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livetrax/libs/pbd/pbd/properties.h
Carl Hetherington 5ac22e9095 Add new SharedStatefulProperty which manages a shared_ptr to
some Stateful object, and a subclass to use this for
AutomationList.  SharedStatefulProperty will manage undo / redo
using full copies of the XML state, like MementoCommand,
but does it within the Property undo system.



git-svn-id: svn://localhost/ardour2/branches/3.0@12740 d708f5d6-7413-0410-9779-e7cbd77b26cf
2012-06-16 17:20:10 +00:00

466 lines
10 KiB
C++

/*
Copyright (C) 2010 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __pbd_properties_h__
#define __pbd_properties_h__
#include <string>
#include <sstream>
#include <list>
#include <set>
#include <iostream>
#include "pbd/xml++.h"
#include "pbd/property_basics.h"
#include "pbd/property_list.h"
#include "pbd/enumwriter.h"
#include "pbd/stateful.h"
namespace PBD {
/** Parent class for classes which represent a single scalar property in a Stateful object */
template<class T>
class PropertyTemplate : public PropertyBase
{
public:
PropertyTemplate (PropertyDescriptor<T> p, T const& v)
: PropertyBase (p.property_id)
, _have_old (false)
, _current (v)
{}
PropertyTemplate (PropertyDescriptor<T> p, T const& o, T const& c)
: PropertyBase (p.property_id)
, _have_old (true)
, _current (c)
, _old (o)
{}
PropertyTemplate (PropertyDescriptor<T> p, PropertyTemplate<T> const & s)
: PropertyBase (p.property_id)
, _have_old (false)
, _current (s._current)
{}
/* OPERATORS / ACCESSORS */
T & operator=(T const& v) {
set (v);
return _current;
}
/* This will mean that, if fred and jim are both PropertyTemplates,
* fred = jim will result in fred taking on jim's current value,
* but NOT jim's property ID.
*/
PropertyTemplate<T> & operator= (PropertyTemplate<T> const & p) {
set (p._current);
return *this;
}
T & operator+=(T const& v) {
set (_current + v);
return _current;
}
bool operator==(const T& other) const {
return _current == other;
}
bool operator!=(const T& other) const {
return _current != other;
}
operator T const &() const {
return _current;
}
T const& val () const {
return _current;
}
/* MANAGEMENT OF Stateful State */
bool set_value (XMLNode const & node) {
XMLProperty const* p = node.property (property_name());
if (p) {
T const v = from_string (p->value ());
if (v != _current) {
set (v);
return true;
}
}
return false;
}
void get_value (XMLNode & node) const {
node.add_property (property_name(), to_string (_current));
}
/* MANAGEMENT OF HISTORY */
void clear_changes () {
_have_old = false;
}
bool changed () const { return _have_old; }
void invert () {
T const tmp = _current;
_current = _old;
_old = tmp;
}
/* TRANSFERRING HISTORY TO / FROM A StatefulDiffCommand */
void get_changes_as_xml (XMLNode* history_node) const {
XMLNode* node = history_node->add_child (property_name());
node->add_property ("from", to_string (_old));
node->add_property ("to", to_string (_current));
}
void get_changes_as_properties (PropertyList& changes, Command *) const {
if (this->_have_old) {
changes.add (clone ());
}
}
/* VARIOUS */
void apply_changes (PropertyBase const * p) {
T v = dynamic_cast<const PropertyTemplate<T>* > (p)->val ();
if (v != _current) {
set (v);
}
}
protected:
void set (T const& v) {
if (v != _current) {
if (!_have_old) {
_old = _current;
_have_old = true;
} else {
if (v == _old) {
/* value has been reset to the value
at the start of a history transaction,
before clear_changes() is called.
thus there is effectively no apparent
history for this property.
*/
_have_old = false;
}
}
_current = v;
}
}
virtual std::string to_string (T const& v) const = 0;
virtual T from_string (std::string const& s) const = 0;
bool _have_old;
T _current;
T _old;
private:
/* disallow copy-construction; it's not obvious whether it should mean
a copy of just the value, or the value and property ID.
*/
PropertyTemplate (PropertyTemplate<T> const &);
};
template<class T>
std::ostream & operator<<(std::ostream& os, PropertyTemplate<T> const& s)
{
return os << s.val ();
}
/** Representation of a single piece of scalar state in a Stateful; for use
* with types that can be written to / read from stringstreams.
*/
template<class T>
class Property : public PropertyTemplate<T>
{
public:
Property (PropertyDescriptor<T> q, T const& v)
: PropertyTemplate<T> (q, v)
{}
Property (PropertyDescriptor<T> q, T const& o, T const& c)
: PropertyTemplate<T> (q, o, c)
{}
Property (PropertyDescriptor<T> q, Property<T> const& v)
: PropertyTemplate<T> (q, v)
{}
Property<T>* clone () const {
return new Property<T> (this->property_id(), this->_old, this->_current);
}
Property<T>* clone_from_xml (const XMLNode& node) const {
XMLNodeList const & children = node.children ();
XMLNodeList::const_iterator i = children.begin();
while (i != children.end() && (*i)->name() != this->property_name()) {
++i;
}
if (i == children.end()) {
return 0;
