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livetrax/libs/soundtouch/STTypes.h
Taybin Rutkin fa7c141813 Updated to soundtouch-1.3 (plus modifications)
git-svn-id: svn://localhost/trunk/ardour2@13 d708f5d6-7413-0410-9779-e7cbd77b26cf
2005-05-18 16:08:37 +00:00

111 lines
3.6 KiB
C++

////////////////////////////////////////////////////////////////////////////////
///
/// Common type definitions for SoundTouch audio processing library.
///
/// Author : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai @ iki.fi
/// SoundTouch WWW: http://www.iki.fi/oparviai/soundtouch
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date$
// File revision : $Revision$
//
// $Id$
//
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
// SoundTouch audio processing library
// Copyright (c) Olli Parviainen
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////
#ifndef STTypes_H
#define STTypes_H
typedef unsigned int uint;
typedef unsigned long ulong;
#ifndef _WINDEF_
// if these aren't defined already by Windows headers, define now
typedef unsigned int BOOL;
#define FALSE 0
#define TRUE 1
#endif // _WINDEF_
namespace soundtouch
{
/// Enable one of the following defines to choose either 16bit integer or
/// 32bit float sample type. If you don't have opinion, using integer samples
/// is generally faster.
/// #define INTEGER_SAMPLES //< 16bit integer samples
#define FLOAT_SAMPLES //< 32bit float samples
/// Define this to allow CPU-specific assembler optimizations. Notice that
/// having this enabled on non-x86 platforms doesn't matter; the compiler can
/// drop unsupported extensions on different platforms automatically.
/// However, if you're having difficulties getting the optimized routines
/// compiled with your compler (e.g. some gcc compiler versions may be picky),
/// you may wish to disable the optimizations to make the library compile.
#define ALLOW_OPTIMIZATIONS 1
#ifdef INTEGER_SAMPLES
// 16bit integer sample type
typedef short SAMPLETYPE;
// data type for sample accumulation: Use 32bit integer to prevent overflows
typedef long LONG_SAMPLETYPE;
#ifdef FLOAT_SAMPLES
// check that only one sample type is defined
#error "conflicting sample types defined"
#endif // FLOAT_SAMPLES
#ifdef ALLOW_OPTIMIZATIONS
#if WIN32 || __i386__
// Allow MMX optimizations
#define ALLOW_MMX 1
#endif
#endif
#else
// floating point samples
typedef float SAMPLETYPE;
// data type for sample accumulation: Use double to utilize full precision.
typedef double LONG_SAMPLETYPE;
#ifdef ALLOW_OPTIMIZATIONS
#ifdef WIN32
// Allow 3DNow! and SSE optimizations
#define ALLOW_3DNOW 1
#define ALLOW_SSE 1
#endif // WIN32
#endif
#endif // INTEGER_SAMPLES
};
#endif