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livetrax/libs/ardour/strip_silence.cc
David Robillard 6fa6514cfd Remove over 500 unnecessary includes (including 54 of session.h).
It's slightly possible that this causes trivial build failures on different
configurations, but otherwise shouldn't cause any problems (i.e. no actual
changes other than include/naming/namespace stuff).  I deliberately avoided
removing libardour-config.h since this can mysteriously break things, though a
few of those do seem to be unnecessary.

This commit only targets includes of ardour/*.h.  There is also a very large
number of unnecessary includes of stuff in gtk2_ardour; tackling that should
also give a big improvement in build time when things are modified.


git-svn-id: svn://localhost/ardour2/branches/3.0@12420 d708f5d6-7413-0410-9779-e7cbd77b26cf
2012-05-24 06:09:29 +00:00

138 lines
3.9 KiB
C++

/*
Copyright (C) 2009-2010 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "pbd/property_list.h"
#include "ardour/strip_silence.h"
#include "ardour/audioregion.h"
#include "ardour/region_factory.h"
#include "ardour/progress.h"
using namespace ARDOUR;
/** Construct a StripSilence filter.
* @param s Session.
* @param sm Silences to remove.
* @param fade_length Length of fade in/out to apply to trimmed regions, in samples.
*/
StripSilence::StripSilence (Session & s, const AudioIntervalMap& sm, framecnt_t fade_length)
: Filter (s)
, _smap (sm)
, _fade_length (fade_length)
{
}
int
StripSilence::run (boost::shared_ptr<Region> r, Progress* progress)
{
results.clear ();
/* we only operate on AudioRegions, for now, though this could be adapted to MIDI
as well I guess
*/
boost::shared_ptr<AudioRegion> region = boost::dynamic_pointer_cast<AudioRegion> (r);
InterThreadInfo itt;
AudioIntervalMap::const_iterator sm;
if (!region) {
results.push_back (r);
return -1;
}
if ((sm = _smap.find (r)) == _smap.end()) {
results.push_back (r);
return -1;
}
const AudioIntervalResult& silence = sm->second;
if (silence.size () == 1 && silence.front().first == 0 && silence.front().second == region->length() - 1) {
/* the region is all silence, so just return with nothing */
return 0;
}
if (silence.empty()) {
/* no silence in this region */
results.push_back (region);
return 0;
}
/* Turn the silence list into an `audible' list */
AudioIntervalResult audible;
/* Add the possible audible section at the start of the region */
AudioIntervalResult::const_iterator first_silence = silence.begin ();
if (first_silence->first != region->start()) {
audible.push_back (std::make_pair (r->start(), first_silence->first));
}
/* Add audible sections in the middle of the region */
for (AudioIntervalResult::const_iterator i = silence.begin (); i != silence.end(); ++i) {
AudioIntervalResult::const_iterator j = i;
++j;
if (j != silence.end ()) {
audible.push_back (std::make_pair (i->second, j->first));
}
}
/* Add the possible audible section at the end of the region */
AudioIntervalResult::const_iterator last_silence = silence.end ();
--last_silence;
frameoffset_t const end_of_region = r->start() + r->length();
if (last_silence->second != end_of_region - 1) {
audible.push_back (std::make_pair (last_silence->second, end_of_region - 1));
}
int n = 0;
int const N = audible.size ();
for (AudioIntervalResult::const_iterator i = audible.begin(); i != audible.end(); ++i) {
PBD::PropertyList plist;
boost::shared_ptr<AudioRegion> copy;
plist.add (Properties::length, i->second - i->first);
plist.add (Properties::position, r->position() + (i->first - r->start()));
copy = boost::dynamic_pointer_cast<AudioRegion> (
RegionFactory::create (region, (i->first - r->start()), plist)
);
copy->set_name (RegionFactory::new_region_name (region->name ()));
framecnt_t const f = std::min (_fade_length, (i->second - i->first));
copy->set_fade_in_active (true);
copy->set_fade_in (FadeLinear, f);
copy->set_fade_out (FadeLinear, f);
results.push_back (copy);
if (progress && (n <= N)) {
progress->set_progress (float (n) / N);
}
}
return 0;
}