Robin Gareus
bbc8c1354e
Prepare for a method consistent with access_action(): * separate group + action names * no action string parsing overhead. * no fatal, abort () call for invalid actions
296 lines
6.9 KiB
C++
296 lines
6.9 KiB
C++
/*
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Copyright (C) 2005 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <cstring>
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#include <vector>
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#include <string>
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#include <list>
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#include <stack>
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#include <stdint.h>
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#include <boost/shared_ptr.hpp>
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#include <gtk/gtkaccelmap.h>
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#include <gtk/gtkuimanager.h>
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#include <gtk/gtkactiongroup.h>
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#include <gtkmm.h>
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#include <gtkmm/accelmap.h>
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#include <gtkmm/uimanager.h>
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#include <glibmm/miscutils.h>
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#include "pbd/error.h"
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#include "gtkmm2ext/actions.h"
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#include "gtkmm2ext/utils.h"
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#include "pbd/i18n.h"
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using namespace std;
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using namespace Gtk;
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using namespace Glib;
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using namespace sigc;
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using namespace PBD;
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using namespace Gtkmm2ext;
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RefPtr<UIManager> ActionManager::ui_manager;
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string ActionManager::unbound_string = "--";
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struct ActionState {
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GtkAction* action;
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bool sensitive;
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ActionState (GtkAction* a, bool s) : action (a), sensitive (s) {}
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};
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typedef std::vector<ActionState> ActionStates;
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static ActionStates action_states_to_restore;
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static bool actions_disabled = false;
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void
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ActionManager::save_action_states ()
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{
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/* the C++ API for functions used here appears to be broken in
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gtkmm2.6, so we fall back to the C level.
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*/
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GList* list = gtk_ui_manager_get_action_groups (ActionManager::ui_manager->gobj());
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GList* node;
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GList* acts;
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for (node = list; node; node = g_list_next (node)) {
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GtkActionGroup* group = (GtkActionGroup*) node->data;
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for (acts = gtk_action_group_list_actions (group); acts; acts = g_list_next (acts)) {
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GtkAction* action = (GtkAction*) acts->data;
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action_states_to_restore.push_back (ActionState (action, gtk_action_get_sensitive (action)));
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}
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}
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}
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void
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ActionManager::enable_active_actions ()
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{
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if (!actions_disabled) {
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return ;
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}
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for (ActionStates::iterator i = action_states_to_restore.begin(); i != action_states_to_restore.end(); ++i) {
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if ((*i).action && (*i).sensitive) {
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gtk_action_set_sensitive ((*i).action, true);
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}
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}
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action_states_to_restore.clear ();
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actions_disabled = false;
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}
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void
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ActionManager::disable_active_actions ()
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{
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if (actions_disabled == true ) {
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return ;
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}
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// save all action's states to action_states_to_restore
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save_action_states ();
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// set all action's states disabled
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for (ActionStates::iterator i = action_states_to_restore.begin(); i != action_states_to_restore.end(); ++i) {
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if ((*i).sensitive) {
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gtk_action_set_sensitive ((*i).action, false);
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}
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}
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actions_disabled = true;
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}
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Widget*
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ActionManager::get_widget (const char * name)
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{
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return ui_manager->get_widget (name);
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}
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RefPtr<Action>
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ActionManager::get_action (const char* path)
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{
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if (!path) {
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return RefPtr<Action>();
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}
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/* Skip <Actions>/ in path */
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int len = strlen (path);
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if (len < 3) {
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/* shortest possible path: "a/b" */
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return RefPtr<Action>();
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}
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if (len > 10 && !strncmp (path, "<Actions>/", 10 )) {
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path = path+10;
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} else if (path[0] == '/') {
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path++;
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}
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vector<char> copy(len+1);
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strcpy (©[0], path);
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char* slash = strchr (©[0], '/');
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if (!slash) {
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return RefPtr<Action> ();
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}
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*slash = '\0';
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return get_action (©[0], ++slash);
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}
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RefPtr<Action>
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ActionManager::get_action (const char* group_name, const char* action_name)
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{
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/* the C++ API for functions used here appears to be broken in
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gtkmm2.6, so we fall back to the C level.
