Paul Davis
449aab3c46
git-svn-id: svn://localhost/ardour2/branches/3.0@3435 d708f5d6-7413-0410-9779-e7cbd77b26cf
321 lines
13 KiB
C++
321 lines
13 KiB
C++
// -*- c++ -*-
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#ifndef _GLIBMM_MISCUTILS_H
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#define _GLIBMM_MISCUTILS_H
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/* $Id: miscutils.h 428 2007-07-29 12:43:29Z murrayc $ */
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/* Copyright (C) 2002 The gtkmm Development Team
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <glibmm/arrayhandle.h>
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#include <glibmm/ustring.h>
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namespace Glib
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{
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/** @defgroup MiscUtils Miscellaneous Utility Functions
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* Miscellaneous Utility Functions -- a selection of portable utility functions.
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* @{
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*/
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/** Gets a human-readable name for the application,
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* as set by Glib::set_application_name().
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* This name should be localized if possible, and is intended for display to
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* the user. Contrast with Glib::get_prgname(), which gets a non-localized
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* name. If Glib::set_application_name() has not been called, returns the
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* result of Glib::get_prgname() (which may be empty if Glib::set_prgname()
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* has also not been called).
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*
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* @return Human-readable application name. May return <tt>""</tt>.
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*/
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Glib::ustring get_application_name();
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/** Sets a human-readable name for the application.
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* This name should be localized if possible, and is intended for display to
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* the user. Contrast with Glib::set_prgname(), which sets a non-localized
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* name. Glib::set_prgname() will be called automatically by
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* <tt>gtk_init()</tt>, but Glib::set_application_name() will not.
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*
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* Note that for thread safety reasons, this function can only be called once.
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*
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* The application name will be used in contexts such as error messages,
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* or when displaying an application's name in the task list.
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*
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* @param application_name Localized name of the application.
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*/
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void set_application_name(const Glib::ustring& application_name);
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/** Gets the name of the program.
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* If you are using GDK or GTK+ the program name is set in <tt>gdk_init()</tt>,
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* which is called by <tt>gtk_init()</tt>. The program name is found by taking
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* the last component of <tt>argv[0]</tt>.
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* @return The name of the program.
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*/
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std::string get_prgname();
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/** Sets the name of the program.
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* @param prgname The name of the program.
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*/
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void set_prgname(const std::string& prgname);
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/** Returns the value of an environment variable. The name and value
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* are in the GLib file name encoding. On Unix, this means the actual
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* bytes which might or might not be in some consistent character set
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* and encoding. On Windows, it is in UTF-8. On Windows, in case the
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* environment variable's value contains references to other
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* environment variables, they are expanded.
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*
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* @param variable The environment variable to get.
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* @retval found <tt>true</tt> Whether the environment variable has been found.
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* @return The value of the environment variable, or <tt>""</tt> if not found.
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*/
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std::string getenv(const std::string& variable, bool& found);
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/** Returns the value of an environment variable. The name and value
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* are in the GLib file name encoding. On Unix, this means the actual
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* bytes which might or might not be in some consistent character set
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* and encoding. On Windows, it is in UTF-8. On Windows, in case the
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* environment variable's value contains references to other
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* environment variables, they are expanded.
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*
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* @param variable The environment variable to get.
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* @return The value of the environment variable, or <tt>""</tt> if not found.
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*/
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std::string getenv(const std::string& variable);
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/** Sets an environment variable. Both the variable's name and value
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* should be in the GLib file name encoding. On Unix, this means that
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* they can be any sequence of bytes. On Windows, they should be in
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* UTF-8.
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*
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* Note that on some systems, when variables are overwritten, the memory
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* used for the previous variables and its value isn't reclaimed.
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*
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* @param variable The environment variable to set. It must not contain '='.
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* @param value The value to which the variable should be set.
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* @param overwrite Whether to change the variable if it already exists.
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* @result false if the environment variable couldn't be set.
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*/
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bool setenv(const std::string& variable, const std::string& value, bool overwrite = true);
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/** Removes an environment variable from the environment.
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*
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* Note that on some systems, when variables are overwritten, the memory
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* used for the previous variables and its value isn't reclaimed.
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* Furthermore, this function can't be guaranteed to operate in a
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* threadsafe way.
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*
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* @param variable: the environment variable to remove. It must not contain '='.
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**/
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void unsetenv(const std::string& variable);
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/** Gets the user name of the current user.
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* @return The name of the current user.
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*/
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std::string get_user_name();
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/** Gets the real name of the user.
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* This usually comes from the user's entry in the <tt>passwd</tt> file.
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* @return The user's real name.
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*/
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std::string get_real_name();
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/** Gets the current user's home directory.
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* @return The current user's home directory or an empty string if not defined.
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*/
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std::string get_home_dir();
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/** Gets the directory to use for temporary files.
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* This is found from inspecting the environment variables <tt>TMPDIR</tt>,
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* <tt>TMP</tt>, and <tt>TEMP</tt> in that order. If none of those are defined
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* <tt>"/tmp"</tt> is returned on UNIX and <tt>"C:\\"</tt> on Windows.
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* @return The directory to use for temporary files.
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*/
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std::string get_tmp_dir();
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/** Gets the current directory.
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* @return The current directory.
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*/
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std::string get_current_dir();
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//TODO: We could create a C++ enum to wrap the C GUserDirectory enum,
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//but we would have to either be very careful, or define the enum
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//values in terms of the C enums anyway.
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/** Returns the full path of a special directory using its logical id.
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*
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* On Unix this is done using the XDG special user directories.
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*
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* Depending on the platform, the user might be able to change the path
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* of the special directory without requiring the session to restart; GLib
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* will not reflect any change once the special directories are loaded.
