dimens[n]) {
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/* a width was defined for this column */
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const double w = col_dimens[n]; /* save width of this column */
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col_dimens[n] = current_right_edge;
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current_right_edge = current_right_edge + w + col_spacing;
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}
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}
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double current_top_edge = top_margin + top_padding;
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for (uint32_t n = 0; n < max_row; ++n) {
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if (row_dimens[n]) {
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/* height defined for this row */
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const double h = row_dimens[n]; /* save height */
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row_dimens[n] = current_top_edge;
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current_top_edge = current_top_edge + h + row_spacing;
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}
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}
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/* position each item at the upper left of its (row, col) coordinate,
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* given the width of all rows or columns before it.
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*/
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for (std::list<Item*>::iterator i = _items.begin(); i != _items.end(); ++i) {
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CoordsByItem::const_iterator c = coords_by_item.find (*i);
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if (c == coords_by_item.end()) {
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continue;
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}
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/* do this even for hidden items - it will be corrected when
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* they become visible again.
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*/
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(*i)->set_position (Duple (col_dimens[c->second.x], row_dimens[c->second.y]));
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}
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_bounding_box_dirty = true;
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reset_bg ();
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}
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void
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Grid::place (Item* i, double x, double y, double col_span, double row_span)
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{
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ChildInfo ci;
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add (i);
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ci.item = i;
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ci.x = x;
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ci.y = y;
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ci.col_span = max (1.0, col_span);
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ci.row_span = max (1.0, row_span);
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coords_by_item.insert (std::make_pair (i, ci));
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reposition_children ();
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}
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void
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Grid::child_changed ()
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{
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/* catch visibility and size changes */
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Item::child_changed ();
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reposition_children ();
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}
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void
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Grid::set_collapse_on_hide (bool yn)
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{
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if (collapse_on_hide != yn) {
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collapse_on_hide = yn;
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reposition_children ();
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}
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}
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