}
XMLProperty* from = (*i)->property ("from");
XMLProperty* to = (*i)->property ("to");
if (!from || !to) {
return 0;
}
return new Property<T> (this->property_id(), from_string (from->value()), from_string (to->value ()));
}
T & operator=(T const& v) {
this->set (v);
return this->_current;
}
private:
friend class PropertyFactory;
/* no copy-construction */
Property (Property<T> const &);
/* Note that we do not set a locale for the streams used
* in to_string() or from_string(), because we want the
* format to be portable across locales (i.e. C or
* POSIX). Also, there is the small matter of
* std::locale aborting on OS X if used with anything
* other than C or POSIX locales.
*/
virtual std::string to_string (T const& v) const {
std::stringstream s;
s.precision (12); // in case its floating point
s << v;
return s.str ();
}
virtual T from_string (std::string const& s) const {
std::stringstream t (s);
T v;
t >> v;
return v;
}
};
/** Specialization, for std::string which is common and special (see to_string() and from_string()
* Using stringstream to read from a std::string is easy to get wrong because of whitespace
* separators, etc.
*/
template<>
class Property<std::string> : public PropertyTemplate<std::string>
{
public:
Property (PropertyDescriptor<std::string> d, std::string const & v)
: PropertyTemplate<std::string> (d, v)
{}
Property (PropertyDescriptor<std::string> d, std::string const & o, std::string const & c)
: PropertyTemplate<std::string> (d, o, c)
{}
Property<std::string>* clone () const {
return new Property<std::string> (this->property_id(), _old, _current);
}
std::string & operator= (std::string const& v) {
this->set (v);
return this->_current;
}
private:
std::string to_string (std::string const& v) const {
return v;
}
std::string from_string (std::string const& s) const {
return s;
}
/* no copy-construction */
Property (Property<std::string> const &);
};
template<class T>
class EnumProperty : public Property<T>
{
public:
EnumProperty (PropertyDescriptor<T> q, T const& v)
: Property<T> (q, v)
{}
T & operator=(T const& v) {
this->set (v);
return this->_current;
}
private:
std::string to_string (T const & v) const {
return enum_2_string (v);
}
T from_string (std::string const & s) const {
return static_cast<T> (string_2_enum (s, this->_current));
}
/* no copy-construction */
EnumProperty (EnumProperty const &);
};
/** A Property which holds a shared_ptr to a Stateful object,
* and handles undo using the somewhat inefficient approach
* of saving the complete XML state of its object before and
* after changes. A sort of half-way house between the old
* complete-state undo system and the new difference-based
* one.
*/
template <class T>
class SharedStatefulProperty : public PropertyBase
{
public:
typedef boost::shared_ptr<T> Ptr;
SharedStatefulProperty (PropertyID d, Ptr p)
: PropertyBase (d)
, _current (p)
{
}
SharedStatefulProperty (PropertyID d, Ptr o, Ptr c)
: PropertyBase (d)
, _old (o)
, _current (c)
{
}
bool set_value (XMLNode const & node) {
/* Look for our node */
XMLNode* n = node.child (property_name ());
if (!n) {
return false;
}
/* And there should be one child which is the state of our T */
XMLNodeList const & children = n->children ();
if (children.size() != 1) {
return false;
}
_current->set_state (*children.front (), Stateful::current_state_version);
return true;
}
void get_value (XMLNode & node) const {
XMLNode* n = node.add_child (property_name ());
n->add_child_nocopy (_current->get_state ());
}
void clear_changes () {
/* We are starting to change things, so _old gets set up
with the current state.
*/
_old.reset (new T (*_current.get()));
}
bool changed () const {
/* Expensive, but, hey; this requires operator!= in
our T
*/
return (*_old != *_current);
}
void invert () {
_current.swap (_old);
}
void get_changes_as_xml (XMLNode* history_node) const {
/* We express the diff as before and after state, just
as MementoCommand does.
*/
XMLNode* p = history_node->add_child (property_name ());
XMLNode* from = p->add_child ("from");
from->add_child_nocopy (_old->get_state ());
XMLNode* to = p->add_child ("to");
to->add_child_nocopy (_current->get_state ());
}
void get_changes_as_properties (PropertyList& changes, Command *) const {
if (changed ()) {
changes.add (clone ());
}
}
void apply_changes (PropertyBase const * p) {
*_current = *(dynamic_cast<SharedStatefulProperty const *> (p))->val ();
}
Ptr val () const {
return _current;
}
T* operator-> () const {
return _current.operator-> ();
}
operator bool () const {
return _current;
}
protected:
Ptr _old;
Ptr _current;
private:
/* No copy-construction nor assignment */
SharedStatefulProperty (SharedStatefulProperty<T> const &);
SharedStatefulProperty<T>& operator= (SharedStatefulProperty<T> const &);
};
} /* namespace PBD */
#include "pbd/property_list_impl.h"
#include "pbd/property_basics_impl.h"
#endif /* __pbd_properties_h__ */