13
0
livetrax/libs/surfaces/push2/push2.cc

1676 lines
41 KiB
C++

/*
Copyright (C) 2016 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <stdlib.h>
#include "pbd/compose.h"
#include "pbd/convert.h"
#include "pbd/debug.h"
#include "pbd/failed_constructor.h"
#include "pbd/file_utils.h"
#include "pbd/search_path.h"
#include "pbd/enumwriter.h"
#include "midi++/parser.h"
#include "timecode/time.h"
#include "timecode/bbt_time.h"
#include "ardour/async_midi_port.h"
#include "ardour/audioengine.h"
#include "ardour/debug.h"
#include "ardour/midiport_manager.h"
#include "ardour/midi_track.h"
#include "ardour/midi_port.h"
#include "ardour/session.h"
#include "ardour/tempo.h"
#include "gtkmm2ext/gui_thread.h"
#include "gtkmm2ext/rgb_macros.h"
#include "canvas.h"
#include "gui.h"
#include "layout.h"
#include "menu.h"
#include "mix.h"
#include "push2.h"
#include "scale.h"
#include "splash.h"
#include "track_mix.h"
#include "pbd/i18n.h"
using namespace ARDOUR;
using namespace std;
using namespace PBD;
using namespace Glib;
using namespace ArdourSurface;
#include "pbd/abstract_ui.cc" // instantiate template
#define ABLETON 0x2982
#define PUSH2 0x1967
__attribute__((constructor)) static void
register_enums ()
{
EnumWriter& enum_writer (EnumWriter::instance());
vector<int> i;
vector<string> s;
MusicalMode::Type mode;
#define REGISTER(e) enum_writer.register_distinct (typeid(e).name(), i, s); i.clear(); s.clear()
#define REGISTER_CLASS_ENUM(t,e) i.push_back (t::e); s.push_back (#e)
REGISTER_CLASS_ENUM (MusicalMode,Dorian);
REGISTER_CLASS_ENUM (MusicalMode, IonianMajor);
REGISTER_CLASS_ENUM (MusicalMode, Minor);
REGISTER_CLASS_ENUM (MusicalMode, HarmonicMinor);
REGISTER_CLASS_ENUM (MusicalMode, MelodicMinorAscending);
REGISTER_CLASS_ENUM (MusicalMode, MelodicMinorDescending);
REGISTER_CLASS_ENUM (MusicalMode, Phrygian);
REGISTER_CLASS_ENUM (MusicalMode, Lydian);
REGISTER_CLASS_ENUM (MusicalMode, Mixolydian);
REGISTER_CLASS_ENUM (MusicalMode, Aeolian);
REGISTER_CLASS_ENUM (MusicalMode, Locrian);
REGISTER_CLASS_ENUM (MusicalMode, PentatonicMajor);
REGISTER_CLASS_ENUM (MusicalMode, PentatonicMinor);
REGISTER_CLASS_ENUM (MusicalMode, Chromatic);
REGISTER_CLASS_ENUM (MusicalMode, BluesScale);
REGISTER_CLASS_ENUM (MusicalMode, NeapolitanMinor);
REGISTER_CLASS_ENUM (MusicalMode, NeapolitanMajor);
REGISTER_CLASS_ENUM (MusicalMode, Oriental);
REGISTER_CLASS_ENUM (MusicalMode, DoubleHarmonic);
REGISTER_CLASS_ENUM (MusicalMode, Enigmatic);
REGISTER_CLASS_ENUM (MusicalMode, Hirajoshi);
REGISTER_CLASS_ENUM (MusicalMode, HungarianMinor);
REGISTER_CLASS_ENUM (MusicalMode, HungarianMajor);
REGISTER_CLASS_ENUM (MusicalMode, Kumoi);
REGISTER_CLASS_ENUM (MusicalMode, Iwato);
REGISTER_CLASS_ENUM (MusicalMode, Hindu);
REGISTER_CLASS_ENUM (MusicalMode, Spanish8Tone);
REGISTER_CLASS_ENUM (MusicalMode, Pelog);
REGISTER_CLASS_ENUM (MusicalMode, HungarianGypsy);
REGISTER_CLASS_ENUM (MusicalMode, Overtone);
REGISTER_CLASS_ENUM (MusicalMode, LeadingWholeTone);
REGISTER_CLASS_ENUM (MusicalMode, Arabian);
REGISTER_CLASS_ENUM (MusicalMode, Balinese);
REGISTER_CLASS_ENUM (MusicalMode, Gypsy);
REGISTER_CLASS_ENUM (MusicalMode, Mohammedan);
REGISTER_CLASS_ENUM (MusicalMode, Javanese);
REGISTER_CLASS_ENUM (MusicalMode, Persian);
REGISTER_CLASS_ENUM (MusicalMode, Algerian);
REGISTER (mode);
}
Push2::Push2 (ARDOUR::Session& s)
: ControlProtocol (s, string (X_("Ableton Push 2")))
, AbstractUI<Push2Request> (name())
, handle (0)
, _modifier_state (None)
, splash_start (0)
, _current_layout (0)
