Paul Davis
fa701b8c06
git-svn-id: svn://localhost/ardour2/branches/3.0@6701 d708f5d6-7413-0410-9779-e7cbd77b26cf
270 lines
6.3 KiB
C++
270 lines
6.3 KiB
C++
/*
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Copyright (C) 2003 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <algorithm>
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#include "ardour/region.h"
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#include <gtkmm2ext/doi.h>
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#include "canvas-simplerect.h"
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#include "canvas-curve.h"
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#include "crossfade_view.h"
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#include "gui_thread.h"
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#include "rgb_macros.h"
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#include "audio_time_axis.h"
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#include "public_editor.h"
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#include "audio_region_view.h"
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#include "utils.h"
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#include "canvas_impl.h"
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#include "ardour_ui.h"
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using namespace ARDOUR;
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using namespace PBD;
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using namespace Editing;
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using namespace Gnome;
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using namespace Canvas;
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PBD::Signal1<void,CrossfadeView*> CrossfadeView::CatchDeletion;
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CrossfadeView::CrossfadeView (ArdourCanvas::Group *parent,
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RouteTimeAxisView &tv,
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boost::shared_ptr<Crossfade> xf,
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double spu,
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Gdk::Color& basic_color,
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AudioRegionView& lview,
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AudioRegionView& rview)
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: TimeAxisViewItem ("xfade" /*xf.name()*/, *parent, tv, spu, basic_color, xf->position(),
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xf->length(), false, TimeAxisViewItem::Visibility (TimeAxisViewItem::ShowFrame)),
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crossfade (xf),
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left_view (lview),
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right_view (rview)
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{
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_valid = true;
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_visible = true;
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fade_in = new Line (*group);
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fade_in->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_CrossfadeLine.get();
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fade_in->property_width_pixels() = 1;
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fade_out = new Line (*group);
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fade_out->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_CrossfadeLine.get();
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fade_out->property_width_pixels() = 1;
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set_height (get_time_axis_view().current_height());
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/* no frame around the xfade or overlap rects */
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frame->property_outline_what() = 0;
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/* never show the vestigial frame */
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vestigial_frame->hide();
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show_vestigial = false;
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group->signal_event().connect (sigc::bind (sigc::mem_fun (tv.editor(), &PublicEditor::canvas_crossfade_view_event), group, this));
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PropertyChange all_crossfade_properties;
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all_crossfade_properties.add (ARDOUR::Properties::active);
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all_crossfade_properties.add (ARDOUR::Properties::follow_overlap);
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crossfade_changed (all_crossfade_properties);
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crossfade->PropertyChanged.connect (*this, ui_bind (&CrossfadeView::crossfade_changed, this, _1), gui_context());
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ColorsChanged.connect (sigc::mem_fun (*this, &CrossfadeView::color_handler));
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}
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CrossfadeView::~CrossfadeView ()
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{
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CatchDeletion (this) ; /* EMIT_SIGNAL */
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}
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void
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CrossfadeView::reset_width_dependent_items (double pixel_width)
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{
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TimeAxisViewItem::reset_width_dependent_items (pixel_width);
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active_changed ();
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if (pixel_width < 5) {
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fade_in->hide();
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fade_out->hide();
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}
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}
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void
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CrossfadeView::set_height (double height)
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{
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double h = 0;
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if (height <= TimeAxisView::hSmaller) {
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h = height - 3;
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} else {
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h = height - NAME_HIGHLIGHT_SIZE - 3;
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}
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TimeAxisViewItem::set_height (h);
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_height = h;
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redraw_curves ();
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}
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void
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CrossfadeView::crossfade_changed (const PropertyChange& what_changed)
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{
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bool need_redraw_curves = false;
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if (what_changed.contains (ARDOUR::bounds_change)) {
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set_position (crossfade->position(), this);
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set_duration (crossfade->length(), this);
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/* set_duration will call reset_width_dependent_items which in turn will call redraw_curves via active_changed,
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so no need for us to call it */
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need_redraw_curves = false;
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}
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if (what_changed.contains (ARDOUR::Properties::follow_overlap)) {
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need_redraw_curves = true;
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}
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if (what_changed.contains (ARDOUR::Properties::active)) {
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/* calls redraw_curves */
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active_changed ();
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} else if (need_redraw_curves) {
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redraw_curves ();
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}
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}
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void
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CrossfadeView::redraw_curves ()
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{
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Points* points;
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int32_t npoints;
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float* vec;
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if (!crossfade->following_overlap()) {
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/* curves should not be visible */
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fade_in->hide ();
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fade_out->hide ();
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return;
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}
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if (_height < 0) {
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/* no space allocated yet */
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return;
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}
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npoints = get_time_axis_view().editor().frame_to_pixel (crossfade->length());
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// npoints = std::min (gdk_screen_width(), npoints);
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if (!_visible || !crossfade->active() || npoints < 3) {
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fade_in->hide();
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fade_out->hide();
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return;
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} else {
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fade_in->show();
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fade_out->show();
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}
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points = get_canvas_points ("xfade edit redraw", npoints);
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vec = new float[npoints];
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crossfade->fade_in().curve().get_vector (0, crossfade->length(), vec, npoints);
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for (int i = 0, pci = 0; i < npoints; ++i) {
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Art::Point &p = (*points)[pci++];
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p.set_x(i);
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p.set_y(2.0 + _height - (_height * vec[i]));
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}
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fade_in->property_points() = *points;
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crossfade->fade_out().curve().get_vector (0, crossfade->length(), vec, npoints);
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for (int i = 0, pci = 0; i < npoints; ++i) {
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Art::Point &p = (*points)[pci++];
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p.set_x(i);
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p.set_y(2.0 + _height - (_height * vec[i]));
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}
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fade_out->property_points() = *points;
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delete [] vec;
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delete points;
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/* XXX this is ugly, but it will have to wait till Crossfades are reimplented
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as regions. This puts crossfade views on top of a track, above all regions.
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*/
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group->raise_to_top();
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}
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void
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CrossfadeView::active_changed ()
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{
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if (crossfade->active()) {
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frame->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_ActiveCrossfade.get();
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} else {
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frame->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_InactiveCrossfade.get();
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}
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redraw_curves ();
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}
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void
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CrossfadeView::color_handler ()
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{
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active_changed ();
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}
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void
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CrossfadeView::set_valid (bool yn)
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{
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_valid = yn;
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}
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AudioRegionView&
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CrossfadeView::upper_regionview () const
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{
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if (left_view.region()->layer() > right_view.region()->layer()) {
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return left_view;
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} else {
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return right_view;
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}
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}
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void
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CrossfadeView::show ()
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{
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group->show();
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_visible = true;
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}
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void
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CrossfadeView::hide ()
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{
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group->hide();
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_visible = false;
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}
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void
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CrossfadeView::fake_hide ()
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{
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group->hide();
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}
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