13
0
livetrax/libs/pbd/pbd/abstract_ui.cc

395 lines
14 KiB
C++

/*
Copyright (C) 2012 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <unistd.h>
#include <iostream>
#include "pbd/stacktrace.h"
#include "pbd/abstract_ui.h"
#include "pbd/pthread_utils.h"
#include "pbd/failed_constructor.h"
#include "pbd/debug.h"
#include "i18n.h"
using namespace std;
template<typename RequestBuffer> void
cleanup_request_buffer (void* ptr)
{
RequestBuffer* rb = (RequestBuffer*) ptr;
/* there is the question of why we don't simply erase the request
* buffer and delete it right here, since we have to take the lock
* anyway.
*
* as of april 24th 2012, i don't have a good answer to that.
*/
{
Glib::Threads::Mutex::Lock lm (rb->ui.request_buffer_map_lock);
rb->dead = true;
}
}
template<typename R>
Glib::Threads::Private<typename AbstractUI<R>::RequestBuffer> AbstractUI<R>::per_thread_request_buffer (cleanup_request_buffer<AbstractUI<R>::RequestBuffer>);
template <typename RequestObject>
AbstractUI<RequestObject>::AbstractUI (const string& name)
: BaseUI (name)
{
void (AbstractUI<RequestObject>::*pmf)(string,pthread_t,string,uint32_t) = &AbstractUI<RequestObject>::register_thread;
/* better to make this connect a handler that runs in the UI event loop but the syntax seems hard, and
register_thread() is thread safe anyway.
*/
PBD::ThreadCreatedWithRequestSize.connect_same_thread (new_thread_connection, boost::bind (pmf, this, _1, _2, _3, _4));
}
template <typename RequestObject> void
AbstractUI<RequestObject>::register_thread (string target_gui, pthread_t thread_id, string /*thread name*/, uint32_t num_requests)
{
/* the calling thread wants to register with the thread that runs this
* UI's event loop, so that it will have its own per-thread queue of
* requests. this means that when it makes a request to this UI it can
* do so in a realtime-safe manner (no locks).
*/
if (target_gui != name()) {
/* this UI is not the UI that the calling thread is trying to
register with
*/
return;
}
/* the per_thread_request_buffer is a thread-private variable.
See pthreads documentation for more on these, but the key
thing is that it is a variable that as unique value for
each thread, guaranteed.
*/
RequestBuffer* b = per_thread_request_buffer.get();
if (b) {
/* thread already registered with this UI
*/
return;
}
/* create a new request queue/ringbuffer */
b = new RequestBuffer (num_requests, *this);
{
/* add the new request queue (ringbuffer) to our map
so that we can iterate over it when the time is right.
This step is not RT-safe, but is assumed to be called
only at thread initialization time, not repeatedly,
and so this is of little consequence.
*/
Glib::Threads::Mutex::Lock lm (request_buffer_map_lock);
request_buffers[thread_id] = b;
}
/* set this thread's per_thread_request_buffer to this new
queue/ringbuffer. remember that only this thread will
get this queue when it calls per_thread_request_buffer.get()
the second argument is a function that will be called
when the thread exits, and ensures that the buffer is marked
dead. it will then be deleted during a call to handle_ui_requests()
*/
per_thread_request_buffer.set (b);
}
template <typename RequestObject> RequestObject*
AbstractUI<RequestObject>::get_request (RequestType rt)
{
RequestBuffer* rbuf = per_thread_request_buffer.get ();
RequestBufferVector vec;
/* see comments in ::register_thread() above for an explanation of
the per_thread_request_buffer variable
*/
if (rbuf != 0) {
/* the calling thread has registered with this UI and therefore
* we have a per-thread request queue/ringbuffer. use it. this
* "allocation" of a request is RT-safe.
