Paul Davis
590882f3c8
Items no longer need a parent group (they require a Canvas pointer instead), so all constructors have been rationalized and have two variants, one with a parent and one with a canvas. All Items now inherit from Fill and Outline, to banish diagonal inheritance and virtual base classes and all that. There were zero changes to the Ardour GUI arising from these changes.
165 lines
3.7 KiB
C++
165 lines
3.7 KiB
C++
/*
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Copyright (C) 2011-2013 Paul Davis
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Author: Carl Hetherington <cth@carlh.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "canvas/line_set.h"
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#include "canvas/utils.h"
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using namespace std;
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using namespace ArdourCanvas;
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class LineSorter {
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public:
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bool operator() (LineSet::Line const & a, LineSet::Line const & b) {
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return a.pos < b.pos;
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}
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};
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LineSet::LineSet (Canvas* c, Orientation o)
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: Item (c)
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, _extent (0)
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, _orientation (o)
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{
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}
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LineSet::LineSet (Group* group, Orientation o)
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: Item (group)
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, _extent (0)
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, _orientation (o)
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{
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}
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void
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LineSet::compute_bounding_box () const
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{
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if (_lines.empty ()) {
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_bounding_box = boost::optional<Rect> ();
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} else {
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if (_orientation == Horizontal) {
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_bounding_box = Rect (0, /* x0 */
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_lines.front().pos - (_lines.front().width/2.0), /* y0 */
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_extent, /* x1 */
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_lines.back().pos - (_lines.back().width/2.0) /* y1 */
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);
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} else {
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_bounding_box = Rect (_lines.front().pos - _lines.front().width/2.0, /* x0 */
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0, /* y0 */
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_lines.back().pos + _lines.back().width/2.0, /* x1 */
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_extent /* y1 */
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);
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}
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}
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_bounding_box_dirty = false;
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}
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void
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LineSet::set_extent (Distance e)
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{
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begin_change ();
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_extent = e;
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_bounding_box_dirty = true;
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end_change ();
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}
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void
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LineSet::render (Rect const & area, Cairo::RefPtr<Cairo::Context> context) const
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{
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/* area is in window coordinates */
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for (vector<Line>::const_iterator i = _lines.begin(); i != _lines.end(); ++i) {
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Rect self;
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if (_orientation == Horizontal) {
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self = item_to_window (Rect (0, i->pos - (i->width/2.0), _extent, i->pos + (i->width/2.0)));
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} else {
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self = item_to_window (Rect (i->pos - (i->width/2.0), 0, i->pos + (i->width/2.0), _extent));
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}
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boost::optional<Rect> isect = self.intersection (area);
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if (!isect) {
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continue;
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}
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Rect intersection (isect.get());
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set_source_rgba (context, i->color);
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context->set_line_width (i->width);
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/* Not 100% sure that the computation of the invariant
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* positions (y and x) below work correctly if the line width
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* is not 1.0, but visual inspection suggests it is OK.
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*/
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if (_orientation == Horizontal) {
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double y = self.y0 + ((self.y1 - self.y0)/2.0);
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context->move_to (intersection.x0, y);
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context->line_to (intersection.x1, y);
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} else {
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double x = self.x0 + ((self.x1 - self.x0)/2.0);
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context->move_to (x, intersection.y0);
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context->line_to (x, intersection.y1);
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}
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context->stroke ();
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}
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}
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void
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LineSet::add (Coord y, Distance width, Color color)
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{
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begin_change ();
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_lines.push_back (Line (y, width, color));
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sort (_lines.begin(), _lines.end(), LineSorter());
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_bounding_box_dirty = true;
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end_change ();
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}
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void
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LineSet::clear ()
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{
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begin_change ();
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_lines.clear ();
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_bounding_box_dirty = true;
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end_change ();
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}
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bool
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LineSet::covers (Duple const & /*point*/) const
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{
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/* lines are ordered by position along primary axis, so binary search
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* to find the place to start looking.
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*
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* XXX but not yet.
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*/
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return false;
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}
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