, _previous_layout (0)
, connection_state (ConnectionState (0))
, gui (0)
, _mode (MusicalMode::IonianMajor)
, _scale_root (0)
, _root_octave (3)
, _in_key (true)
, octave_shift (0)
, percussion (false)
, _pressure_mode (AfterTouch)
, selection_color (LED::Green)
{
build_maps ();
build_color_map ();
fill_color_table ();
/* master cannot be removed, so no need to connect to going-away signal */
master = session->master_out ();
if (open ()) {
throw failed_constructor ();
}
ControlProtocol::StripableSelectionChanged.connect (selection_connection, MISSING_INVALIDATOR, boost::bind (&Push2::stripable_selection_change, this, _1), this);
/* catch current selection, if any */
{
StripableNotificationListPtr sp (new StripableNotificationList (ControlProtocol::last_selected()));
stripable_selection_change (sp);
}
/* catch arrival and departure of Push2 itself */
ARDOUR::AudioEngine::instance()->PortRegisteredOrUnregistered.connect (port_reg_connection, MISSING_INVALIDATOR, boost::bind (&Push2::port_registration_handler, this), this);
/* Catch port connections and disconnections */
ARDOUR::AudioEngine::instance()->PortConnectedOrDisconnected.connect (port_connection, MISSING_INVALIDATOR, boost::bind (&Push2::connection_handler, this, _1, _2, _3, _4, _5), this);
/* ports might already be there */
port_registration_handler ();
}
Push2::~Push2 ()
{
stop ();
delete track_mix_layout;
delete mix_layout;
delete scale_layout;
}
void
Push2::port_registration_handler ()
{
if (!_async_in && !_async_out) {
/* ports not registered yet */
return;
}
if (_async_in->connected() && _async_out->connected()) {
/* don't waste cycles here */
return;
}
string input_port_name = X_("Ableton Push 2 MIDI 1 in");
string output_port_name = X_("Ableton Push 2 MIDI 1 out");
vector<string> in;
vector<string> out;
AudioEngine::instance()->get_ports (string_compose (".*%1", input_port_name), DataType::MIDI, PortFlags (IsPhysical|IsOutput), in);
AudioEngine::instance()->get_ports (string_compose (".*%1", output_port_name), DataType::MIDI, PortFlags (IsPhysical|IsInput), out);
if (!in.empty() && !out.empty()) {
cerr << "Push2: both ports found\n";
cerr << "\tconnecting to " << in.front() << " + " << out.front() << endl;
if (!_async_in->connected()) {
AudioEngine::instance()->connect (_async_in->name(), in.front());
}
if (!_async_out->connected()) {
AudioEngine::instance()->connect (_async_out->name(), out.front());
}
}
}
int
Push2::open ()
{
int err;
if (handle) {
/* already open */
return 0;
}
if ((handle = libusb_open_device_with_vid_pid (NULL, ABLETON, PUSH2)) == 0) {
return -1;
}
if ((err = libusb_claim_interface (handle, 0x00))) {
return -1;
}
try {
_canvas = new Push2Canvas (*this, 960, 160);
mix_layout = new MixLayout (*this, *session);
scale_layout = new ScaleLayout (*this, *session);
track_mix_layout = new TrackMixLayout (*this, *session);
splash_layout = new SplashLayout (*this, *session);
} catch (...) {
error << _("Cannot construct Canvas for display") << endmsg;
libusb_release_interface (handle, 0x00);
libusb_close (handle);
return -1;
}
/* setup ports */
_async_in = AudioEngine::instance()->register_input_port (DataType::MIDI, X_("Push 2 in"), true);
_async_out = AudioEngine::instance()->register_output_port (DataType::MIDI, X_("Push 2 out"), true);
if (_async_in == 0 || _async_out == 0) {
return -1;
}
/* We do not add our ports to the input/output bundles because we don't
* want users wiring them by hand. They could use JACK tools if they
* really insist on that.
