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livetrax/libs/backends/wavesaudio/wavesapi/devicemanager/IncludeWindows.h
Paul Davis 1de00ab6bb new audio engine backend for native CoreAudio audio I/O, and PortMIDI for MIDI.
Code builds, runs and functions. Full code review still pending, and some possibly changes to organization of code within the backend is possible
2014-02-24 14:49:13 -05:00

50 lines
1.3 KiB
C

/*
Copyright (C) 2013 Waves Audio Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __IncludeWindows_h__
#define __IncludeWindows_h__
#ifdef _WINDOWS
/* Copy to include
#include "IncludeWindows.h"
*/
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0601 // Windows 7
#endif
#ifndef WINVER
#define WINVER 0x0601 // Windows 7
#endif
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#ifndef NOMINMAX
#define NOMINMAX // DO NOT REMOVE NOMINMAX - DOING SO CAUSES CONFLICTS WITH STD INCLUDES (<limits> ...)
#endif
#include <WinSock2.h>
#include <Windows.h>
#include <objbase.h>
#endif // #if _WINDOWS
#endif // #ifndef __IncludeWindows_h__