292 lines
8.3 KiB
C
292 lines
8.3 KiB
C
/* FluidSynth - A Software Synthesizer
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*
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* Copyright (C) 2003 Peter Hanappe and others.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public License
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* as published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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* 02110-1301, USA
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*/
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#include "fluid_chan.h"
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#include "fluid_mod.h"
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#include "fluid_synth.h"
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#include "fluid_sfont.h"
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/* Field shift amounts for sfont_bank_prog bit field integer */
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#define PROG_SHIFTVAL 0
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#define BANK_SHIFTVAL 8
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#define SFONT_SHIFTVAL 22
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/* Field mask values for sfont_bank_prog bit field integer */
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#define PROG_MASKVAL 0x000000FF /* Bit 7 is used to indicate unset state */
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#define BANK_MASKVAL 0x003FFF00
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#define BANKLSB_MASKVAL 0x00007F00
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#define BANKMSB_MASKVAL 0x003F8000
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#define SFONT_MASKVAL 0xFFC00000
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static void fluid_channel_init(fluid_channel_t* chan);
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fluid_channel_t*
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new_fluid_channel(fluid_synth_t* synth, int num)
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{
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fluid_channel_t* chan;
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chan = FLUID_NEW(fluid_channel_t);
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if (chan == NULL) {
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FLUID_LOG(FLUID_ERR, "Out of memory");
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return NULL;
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}
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chan->synth = synth;
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chan->channum = num;
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chan->preset = NULL;
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chan->tuning = NULL;
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fluid_channel_init(chan);
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fluid_channel_init_ctrl(chan, 0);
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return chan;
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}
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static void
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fluid_channel_init(fluid_channel_t* chan)
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{
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fluid_preset_t *newpreset;
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int prognum, banknum;
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chan->sostenuto_orderid = 0;
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chan->channel_type = (chan->channum == 9) ? CHANNEL_TYPE_DRUM : CHANNEL_TYPE_MELODIC;
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prognum = 0;
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banknum = (chan->channel_type == CHANNEL_TYPE_DRUM) ? DRUM_INST_BANK : 0;
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chan->sfont_bank_prog = 0 << SFONT_SHIFTVAL | banknum << BANK_SHIFTVAL
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| prognum << PROG_SHIFTVAL;
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newpreset = fluid_synth_find_preset(chan->synth, banknum, prognum);
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fluid_channel_set_preset(chan, newpreset);
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chan->interp_method = FLUID_INTERP_DEFAULT;
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chan->tuning_bank = 0;
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chan->tuning_prog = 0;
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chan->nrpn_select = 0;
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chan->nrpn_active = 0;
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if (chan->tuning)
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{
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fluid_tuning_unref (chan->tuning, 1);
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chan->tuning = NULL;
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}
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}
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/*
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@param is_all_ctrl_off if nonzero, only resets some controllers, according to
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http://www.midi.org/techspecs/rp15.php
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*/
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void
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fluid_channel_init_ctrl(fluid_channel_t* chan, int is_all_ctrl_off)
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{
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int i;
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chan->key_pressure = 0;
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chan->channel_pressure = 0;
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chan->pitch_bend = 0x2000; /* Range is 0x4000, pitch bend wheel starts in centered position */
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for (i = 0; i < GEN_LAST; i++) {
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chan->gen[i] = 0.0f;
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chan->gen_abs[i] = 0;
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}
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if (is_all_ctrl_off) {
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for (i = 0; i < ALL_SOUND_OFF; i++) {
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if (i >= EFFECTS_DEPTH1 && i <= EFFECTS_DEPTH5) {
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continue;
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}
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if (i >= SOUND_CTRL1 && i <= SOUND_CTRL10) {
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continue;
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}
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if (i == BANK_SELECT_MSB || i == BANK_SELECT_LSB || i == VOLUME_MSB ||
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i == VOLUME_LSB || i == PAN_MSB || i == PAN_LSB) {
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continue;
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}
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fluid_channel_set_cc (chan, i, 0);
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}
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}
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else {
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for (i = 0; i < 128; i++) {
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fluid_channel_set_cc (chan, i, 0);
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}
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}
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/* Set RPN controllers to NULL state */
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fluid_channel_set_cc (chan, RPN_LSB, 127);
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fluid_channel_set_cc (chan, RPN_MSB, 127);
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/* Set NRPN controllers to NULL state */
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fluid_channel_set_cc (chan, NRPN_LSB, 127);
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fluid_channel_set_cc (chan, NRPN_MSB, 127);
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/* Expression (MSB & LSB) */
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fluid_channel_set_cc (chan, EXPRESSION_MSB, 127);
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fluid_channel_set_cc (chan, EXPRESSION_LSB, 127);
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if (!is_all_ctrl_off) {
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chan->pitch_wheel_sensitivity = 2; /* two semi-tones */
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/* Just like panning, a value of 64 indicates no change for sound ctrls */
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for (i = SOUND_CTRL1; i <= SOUND_CTRL10; i++) {
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fluid_channel_set_cc (chan, i, 64);
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}
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/* Volume / initial attenuation (MSB & LSB) */
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fluid_channel_set_cc (chan, VOLUME_MSB, 100);
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fluid_channel_set_cc (chan, VOLUME_LSB, 0);
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/* Pan (MSB & LSB) */
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fluid_channel_set_cc (chan, PAN_MSB, 64);
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fluid_channel_set_cc (chan, PAN_LSB, 0);
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/* Reverb */
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/* fluid_channel_set_cc (chan, EFFECTS_DEPTH1, 40); */
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/* Note: although XG standard specifies the default amount of reverb to
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be 40, most people preferred having it at zero.
