340 lines
9.9 KiB
C++
340 lines
9.9 KiB
C++
/*
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Copyright (C) 2011-2013 Paul Davis
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Original Author: Carl Hetherington <cth@carlh.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef __CANVAS_ITEM_H__
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#define __CANVAS_ITEM_H__
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#include <stdint.h>
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#include <gdk/gdk.h>
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#include <cairomm/context.h>
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#include "pbd/signals.h"
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#include "canvas/visibility.h"
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#include "canvas/types.h"
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#include "canvas/fill.h"
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#include "canvas/outline.h"
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#include "canvas/lookup_table.h"
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namespace ArdourCanvas
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{
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struct Rect;
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class Canvas;
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class ScrollGroup;
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/** The parent class for anything that goes on the canvas.
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*
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* Items have a position, which is expressed in the coordinates of the parent.
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* They also have a bounding box, which describes the area in which they have
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* drawable content, which is expressed in their own coordinates (whose origin
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* is at the item position).
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*
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* Any item that is being displayed on a canvas has a pointer to that canvas,
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* and all except the `root group' have a pointer to their parent group.
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*/
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class LIBCANVAS_API Item : public Fill, public Outline
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{
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public:
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Item (Canvas *);
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Item (Item *);
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Item (Item *, Duple const& p);
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virtual ~Item ();
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void redraw () const;
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/** Render this item to a Cairo context.
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* @param area Area to draw, in **window** coordinates
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*
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* Items must convert their own coordinates into window coordinates
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* because Cairo is limited to a fixed point coordinate space that
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* does not extend as far as the Ardour timeline. All rendering must
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* be done using coordinates that do not exceed the (rough) limits
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* of the canvas' window, to avoid odd errors within Cairo as it
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* converts doubles into its fixed point format and then tesselates
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* the results.
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*/
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virtual void render (Rect const & area, Cairo::RefPtr<Cairo::Context>) const = 0;
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/** Item has changed will be rendered in next render pass so give item a
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* chance to perhaps schedule work in another thread etc.
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*
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* @param area Area to draw, in **window** coordinates
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*/
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virtual void prepare_for_render (Rect const & area) const { }
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/** Adds one or more items to the vector @param items based on their
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* covering @param point which is in **window** coordinates
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*
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* Note that Item::add_items_at_window_point() is only intended to be
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* called on items already looked up in a LookupTable (i.e. by a
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* parent) and thus known to cover @param point already.
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*
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* Derived classes may add more items than themselves (e.g. containers).
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*/
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virtual void add_items_at_point (Duple /*point*/, std::vector<Item const *>& items) const;
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/** Return true if the item covers @param point, false otherwise.
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*
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* The point is in window coordinates
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*/
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virtual bool covers (Duple const &) const;
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/** Update _bounding_box and _bounding_box_dirty */
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virtual void compute_bounding_box () const = 0;
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void grab ();
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void ungrab ();
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void unparent ();
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void reparent (Item *, bool already_added = false);
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/** @return Parent group, or 0 if this is the root group */
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Item* parent () const {
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return _parent;
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}
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uint32_t depth() const;
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const Item* closest_ancestor_with (const Item& other) const;
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bool common_ancestor_within (uint32_t, const Item& other) const;
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/** returns true if this item is an ancestor of @param candidate,
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* and false otherwise.
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*/
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bool is_ancestor_of (const Item& candidate) const {
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return candidate.is_descendant_of (*this);
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}
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/** returns true if this Item is a descendant of @param candidate,
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* and false otherwise.
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*/
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bool is_descendant_of (const Item& candidate) const;
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void set_position (Duple);
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void set_x_position (Coord);
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void set_y_position (Coord);
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void move (Duple);
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/** @return Position of this item in the parent's coordinates */
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Duple position () const {
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return _position;
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}
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Duple window_origin() const;
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Duple canvas_origin() const;
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ScrollGroup* scroll_parent() const { return _scroll_parent; }
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/* item implementations can override this if they need to */
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virtual Rect size_request() const { return bounding_box (true); }
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void size_allocate (Rect const&);
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/** bounding box is the public API to get the size of the item.
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If @param for_own_purposes is false, then it will return the
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allocated bounding box (if there is one) in preference to the
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one that would naturally be computed by the item.
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*/
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Rect bounding_box (bool for_own_purposes = false) const;
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Rect allocation() const { return _allocation; }
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Coord height() const;
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Coord width() const;
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Duple item_to_parent (Duple const &) const;
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Rect item_to_parent (Rect const &) const;
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Duple parent_to_item (Duple const &) const;
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Rect parent_to_item (Rect const &) const;
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/* XXX: it's a pity these two aren't the same form as item_to_parent etc.,
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but it makes a bit of a mess in the rest of the code if they are not.