*/
_input_port = boost::dynamic_pointer_cast<AsyncMIDIPort>(_async_in).get();
_output_port = boost::dynamic_pointer_cast<AsyncMIDIPort>(_async_out).get();
/* Create a shadow port where, depending on the state of the surface,
* we will make pad note on/off events appear. The surface code will
* automatically this port to the first selected MIDI track.
*/
boost::dynamic_pointer_cast<AsyncMIDIPort>(_async_in)->add_shadow_port (string_compose (_("%1 Pads"), X_("Push 2")), boost::bind (&Push2::pad_filter, this, _1, _2));
boost::shared_ptr<MidiPort> shadow_port = boost::dynamic_pointer_cast<AsyncMIDIPort>(_async_in)->shadow_port();
if (shadow_port) {
_output_bundle.reset (new ARDOUR::Bundle (_("Push 2 Pads"), false));
_output_bundle->add_channel (
shadow_port->name(),
ARDOUR::DataType::MIDI,
session->engine().make_port_name_non_relative (shadow_port->name())
);
}
session->BundleAddedOrRemoved ();
connect_to_parser ();
return 0;
}
list<boost::shared_ptr<ARDOUR::Bundle> >
Push2::bundles ()
{
list<boost::shared_ptr<ARDOUR::Bundle> > b;
if (_output_bundle) {
b.push_back (_output_bundle);
}
return b;
}
int
Push2::close ()
{
init_buttons (false);
/* wait for button data to be flushed */
AsyncMIDIPort* asp;
asp = dynamic_cast<AsyncMIDIPort*> (_output_port);
asp->drain (10000, 500000);
AudioEngine::instance()->unregister_port (_async_in);
AudioEngine::instance()->unregister_port (_async_out);
_async_in.reset ((ARDOUR::Port*) 0);
_async_out.reset ((ARDOUR::Port*) 0);
_input_port = 0;
_output_port = 0;
periodic_connection.disconnect ();
session_connections.drop_connections ();
if (_current_layout) {
_canvas->root()->remove (_current_layout);
_current_layout = 0;
}
delete mix_layout;
mix_layout = 0;
delete scale_layout;
scale_layout = 0;
delete splash_layout;
splash_layout = 0;
if (handle) {
libusb_release_interface (handle, 0x00);
libusb_close (handle);
handle = 0;
}
return 0;
}
void
Push2::strip_buttons_off ()
{
ButtonID strip_buttons[] = { Upper1, Upper2, Upper3, Upper4, Upper5, Upper6, Upper7, Upper8,
Lower1, Lower2, Lower3, Lower4, Lower5, Lower6, Lower7, Lower8, };
for (size_t n = 0; n < sizeof (strip_buttons) / sizeof (strip_buttons[0]); ++n) {
Button* b = id_button_map[strip_buttons[n]];
b->set_color (LED::Black);
b->set_state (LED::OneShot24th);
write (b->state_msg());
}
}
void
Push2::init_buttons (bool startup)
{
/* This is a list of buttons that we want lit because they do something
in ardour related (loosely, sometimes) to their illuminated label.