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*/
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if (! ui_manager) {
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return RefPtr<Action> ();
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}
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GList* list = gtk_ui_manager_get_action_groups (ui_manager->gobj());
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GList* node;
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RefPtr<Action> act;
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for (node = list; node; node = g_list_next (node)) {
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GtkActionGroup* _ag = (GtkActionGroup*) node->data;
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if (strcmp (group_name, gtk_action_group_get_name (_ag)) == 0) {
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GtkAction* _act;
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if ((_act = gtk_action_group_get_action (_ag, action_name)) != 0) {
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act = Glib::wrap (_act, true);
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break;
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}
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break;
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}
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}
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return act;
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}
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void
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ActionManager::set_sensitive (vector<RefPtr<Action> >& actions, bool state)
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{
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// if actions weren't disabled
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if (!actions_disabled) {
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for (vector<RefPtr<Action> >::iterator i = actions.begin(); i != actions.end(); ++i) {
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(*i)->set_sensitive (state);
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}
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}
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else {
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// actions were disabled
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// so we should just set necessary action's states in action_states_to_restore
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for (vector<RefPtr<Action> >::iterator i = actions.begin(); i != actions.end(); ++i) {
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// go through action_states_to_restore and set state of actions
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for (ActionStates::iterator j = action_states_to_restore.begin(); j != action_states_to_restore.end(); ++j) {
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// all actions should have their individual name, so we can use it for comparison
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if (gtk_action_get_name ((*j).action) == (*i)->get_name ()) {
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(*j).sensitive = state;
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}
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}
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}
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}
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}
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void
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ActionManager::check_toggleaction (const string& n)
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{
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set_toggleaction_state (n, true);
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}
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void
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ActionManager::uncheck_toggleaction (const string& n)
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{
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set_toggleaction_state (n, false);
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}
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void
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ActionManager::set_toggleaction_state (const string& n, bool s)
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{
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char const * name = n.c_str ();
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const char *last_slash = strrchr (name, '/');
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if (last_slash == 0) {
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fatal << string_compose ("programmer error: %1 %2", "illegal toggle action name", name) << endmsg;
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abort(); /*NOTREACHED*/
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return;
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}
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/* 10 = strlen ("<Actions>/") */
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size_t len = last_slash - (name + 10);
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char* group_name = new char[len+1];
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memcpy (group_name, name + 10, len);
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group_name[len] = '\0';
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const char* action_name = last_slash + 1;
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if (!set_toggleaction_state (group_name, action_name, s)) {
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error << string_compose (_("Unknown action name: %1/%2"), group_name, action_name) << endmsg;
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}
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delete [] group_name;
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}
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bool
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ActionManager::set_toggleaction_state (const char* group_name, const char* action_name, bool s)
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{
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RefPtr<Action> act = get_action (group_name, action_name);
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if (act) {
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RefPtr<ToggleAction> tact = RefPtr<ToggleAction>::cast_dynamic(act);
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if (tact) {
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tact->set_active (s);
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return true;
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}
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}
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return false;
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}
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void
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ActionManager::do_action (const char* group, const char*action)
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{
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Glib::RefPtr<Gtk::Action> act = ActionManager::get_action (group, action);
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if (act) {
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act->activate ();
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}
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}
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void
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ActionManager::set_toggle_action (const char* group, const char*action, bool yn)
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{
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Glib::RefPtr<Gtk::Action> act = ActionManager::get_action (group, action);
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if (act) {
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Glib::RefPtr<Gtk::ToggleAction> tact = Glib::RefPtr<ToggleAction>::cast_dynamic (act);
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if (tact) {
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tact->set_active (yn);
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}
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}
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}
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