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See http://lists.gnu.org/archive/html/fluid-dev/2009-07/msg00016.html */
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}
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}
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/* Only called by delete_fluid_synth(), so no need to queue a preset free event */
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int
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delete_fluid_channel(fluid_channel_t* chan)
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{
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if (chan->preset) delete_fluid_preset (chan->preset);
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FLUID_FREE(chan);
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return FLUID_OK;
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}
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/* FIXME - Calls fluid_channel_init() potentially in synthesis context */
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void
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fluid_channel_reset(fluid_channel_t* chan)
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{
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fluid_channel_init(chan);
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fluid_channel_init_ctrl(chan, 0);
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}
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/* Should only be called from synthesis context */
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int
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fluid_channel_set_preset(fluid_channel_t* chan, fluid_preset_t* preset)
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{
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fluid_preset_notify (chan->preset, FLUID_PRESET_UNSELECTED, chan->channum);
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if (chan->preset) {
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fluid_sfont_t *sfont;
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sfont = chan->preset->sfont;
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delete_fluid_preset (chan->preset);
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fluid_synth_sfont_unref (chan->synth, sfont); /* -- unref preset's SoundFont */
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}
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chan->preset = preset;
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fluid_preset_notify (preset, FLUID_PRESET_SELECTED, chan->channum);
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return FLUID_OK;
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}
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/* Set SoundFont ID, MIDI bank and/or program. Use -1 to use current value. */
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void
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fluid_channel_set_sfont_bank_prog(fluid_channel_t* chan, int sfontnum,
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int banknum, int prognum)
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{
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int oldval, newval, oldmask;
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newval = ((sfontnum != -1) ? sfontnum << SFONT_SHIFTVAL : 0)
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| ((banknum != -1) ? banknum << BANK_SHIFTVAL : 0)
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| ((prognum != -1) ? prognum << PROG_SHIFTVAL : 0);
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oldmask = ((sfontnum != -1) ? 0 : SFONT_MASKVAL)
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| ((banknum != -1) ? 0 : BANK_MASKVAL)
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| ((prognum != -1) ? 0 : PROG_MASKVAL);
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oldval = chan->sfont_bank_prog;
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newval = (newval & ~oldmask) | (oldval & oldmask);
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chan->sfont_bank_prog = newval;
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}
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/* Set bank LSB 7 bits */
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void
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fluid_channel_set_bank_lsb(fluid_channel_t* chan, int banklsb)
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{
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int oldval, newval, style;
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style = chan->synth->bank_select;
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if (style == FLUID_BANK_STYLE_GM ||
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style == FLUID_BANK_STYLE_GS)
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return; /* ignored */
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oldval = chan->sfont_bank_prog;
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if (style == FLUID_BANK_STYLE_XG)
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newval = (oldval & ~BANK_MASKVAL) | (banklsb << BANK_SHIFTVAL);
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else /* style == FLUID_BANK_STYLE_MMA */
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newval = (oldval & ~BANKLSB_MASKVAL) | (banklsb << BANK_SHIFTVAL);
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chan->sfont_bank_prog = newval;
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}
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/* Set bank MSB 7 bits */
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void
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fluid_channel_set_bank_msb(fluid_channel_t* chan, int bankmsb)
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{
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int oldval, newval, style;
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style = chan->synth->bank_select;
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if (style == FLUID_BANK_STYLE_XG)
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{
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/* XG bank, do drum-channel auto-switch */
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/* The number "120" was based on several keyboards having drums at 120 - 127,
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reference: http://lists.nongnu.org/archive/html/fluid-dev/2011-02/msg00003.html */
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chan->channel_type = (120 <= bankmsb) ? CHANNEL_TYPE_DRUM : CHANNEL_TYPE_MELODIC;
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return;
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}
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if (style == FLUID_BANK_STYLE_GM ||
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chan->channel_type == CHANNEL_TYPE_DRUM)
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return; /* ignored */
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oldval = chan->sfont_bank_prog;
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if (style == FLUID_BANK_STYLE_GS)
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newval = (oldval & ~BANK_MASKVAL) | (bankmsb << BANK_SHIFTVAL);
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else /* style == FLUID_BANK_STYLE_MMA */
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newval = (oldval & ~BANKMSB_MASKVAL) | (bankmsb << (BANK_SHIFTVAL + 7));
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chan->sfont_bank_prog = newval;
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}
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/* Get SoundFont ID, MIDI bank and/or program. Use NULL to ignore a value. */
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void
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fluid_channel_get_sfont_bank_prog(fluid_channel_t* chan, int *sfont,
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int *bank, int *prog)
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{
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int sfont_bank_prog;
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sfont_bank_prog = chan->sfont_bank_prog;
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if (sfont) *sfont = (sfont_bank_prog & SFONT_MASKVAL) >> SFONT_SHIFTVAL;
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if (bank) *bank = (sfont_bank_prog & BANK_MASKVAL) >> BANK_SHIFTVAL;
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if (prog) *prog = (sfont_bank_prog & PROG_MASKVAL) >> PROG_SHIFTVAL;
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}
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