*/
rbuf->get_write_vector (&vec);
if (vec.len[0] == 0) {
DEBUG_TRACE (PBD::DEBUG::AbstractUI, string_compose ("%1: no space in per thread pool for request of type %2\n", name(), rt));
return 0;
}
DEBUG_TRACE (PBD::DEBUG::AbstractUI, string_compose ("%1: allocated per-thread request of type %2, caller %3\n", name(), rt, pthread_name()));
vec.buf[0]->type = rt;
vec.buf[0]->valid = true;
return vec.buf[0];
}
/* calling thread has not registered, so just allocate a new request on
* the heap. the lack of registration implies that realtime constraints
* are not at work.
*/
DEBUG_TRACE (PBD::DEBUG::AbstractUI, string_compose ("%1: allocated normal heap request of type %2, caller %3\n", name(), rt, pthread_name()));
RequestObject* req = new RequestObject;
req->type = rt;
return req;
}
template <typename RequestObject> void
AbstractUI<RequestObject>::handle_ui_requests ()
{
RequestBufferMapIterator i;
RequestBufferVector vec;
/* check all registered per-thread buffers first */
request_buffer_map_lock.lock ();
for (i = request_buffers.begin(); i != request_buffers.end(); ++i) {
while (true) {
/* we must process requests 1 by 1 because
the request may run a recursive main
event loop that will itself call
handle_ui_requests. when we return
from the request handler, we cannot
expect that the state of queued requests
is even remotely consistent with
the condition before we called it.
*/
i->second->get_read_vector (&vec);
if (vec.len[0] == 0) {
break;
} else {
if (vec.buf[0]->valid) {
request_buffer_map_lock.unlock ();
do_request (vec.buf[0]);
request_buffer_map_lock.lock ();
if (vec.buf[0]->invalidation) {
vec.buf[0]->invalidation->requests.remove (vec.buf[0]);
}
i->second->increment_read_ptr (1);
}
}
}
}
/* clean up any dead request buffers (their thread has exited) */
for (i = request_buffers.begin(); i != request_buffers.end(); ) {
if ((*i).second->dead) {
DEBUG_TRACE (PBD::DEBUG::AbstractUI, string_compose ("%1/%2 deleting dead per-thread request buffer for %3 @ %4\n",
name(), pthread_name(), i->second));
delete (*i).second;
RequestBufferMapIterator tmp = i;
++tmp;
request_buffers.erase (i);
i = tmp;
} else {
++i;
}
}
request_buffer_map_lock.unlock ();
/* and now, the generic request buffer. same rules as above apply */
Glib::Threads::Mutex::Lock lm (request_list_lock);
while (!request_list.empty()) {
RequestObject* req = request_list.front ();
request_list.pop_front ();
/* We need to use this lock, because its the one
returned by slot_invalidation_mutex() and protects
against request invalidation.
*/
request_buffer_map_lock.lock ();
if (!req->valid) {
DEBUG_TRACE (PBD::DEBUG::AbstractUI, string_compose ("%1/%2 handling invalid heap request, type %3, deleting\n", name(), pthread_name(), req->type));
delete req;
request_buffer_map_lock.unlock ();
continue;
}
/* we're about to execute this request, so its
too late for any invalidation. mark
the request as "done" before we start.
*/
if (req->invalidation) {
DEBUG_TRACE (PBD::DEBUG::AbstractUI, string_compose ("%1/%2 remove request from its invalidation list\n", name(), pthread_name()));
/* after this call, if the object referenced by the
* invalidation record is deleted, it will no longer
* try to mark the request as invalid.
*/
req->invalidation->requests.remove (req);
}
/* at this point, an object involved in a functor could be
* deleted before we actually execute the functor. so there is
* a race condition that makes the invalidation architecture
* somewhat pointless.
*
* really, we should only allow functors containing shared_ptr
* references to objects to enter into the request queue.
*/
request_buffer_map_lock.unlock ();
/* unlock the request lock while we execute the request, so
* that we don't needlessly block other threads (note: not RT
* threads since they have their own queue) from making requests.