*/
ButtonID buttons[] = { Mute, Solo, Master, Up, Right, Left, Down, Note, Session, Mix, AddTrack, Delete, Undo,
Metronome, Shift, Select, Play, RecordEnable, Automate, Repeat, Note, Session, DoubleLoop,
Quantize, Duplicate, Browse, PageRight, PageLeft, OctaveUp, OctaveDown, Layout, Scale
};
for (size_t n = 0; n < sizeof (buttons) / sizeof (buttons[0]); ++n) {
Button* b = id_button_map[buttons[n]];
if (startup) {
b->set_color (LED::White);
} else {
b->set_color (LED::Black);
}
b->set_state (LED::OneShot24th);
write (b->state_msg());
}
/* Strip buttons should all be off (black) by default. They will change
* color to reflect various conditions
*/
strip_buttons_off ();
if (startup) {
/* all other buttons are off (black) */
ButtonID off_buttons[] = { TapTempo, Setup, User, Stop, Convert, New, FixedLength,
Fwd32ndT, Fwd32nd, Fwd16thT, Fwd16th, Fwd8thT, Fwd8th, Fwd4trT, Fwd4tr,
Accent, Note, Session, };
for (size_t n = 0; n < sizeof (off_buttons) / sizeof (off_buttons[0]); ++n) {
Button* b = id_button_map[off_buttons[n]];
b->set_color (LED::Black);
b->set_state (LED::OneShot24th);
write (b->state_msg());
}
}
if (!startup) {
for (NNPadMap::iterator pi = nn_pad_map.begin(); pi != nn_pad_map.end(); ++pi) {
Pad* pad = pi->second;
pad->set_color (LED::Black);
pad->set_state (LED::OneShot24th);
write (pad->state_msg());
}
}
}
bool
Push2::probe ()
{
libusb_device_handle *h;
libusb_init (NULL);
if ((h = libusb_open_device_with_vid_pid (NULL, ABLETON, PUSH2)) == 0) {
DEBUG_TRACE (DEBUG::Push2, "no Push2 device found\n");
return false;
}
libusb_close (h);
DEBUG_TRACE (DEBUG::Push2, "Push2 device located\n");
return true;
}
void*
Push2::request_factory (uint32_t num_requests)
{
/* AbstractUI<T>::request_buffer_factory() is a template method only
instantiated in this source module. To provide something visible for
use in the interface/descriptor, we have this static method that is
template-free.
*/
return request_buffer_factory (num_requests);
}
void
Push2::do_request (Push2Request * req)
{
if (req->type == CallSlot) {
call_slot (MISSING_INVALIDATOR, req->the_slot);
} else if (req->type == Quit) {
stop ();
}
}
int
Push2::stop ()
{
BaseUI::quit ();
close ();
return 0;
}
void
Push2::splash ()
{
set_current_layout (splash_layout);
splash_start = get_microseconds ();
}
bool
Push2::vblank ()
{
if (splash_start) {
/* display splash for 2 seconds */
if (get_microseconds() - splash_start > 2000000) {
splash_start = 0;
DEBUG_TRACE (DEBUG::Push2, "splash interval ended, switch to mix layout\n");
set_current_layout (mix_layout);
}
}
_canvas->vblank();
return true;
}
int
Push2::set_active (bool yn)
{
DEBUG_TRACE (DEBUG::Push2, string_compose("Push2Protocol::set_active init with yn: '%1'\n", yn));
if (yn == active()) {
return 0;
}
if (yn) {
/* start event loop */
BaseUI::run ();
if (open ()) {
DEBUG_TRACE (DEBUG::Push2, "device open failed\n");
close ();
return -1;
}
/* Connect input port to event loop */
AsyncMIDIPort* asp;
asp = dynamic_cast<AsyncMIDIPort*> (_input_port);
asp->xthread().set_receive_handler (sigc::bind (sigc::mem_fun (this, &Push2::midi_input_handler), _input_port));
asp->xthread().attach (main_loop()->get_context());
connect_session_signals ();
/* set up periodic task used to push a frame buffer to the
* device (25fps). The device can handle 60fps, but we don't
* need that frame rate.