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*/
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void canvas_to_item (Coord &, Coord &) const;
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void item_to_canvas (Coord &, Coord &) const;
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Duple canvas_to_item (Duple const&) const;
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Rect item_to_canvas (Rect const&) const;
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Duple item_to_canvas (Duple const&) const;
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Rect canvas_to_item (Rect const&) const;
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Duple item_to_window (Duple const&, bool rounded = true) const;
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Duple window_to_item (Duple const&) const;
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Rect item_to_window (Rect const&, bool rounded = true) const;
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Rect window_to_item (Rect const&) const;
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void raise_to_top ();
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void raise (int);
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void lower_to_bottom ();
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virtual void hide ();
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virtual void show ();
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/** @return true if this item is visible (ie it will be rendered),
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* otherwise false
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*/
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bool self_visible () const {
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return _visible;
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}
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bool visible () const;
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/** @return Our canvas, or 0 if we are not attached to one */
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Canvas* canvas () const {
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return _canvas;
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}
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void set_ignore_events (bool);
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bool ignore_events () const {
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return _ignore_events;
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}
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void set_data (std::string const &, void *);
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void* get_data (std::string const &) const;
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/* nested item ("grouping") API */
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void add (Item *);
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void add_front (Item *);
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void remove (Item *);
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void clear (bool with_delete = false);
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std::list<Item*> const & items () const {
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return _items;
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}
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void raise_child_to_top (Item *);
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void raise_child (Item *, int);
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void lower_child_to_bottom (Item *);
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virtual void child_changed ();
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static int default_items_per_cell;
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/* This is a sigc++ signal because it is solely
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concerned with GUI stuff and is thus single-threaded
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*/
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template <class T>
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struct EventAccumulator {
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typedef T result_type;
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template <class U>
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result_type operator () (U first, U last) {
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while (first != last) {
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if (*first) {
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return true;
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}
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++first;
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}
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return false;
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}
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};
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sigc::signal1<bool, GdkEvent*, EventAccumulator<bool> > Event;
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#ifdef CANVAS_DEBUG
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std::string name;
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#endif
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#ifdef CANVAS_COMPATIBILITY
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void grab_focus ();
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#endif
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const std::string& tooltip () const { return _tooltip; }
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void set_tooltip (const std::string&);
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void start_tooltip_timeout ();
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void stop_tooltip_timeout ();
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virtual void dump (std::ostream&) const;
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std::string whatami() const;
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protected:
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friend class Fill;
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friend class Outline;
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/** To be called at the beginning of any property change that
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* may alter the bounding box of this item
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*/
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void begin_change ();
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/** To be called at the endof any property change that
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* may alter the bounding box of this item
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*/
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void end_change ();
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/** To be called at the beginning of any property change that
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* does NOT alter the bounding box of this item
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*/
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void begin_visual_change ();
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/** To be called at the endof any property change that
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* does NOT alter the bounding box of this item
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*/
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void end_visual_change ();
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Canvas* _canvas;
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/** parent group; may be 0 if we are the root group or if we have been unparent()ed */
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Item* _parent;
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/** scroll parent group; may be 0 if we are the root group or if we have been unparent()ed */
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ScrollGroup* _scroll_parent;
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/** position of this item in parent coordinates */
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Duple _position;
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/** true if this item is visible (ie to be drawn), otherwise false */
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bool _visible;
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/** our bounding box before any change that is currently in progress */
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Rect _pre_change_bounding_box;
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/** our bounding box; may be out of date if _bounding_box_dirty is true */
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mutable Rect _bounding_box;
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/** true if _bounding_box might be out of date, false if its definitely not */
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mutable bool _bounding_box_dirty;
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Rect _allocation;
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/* XXX: this is a bit grubby */
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std::map<std::string, void *> _data;
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/* nesting ("grouping") API */
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void invalidate_lut () const;
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void clear_items (bool with_delete);
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void ensure_lut () const;
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mutable LookupTable* _lut;
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/* our items, from lowest to highest in the stack */
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std::list<Item*> _items;
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void add_child_bounding_boxes (bool include_hidden = false) const;
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void render_children (Rect const & area, Cairo::RefPtr<Cairo::Context> context) const;
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void prepare_for_render_children (Rect const & area) const;
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Duple scroll_offset() const;
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Duple position_offset() const;
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private:
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void init ();
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std::string _tooltip;
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bool _ignore_events;
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void find_scroll_parent ();
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void propagate_show_hide ();
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};
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extern LIBCANVAS_API std::ostream& operator<< (std::ostream&, const ArdourCanvas::Item&);
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}
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#endif
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