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*
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* Return value: the path to the specified special directory.
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* @param directory Te logical id of special directory
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*
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* @newin2p14
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*/
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std::string get_user_special_dir(GUserDirectory directory);
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/** Returns a base directory in which to access application data such as icons
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* that is customized for a particular user.
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*
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* On UNIX platforms this is determined using the mechanisms described in the
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* XDG Base Directory Specification
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*
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* @newin2p14
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*/
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std::string get_user_data_dir();
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/** Returns a base directory in which to store user-specific application
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* configuration information such as user preferences and settings.
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*
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* On UNIX platforms this is determined using the mechanisms described in the
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* XDG Base Directory Specification
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*
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* @newin2p14
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*/
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std::string get_user_config_dir();
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/** Returns a base directory in which to store non-essential, cached data
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* specific to particular user.
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*
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* On UNIX platforms this is determined using the mechanisms described in the
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* XDG Base Directory Specification
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*
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* @newin2p14
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*/
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std::string get_user_cache_dir();
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/** Returns @c true if the given @a filename is an absolute file name, i.e.\ it
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* contains a full path from the root directory such as <tt>"/usr/local"</tt>
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* on UNIX or <tt>"C:\\windows"</tt> on Windows systems.
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* @param filename A file name.
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* @return Whether @a filename is an absolute path.
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*/
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bool path_is_absolute(const std::string& filename);
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/** Returns the remaining part of @a filename after the root component,
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* i.e.\ after the <tt>"/"</tt> on UNIX or <tt>"C:\\"</tt> on Windows.
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* If @a filename is not an absolute path, <tt>""</tt> will be returned.
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* @param filename A file name.
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* @return The file name without the root component, or <tt>""</tt>.
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*/
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std::string path_skip_root(const std::string& filename);
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/** Gets the name of the file without any leading directory components.
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* @param filename The name of the file.
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* @return The name of the file without any leading directory components.
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*/
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std::string path_get_basename(const std::string& filename);
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/** Gets the directory components of a file name.
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* If the file name has no directory components <tt>"."</tt> is returned.
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* @param filename The name of the file.
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* @return The directory components of the file.
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*/
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std::string path_get_dirname(const std::string& filename);
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/** Creates a filename from a series of elements using the correct
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* separator for filenames.
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* This function behaves identically to Glib::build_path(G_DIR_SEPARATOR_S,
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* elements). No attempt is made to force the resulting filename to be an
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* absolute path. If the first element is a relative path, the result will
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* be a relative path.
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* @param elements A container holding the elements of the path to build.
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* Any STL compatible container type is accepted.
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* @return The resulting path.
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*/
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std::string build_filename(const Glib::ArrayHandle<std::string>& elements);
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/** Creates a filename from two elements using the correct separator for filenames.
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* No attempt is made to force the resulting filename to be an absolute path.
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* If the first element is a relative path, the result will be a relative path.
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* @param elem1 First path element.
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* @param elem2 Second path element.
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* @return The resulting path.
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*/
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std::string build_filename(const std::string& elem1, const std::string& elem2);
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/** Creates a path from a series of elements using @a separator as the
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* separator between elements.
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*
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* At the boundary between two elements, any trailing occurrences of
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* @a separator in the first element, or leading occurrences of @a separator
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* in the second element are removed and exactly one copy of the separator is
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* inserted.
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*
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* Empty elements are ignored.
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*
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* The number of leading copies of the separator on the result is
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* the same as the number of leading copies of the separator on
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* the first non-empty element.
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*
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* The number of trailing copies of the separator on the result is the same
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* as the number of trailing copies of the separator on the last non-empty
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* element. (Determination of the number of trailing copies is done without
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* stripping leading copies, so if the separator is <tt>"ABA"</tt>,
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* <tt>"ABABA"</tt> has 1 trailing copy.)
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*
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* However, if there is only a single non-empty element, and there
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* are no characters in that element not part of the leading or
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* trailing separators, then the result is exactly the original value
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* of that element.
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*
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* Other than for determination of the number of leading and trailing
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* copies of the separator, elements consisting only of copies
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* of the separator are ignored.
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*
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* @param separator A string used to separate the elements of the path.
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* @param elements A container holding the elements of the path to build.
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* Any STL compatible container type is accepted.
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* @return The resulting path.
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*/
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std::string build_path(const std::string& separator,
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const Glib::ArrayHandle<std::string>& elements);
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/** Locates the first executable named @a program in the user's path, in the
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* same way that <tt>execvp()</tt> would locate it.
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* Returns a string with the absolute path name, or <tt>""</tt> if the program
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* is not found in the path. If @a program is already an absolute path,
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* returns a copy of @a program if @a program exists and is executable, and
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* <tt>""</tt> otherwise.
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*
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* On Windows, if @a program does not have a file type suffix, tries to append
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* the suffixes in the <tt>PATHEXT</tt> environment variable (if that doesn't
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* exist, the suffixes .com, .exe, and .bat) in turn, and then look for the
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* resulting file name in the same way as CreateProcess() would. This means
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* first in the directory where the program was loaded from, then in the
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* current directory, then in the Windows 32-bit system directory, then in the
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* Windows directory, and finally in the directories in the <tt>PATH</tt>
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* environment variable. If the program is found, the return value contains
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* the full name including the type suffix.
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*
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* @param program A program name.
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* @return An absolute path, or <tt>""</tt>.
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*/
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std::string find_program_in_path(const std::string& program);
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/** @} group MiscUtils */
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} // namespace Glib
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#endif /* _GLIBMM_FILEUTILS_H */
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