a313924b77
git-svn-id: svn://localhost/ardour2/trunk@2644 d708f5d6-7413-0410-9779-e7cbd77b26cf
223 lines
7.1 KiB
C++
223 lines
7.1 KiB
C++
// -*- c++ -*-
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// Generated by gtkmmproc -- DO NOT MODIFY!
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#ifndef _GLIBMM_MODULE_H
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#define _GLIBMM_MODULE_H
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/* $Id: module.hg,v 1.5 2004/04/09 14:49:44 murrayc Exp $ */
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/* Copyright (C) 2002 The gtkmm Development Team
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <glibmmconfig.h>
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#include <string>
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GLIBMM_USING_STD(string)
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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extern "C" { typedef struct _GModule GModule; }
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#endif
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namespace Glib
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{
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/** @addtogroup glibmmEnums Enums and Flags */
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/**
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* @ingroup glibmmEnums
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* @par Bitwise operators:
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* <tt>%ModuleFlags operator|(ModuleFlags, ModuleFlags)</tt><br>
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* <tt>%ModuleFlags operator&(ModuleFlags, ModuleFlags)</tt><br>
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* <tt>%ModuleFlags operator^(ModuleFlags, ModuleFlags)</tt><br>
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* <tt>%ModuleFlags operator~(ModuleFlags)</tt><br>
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* <tt>%ModuleFlags& operator|=(ModuleFlags&, ModuleFlags)</tt><br>
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* <tt>%ModuleFlags& operator&=(ModuleFlags&, ModuleFlags)</tt><br>
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* <tt>%ModuleFlags& operator^=(ModuleFlags&, ModuleFlags)</tt><br>
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*/
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enum ModuleFlags
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{
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MODULE_BIND_LAZY = 1 << 0,
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MODULE_BIND_LOCAL = 1 << 1,
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MODULE_BIND_MASK = 0x03
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};
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/** @ingroup glibmmEnums */
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inline ModuleFlags operator|(ModuleFlags lhs, ModuleFlags rhs)
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{ return static_cast<ModuleFlags>(static_cast<unsigned>(lhs) | static_cast<unsigned>(rhs)); }
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/** @ingroup glibmmEnums */
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inline ModuleFlags operator&(ModuleFlags lhs, ModuleFlags rhs)
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{ return static_cast<ModuleFlags>(static_cast<unsigned>(lhs) & static_cast<unsigned>(rhs)); }
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/** @ingroup glibmmEnums */
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inline ModuleFlags operator^(ModuleFlags lhs, ModuleFlags rhs)
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{ return static_cast<ModuleFlags>(static_cast<unsigned>(lhs) ^ static_cast<unsigned>(rhs)); }
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/** @ingroup glibmmEnums */
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inline ModuleFlags operator~(ModuleFlags flags)
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{ return static_cast<ModuleFlags>(~static_cast<unsigned>(flags)); }
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/** @ingroup glibmmEnums */
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inline ModuleFlags& operator|=(ModuleFlags& lhs, ModuleFlags rhs)
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{ return (lhs = static_cast<ModuleFlags>(static_cast<unsigned>(lhs) | static_cast<unsigned>(rhs))); }
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/** @ingroup glibmmEnums */
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inline ModuleFlags& operator&=(ModuleFlags& lhs, ModuleFlags rhs)
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{ return (lhs = static_cast<ModuleFlags>(static_cast<unsigned>(lhs) & static_cast<unsigned>(rhs))); }
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/** @ingroup glibmmEnums */
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inline ModuleFlags& operator^=(ModuleFlags& lhs, ModuleFlags rhs)
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{ return (lhs = static_cast<ModuleFlags>(static_cast<unsigned>(lhs) ^ static_cast<unsigned>(rhs))); }
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//TODO: Replace get_last_error() with exceptions?
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//Provide operator()?
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/** Dynamic Loading of Modules
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* These functions provide a portable way to dynamically load object
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* files (commonly known as 'plug-ins'). The current implementation
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* supports all systems that provide an implementation of dlopen()
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* (e.g. Linux/Sun), as well as HP-UX via its shl_load() mechanism,
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* and Windows platforms via DLLs.
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*/
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class Module
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{
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public:
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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typedef Module CppObjectType;
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typedef GModule BaseObjectType;
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#endif /* DOXYGEN_SHOULD_SKIP_THIS */
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private:
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public:
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/** Opens a module.
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*
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* First of all it tries to open file_name as a module. If that
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* fails and file_name has the ".la"-suffix (and is a libtool
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* archive) it tries to open the corresponding module. If that fails
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* and it doesn't have the proper module suffix for the platform
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* (G_MODULE_SUFFIX), this suffix will be appended and the
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* corresponding module will be opended. If that fails and file_name
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* doesn't have the ".la"-suffix, this suffix is appended and
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* it tries to open the corresponding module.
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*
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* Use operator bool() to see whether the operation succeeded. For instance,
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* @code
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* Glib::Module module("plugins/helloworld");
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* if(module)
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* {
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* void* func = 0;
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* bool found = get_symbol("some_function", func);
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* }
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* @endcode
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*
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* @param file_name The library filename to open
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* @param flags Flags to configure the load process
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*/
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explicit Module(const std::string& file_name, ModuleFlags flags = ModuleFlags(0));
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/** Close a module. The module will be removed from memory, unless
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* <tt>make_resident</tt> has been called.
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*/
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virtual ~Module();
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/** Check whether the module was found.
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*/
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operator bool() const;
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/** Checks if modules are supported on the current platform.
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* @returns true if available, false otherwise
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*/
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static bool get_supported();
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/** Ensures that a module will never be unloaded. Any calls to the
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* Glib::Module destructor will not unload the module.
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*/
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void make_resident();
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/** Gets a string describing the last module error.
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* @returns The error string
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*/
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static std::string get_last_error();
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/** Gets a symbol pointer from the module.
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* @param symbol_name The name of the symbol to lookup
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* @param symbol A pointer to set to the symbol
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* @returns True if the symbol was found, false otherwise.
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*/
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bool get_symbol(const std::string& symbol_name, void*& symbol) const;
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/** Get the name of the module.
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* @returns The name of the module
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*/
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std::string get_name() const;
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/** A portable way to build the filename of a module. The
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* platform-specific prefix and suffix are added to the filename, if
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* needed, and the result is added to the directory, using the
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* correct separator character.
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*
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* The directory should specify the directory where the module can
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* be found. It can be an empty string to indicate that the
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* module is in a standard platform-specific directory, though this
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* is not recommended since the wrong module may be found.
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*
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* For example, calling <tt>g_module_build_path()</tt> on a Linux
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* system with a directory of <tt>/lib</tt> and a module_name of
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* "mylibrary" will return <tt>/lib/libmylibrary.so</tt>. On a
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* Windows system, using <tt>\\Windows</tt> as the directory it will
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* return <tt>\\Windows\\mylibrary.dll</tt>.
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*
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* @param directory The directory the module is in
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* @param module_name The name of the module
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* @returns The system-specific filename of the module
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*/
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// TODO: add an override which doesn't take a directory
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// TODO: check what happens when directory is ""
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static std::string build_path(const std::string& directory, const std::string& module_name);
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GModule* gobj() { return gobject_; }
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const GModule* gobj() const { return gobject_; }
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protected:
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GModule* gobject_;
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private:
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// noncopyable
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Module(const Module&);
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Module& operator=(const Module&);
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};
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} // namespace Glib
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#endif /* _GLIBMM_MODULE_H */
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