*/
lm.release ();
DEBUG_TRACE (PBD::DEBUG::AbstractUI, string_compose ("%1/%2 execute request type %3\n", name(), pthread_name(), req->type));
/* and lets do it ... this is a virtual call so that each
* specific type of UI can have its own set of requests without
* some kind of central request type registration logic
*/
do_request (req);
DEBUG_TRACE (PBD::DEBUG::AbstractUI, string_compose ("%1/%2 delete heap request type %3\n", name(), pthread_name(), req->type));
delete req;
/* re-acquire the list lock so that we check again */
lm.acquire();
}
}
template <typename RequestObject> void
AbstractUI<RequestObject>::send_request (RequestObject *req)
{
/* This is called to ask a given UI to carry out a request. It may be
* called from the same thread that runs the UI's event loop (see the
* caller_is_self() case below), or from any other thread.
*/
if (base_instance() == 0) {
return; /* XXX is this the right thing to do ? */
}
if (caller_is_self ()) {
/* the thread that runs this UI's event loop is sending itself
a request: we dispatch it immediately and inline.
*/
DEBUG_TRACE (PBD::DEBUG::AbstractUI, string_compose ("%1/%2 direct dispatch of request type %3\n", name(), pthread_name(), req->type));
do_request (req);
} else {
/* If called from a different thread, we first check to see if
* the calling thread is registered with this UI. If so, there
* is a per-thread ringbuffer of requests that ::get_request()
* just set up a new request in. If so, all we need do here is
* to advance the write ptr in that ringbuffer so that the next
* request by this calling thread will use the next slot in
* the ringbuffer. The ringbuffer has
* single-reader/single-writer semantics because the calling
* thread is the only writer, and the UI event loop is the only
* reader.
*/
RequestBuffer* rbuf = per_thread_request_buffer.get ();
if (rbuf != 0) {
DEBUG_TRACE (PBD::DEBUG::AbstractUI, string_compose ("%1/%2 send per-thread request type %3\n", name(), pthread_name(), req->type));
rbuf->increment_write_ptr (1);
} else {
/* no per-thread buffer, so just use a list with a lock so that it remains
single-reader/single-writer semantics
*/
DEBUG_TRACE (PBD::DEBUG::AbstractUI, string_compose ("%1/%2 send heap request type %3\n", name(), pthread_name(), req->type));
Glib::Threads::Mutex::Lock lm (request_list_lock);
request_list.push_back (req);
}
/* send the UI event loop thread a wakeup so that it will look
at the per-thread and generic request lists.
*/
signal_new_request ();
}
}
template<typename RequestObject> void
AbstractUI<RequestObject>::call_slot (InvalidationRecord* invalidation, const boost::function<void()>& f)
{
if (caller_is_self()) {
DEBUG_TRACE (PBD::DEBUG::AbstractUI, string_compose ("%1/%2 direct dispatch of call slot via functor @ %3, invalidation %4\n", name(), pthread_name(), &f, invalidation));
f ();
return;
}
RequestObject *req = get_request (BaseUI::CallSlot);
if (req == 0) {
return;
}
DEBUG_TRACE (PBD::DEBUG::AbstractUI, string_compose ("%1/%2 queue call-slot using functor @ %3, invalidation %4\n", name(), pthread_name(), &f, invalidation));
/* copy semantics: copy the functor into the request object */
req->the_slot = f;
/* the invalidation record is an object which will carry out
* invalidation of any requests associated with it when it is
* destroyed. it can be null. if its not null, associate this
* request with the invalidation record. this allows us to
* "cancel" requests submitted to the UI because they involved
* a functor that uses an object that is being deleted.
*/
req->invalidation = invalidation;
if (invalidation) {
invalidation->requests.push_back (req);
invalidation->event_loop = this;
}
send_request (req);
}