149 lines
3.5 KiB
C++
149 lines
3.5 KiB
C++
/*
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* Copyright (C) 2016 Robin Gareus <robin@gareus.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef _ardour_surfaces_m2pad_h_
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#define _ardour_surfaces_m2pad_h_
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#include <stdint.h>
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#include "pbd/signals.h"
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namespace ArdourSurface {
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class M2PadInterface
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{
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public:
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M2PadInterface () {}
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virtual ~M2PadInterface () {}
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/* user API */
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PBD::Signal1<void, float> pressed;
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PBD::Signal0<void> released;
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PBD::Signal1<void, float> aftertouch;
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PBD::Signal2<void, float, bool> event;
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PBD::Signal1<void, float> changed;
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virtual uint16_t value () const { return 0; }
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virtual float pressure () const { return 0.f; }
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virtual void set_color (uint32_t rgba) {}
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/* internal API - called from device thread */
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virtual void set_value (uint16_t v) {}
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virtual void color (uint8_t& r, uint8_t& g, uint8_t& b) const {
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r = g = b = 0;
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}
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};
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class M2Pad : public M2PadInterface
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{
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public:
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M2Pad ()
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: M2PadInterface ()
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, _pressed (false)
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, _pressure (0)
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, _last (0)
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, _cnt (0)
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, _rgba (0)
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{
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for (int i = 0; i < 4; ++i) {
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hist[i] = 0;
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}
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}
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uint16_t value () const { return _raw; }
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float pressure () const { return _pressure; }
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void set_color (uint32_t rgba) { _rgba = rgba; }
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void color (uint8_t& r, uint8_t& g, uint8_t& b) const
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{
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r = ((_rgba >> 24) & 0xff) >> 1;
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g = ((_rgba >> 16) & 0xff) >> 1;
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b = ((_rgba >> 8) & 0xff) >> 1;
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}
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void set_value (uint16_t v)
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{
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// bleed to neighboring pads...
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static const uint16_t high = 159;
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static const float low = 159 / 4095.f;
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static const float mindelta = 32.f / 4096.f;
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if (_raw != v) {
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changed (v / 4095.f);
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_raw = v;
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}
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// some pads never return to "0", and there's
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// TODO map pressure from a min..max range,
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// even hard hits rarely exceed 3400 or thereabouts.
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// -> "pad sensitivity" config or "calibrate pads"
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hist[_cnt] = v;
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_cnt = (_cnt + 1) & 3;
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if (_pressed) {
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const float p = v / 4095.f;
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_pressure += .1 * (p - _pressure);
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if (_pressure < low) {
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_pressure = 0;
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_pressed = false;
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released (); /* EMIT SIGNAL */
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event (_pressure, true); /* EMIT SIGNAL */
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} else {
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if (fabsf (_last - _pressure) > mindelta) {
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_last = _pressure;
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aftertouch (_pressure); /* EMIT SIGNAL */
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event (_pressure, false); /* EMIT SIGNAL */
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}
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}
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} else {
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bool above_thresh = true;
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uint16_t max = 0;
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for (int i = 0; i < 4; ++i) {
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if (hist[i] < high) {
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above_thresh = false;
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break;
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}
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max = std::max (max, hist[i]);
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}
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if (above_thresh) {
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_pressed = true;
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_last = _pressure = max / 4095.f;
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pressed (_pressure);
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event (_pressure, true); /* EMIT SIGNAL */
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}
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}
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}
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protected:
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bool _pressed;
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float _pressure;
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uint16_t _raw;
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float _last;
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uint16_t hist[4];
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unsigned int _cnt;
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uint32_t _rgba;
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};
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} /* namespace */
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#endif /* _ardour_surfaces_m2pad_h_ */
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