*/
Glib::RefPtr<Glib::TimeoutSource> vblank_timeout = Glib::TimeoutSource::create (40); // milliseconds
vblank_connection = vblank_timeout->connect (sigc::mem_fun (*this, &Push2::vblank));
vblank_timeout->attach (main_loop()->get_context());
Glib::RefPtr<Glib::TimeoutSource> periodic_timeout = Glib::TimeoutSource::create (1000); // milliseconds
periodic_connection = periodic_timeout->connect (sigc::mem_fun (*this, &Push2::periodic));
periodic_timeout->attach (main_loop()->get_context());
init_buttons (true);
init_touch_strip ();
set_pad_scale (_scale_root, _root_octave, _mode, _in_key);
splash ();
} else {
stop ();
}
ControlProtocol::set_active (yn);
DEBUG_TRACE (DEBUG::Push2, string_compose("Push2Protocol::set_active done with yn: '%1'\n", yn));
return 0;
}
void
Push2::init_touch_strip ()
{
MidiByteArray msg (9, 0xf0, 0x00, 0x21, 0x1d, 0x01, 0x01, 0x17, 0x00, 0xf7);
/* flags are the final byte (ignore end-of-sysex */
/* show bar, not point
autoreturn to center
bar starts at center
*/
msg[7] = (1<<4) | (1<<5) | (1<<6);
write (msg);
}
void
Push2::write (const MidiByteArray& data)
{
/* immediate delivery */
_output_port->write (&data[0], data.size(), 0);
}
bool
Push2::midi_input_handler (IOCondition ioc, MIDI::Port* port)
{
if (ioc & ~IO_IN) {
DEBUG_TRACE (DEBUG::Push2, "MIDI port closed\n");
return false;
}
if (ioc & IO_IN) {
// DEBUG_TRACE (DEBUG::Push2, string_compose ("something happend on %1\n", port->name()));
AsyncMIDIPort* asp = dynamic_cast<AsyncMIDIPort*>(port);
if (asp) {
asp->clear ();
}
//DEBUG_TRACE (DEBUG::Push2, string_compose ("data available on %1\n", port->name()));
framepos_t now = AudioEngine::instance()->sample_time();
port->parse (now);
}
return true;
}
bool
Push2::periodic ()
{
return true;
}
void
Push2::connect_to_parser ()
{
DEBUG_TRACE (DEBUG::Push2, string_compose ("Connecting to signals on port %2\n", _input_port->name()));
MIDI::Parser* p = _input_port->parser();
/* Incoming sysex */
p->sysex.connect_same_thread (*this, boost::bind (&Push2::handle_midi_sysex, this, _1, _2, _3));
/* V-Pot messages are Controller */
p->controller.connect_same_thread (*this, boost::bind (&Push2::handle_midi_controller_message, this, _1, _2));
/* Button messages are NoteOn */
p->note_on.connect_same_thread (*this, boost::bind (&Push2::handle_midi_note_on_message, this, _1, _2));
/* Button messages are NoteOn but libmidi++ sends note-on w/velocity = 0 as note-off so catch them too */
p->note_off.connect_same_thread (*this, boost::bind (&Push2::handle_midi_note_on_message, this, _1, _2));
/* Fader messages are Pitchbend */
p->channel_pitchbend[0].connect_same_thread (*this, boost::bind (&Push2::handle_midi_pitchbend_message, this, _1, _2));
}
void
Push2::handle_midi_sysex (MIDI::Parser&, MIDI::byte* raw_bytes, size_t sz)
{
DEBUG_TRACE (DEBUG::Push2, string_compose ("Sysex, %1 bytes\n", sz));
MidiByteArray msg (sz, raw_bytes);
MidiByteArray aftertouch_mode_response (9, 0xF0, 0x00, 0x21, 0x1D, 0x01, 0x01, 0x1F, 0x0, 0xF7);
MidiByteArray polypress_mode_response (9, 0xF0, 0x00, 0x21, 0x1D, 0x01, 0x01, 0x1F, 0x1, 0xF7);
if (msg == aftertouch_mode_response) {
_pressure_mode = AfterTouch;
PressureModeChange (AfterTouch);
cerr << "Pressure mod eis after\n";
} else if (msg == polypress_mode_response) {
_pressure_mode = PolyPressure;
PressureModeChange (PolyPressure);
cerr << "Pressure mod eis poly\n";
}
}
void
Push2::handle_midi_controller_message (MIDI::Parser&, MIDI::EventTwoBytes* ev)
{
DEBUG_TRACE (DEBUG::Push2, string_compose ("CC %1 (value %2)\n", (int) ev->controller_number, (int) ev->value));
CCButtonMap::iterator b = cc_button_map.find (ev->controller_number);
if (ev->value) {
/* any press cancels any pending long press timeouts */
for (set<ButtonID>::iterator x = buttons_down.begin(); x != buttons_down.end(); ++x) {
Button* bb = id_button_map[*x];
bb->timeout_connection.disconnect ();
}
}
if (b != cc_button_map.end()) {
Button* button = b->second;
if (ev->value) {
buttons_down.insert (button->id);
start_press_timeout (*button, button->id);
} else {
buttons_down.erase (button->id);
button->timeout_connection.disconnect ();
}
set<ButtonID>::iterator c = consumed.find (button->id);
if (c == consumed.end()) {
if (ev->value == 0) {
(this->*button->release_method)();
} else {
(this->*button->press_method)();
}
} else {
DEBUG_TRACE (DEBUG::Push2, "button was consumed, ignored\n");
consumed.erase (c);
}
} else {
/* encoder/vpot */
int delta = ev->value;
if (delta > 63) {
delta = -(128 - delta);
}
switch (ev->controller_number) {
case 71:
_current_layout->strip_vpot (0, delta);
break;
case 72:
_current_layout->strip_vpot (1, delta);
break;
case 73:
_current_layout->strip_vpot (2, delta);
break;
case 74:
_current_layout->strip_vpot (3, delta);
break;
case 75:
_current_layout->strip_vpot (4, delta);
break;
case 76:
_current_layout->strip_vpot (5, delta);
break;
case 77:
_current_layout->strip_vpot (6, delta);
break;
case 78:
_current_layout->strip_vpot (7, delta);
break;
/* left side pair */
case 14:
other_vpot (8, delta);
break;
case 15:
other_vpot (1, delta);
break;
/* right side */
case 79:
other_vpot (2, delta);
break;
}
}
}
void
Push2::handle_midi_note_on_message (MIDI::Parser& parser, MIDI::EventTwoBytes* ev)
{
// DEBUG_TRACE (DEBUG::Push2, string_compose ("Note On %1 (velocity %2)\n", (int) ev->note_number, (int) ev->velocity));
if (ev->velocity == 0) {
handle_midi_note_off_message (parser, ev);
return;
}
switch (ev->note_number) {
case 0:
_current_layout->strip_vpot_touch (0, ev->velocity > 64);
break;
case 1:
_current_layout->strip_vpot_touch (1, ev->velocity > 64);
break;
case 2:
_current_layout->strip_vpot_touch (2, ev->velocity > 64);
break;
case 3:
_current_layout->strip_vpot_touch (3, ev->velocity > 64);
break;
case 4:
_current_layout->strip_vpot_touch (4, ev->velocity > 64);
break;
case 5:
_current_layout->strip_vpot_touch (5, ev->velocity > 64);
break;
case 6:
_current_layout->strip_vpot_touch (6, ev->velocity > 64);
break;
case 7:
_current_layout->strip_vpot_touch (7, ev->velocity > 64);
break;
/* left side */
case 10:
other_vpot_touch (0, ev->velocity > 64);
break;
case 9:
other_vpot_touch (1, ev->velocity > 64);
break;
/* right side */
case 8:
other_vpot_touch (3, ev->velocity > 64);
break;
/* touch strip */
case 12:
if (ev->velocity < 64) {
transport_stop ();
}
break;
}
if (ev->note_number < 11) {
return;
}
/* Pad */
NNPadMap::iterator pi = nn_pad_map.find (ev->note_number);
if (pi == nn_pad_map.end()) {
return;
}
Pad* pad = pi->second;
if (pad->do_when_pressed == Pad::FlashOn) {
pad->set_color (LED::White);
pad->set_state (LED::OneShot24th);
write (pad->state_msg());
} else if (pad->do_when_pressed == Pad::FlashOff) {
pad->set_color (LED::Black);
pad->set_state (LED::OneShot24th);
write (pad->state_msg());
}
}
void
Push2::handle_midi_note_off_message (MIDI::Parser&, MIDI::EventTwoBytes* ev)
{
// DEBUG_TRACE (DEBUG::Push2, string_compose ("Note Off %1 (velocity %2)\n", (int) ev->note_number, (int) ev->velocity));
if (ev->note_number < 11) {
/* theoretically related to encoder touch start/end, but
* actually they send note on with two different velocity
* values (127 & 64).
*/
return;
}
NNPadMap::iterator pi = nn_pad_map.find (ev->note_number);
if (pi == nn_pad_map.end()) {
return;
}
Pad* pad = pi->second;
if (pad->do_when_pressed == Pad::FlashOn) {
pad->set_color (LED::Black);
pad->set_state (LED::OneShot24th);
write (pad->state_msg());
} else if (pad->do_when_pressed == Pad::FlashOff) {
pad->set_color (pad->perma_color);
pad->set_state (LED::OneShot24th);
write (pad->state_msg());
}
}
void
Push2::handle_midi_pitchbend_message (MIDI::Parser&, MIDI::pitchbend_t pb)
{
}
void
Push2::thread_init ()
{
struct sched_param rtparam;
pthread_set_name (event_loop_name().c_str());
PBD::notify_event_loops_about_thread_creation (pthread_self(), event_loop_name(), 2048);
ARDOUR::SessionEvent::create_per_thread_pool (event_loop_name(), 128);
memset (&rtparam, 0, sizeof (rtparam));
rtparam.sched_priority = 9; /* XXX should be relative to audio (JACK) thread */
if (pthread_setschedparam (pthread_self(), SCHED_FIFO, &rtparam) != 0) {
// do we care? not particularly.
}
}
void
Push2::connect_session_signals()
{
// receive routes added
//session->RouteAdded.connect(session_connections, MISSING_INVALIDATOR, boost::bind (&MackieControlProtocol::notify_routes_added, this, _1), this);
// receive VCAs added
//session->vca_manager().VCAAdded.connect(session_connections, MISSING_INVALIDATOR, boost::bind (&Push2::notify_vca_added, this, _1), this);
// receive record state toggled
session->RecordStateChanged.connect(session_connections, MISSING_INVALIDATOR, boost::bind (&Push2::notify_record_state_changed, this), this);
// receive transport state changed
session->TransportStateChange.connect(session_connections, MISSING_INVALIDATOR, boost::bind (&Push2::notify_transport_state_changed, this), this);
session->TransportLooped.connect (session_connections, MISSING_INVALIDATOR, boost::bind (&Push2::notify_loop_state_changed, this), this);
// receive punch-in and punch-out
Config->ParameterChanged.connect(session_connections, MISSING_INVALIDATOR, boost::bind (&Push2::notify_parameter_changed, this, _1), this);
session->config.ParameterChanged.connect (session_connections, MISSING_INVALIDATOR, boost::bind (&Push2::notify_parameter_changed, this, _1), this);
// receive rude solo changed
session->SoloActive.connect(session_connections, MISSING_INVALIDATOR, boost::bind (&Push2::notify_solo_active_changed, this, _1), this);
}
void
Push2::notify_record_state_changed ()
{
IDButtonMap::iterator b = id_button_map.find (RecordEnable);
if (b == id_button_map.end()) {
return;
}
switch (session->record_status ()) {
case Session::Disabled:
b->second->set_color (LED::White);
b->second->set_state (LED::NoTransition);
break;
case Session::Enabled:
b->second->set_color (LED::Red);
b->second->set_state (LED::Blinking4th);
break;
case Session::Recording:
b->second->set_color (LED::Red);
b->second->set_state (LED::OneShot24th);
break;
}
write (b->second->state_msg());
}
void
Push2::notify_transport_state_changed ()
{
Button* b = id_button_map[Play];
if (session->transport_rolling()) {
b->set_state (LED::OneShot24th);
b->set_color (LED::Green);
} else {
/* disable any blink on FixedLength from pending edit range op */
Button* fl = id_button_map[FixedLength];
fl->set_color (LED::Black);
fl->set_state (LED::NoTransition);
write (fl->state_msg());
b->set_color (LED::White);
b->set_state (LED::NoTransition);
}
write (b->state_msg());
}
void
Push2::notify_loop_state_changed ()
{
}
void
Push2::notify_parameter_changed (std::string param)
{
IDButtonMap::iterator b;
if (param == "clicking") {
if ((b = id_button_map.find (Metronome)) == id_button_map.end()) {
return;
}
if (Config->get_clicking()) {
b->second->set_state (LED::Blinking4th);
b->second->set_color (LED::White);
} else {
b->second->set_color (LED::White);
b->second->set_state (LED::NoTransition);
}
write (b->second->state_msg ());
}
}
void
Push2::notify_solo_active_changed (bool yn)
{
IDButtonMap::iterator b = id_button_map.find (Solo);
if (b == id_button_map.end()) {
return;
}
if (yn) {
b->second->set_state (LED::Blinking4th);
b->second->set_color (LED::Red);
} else {
b->second->set_state (LED::NoTransition);
b->second->set_color (LED::White);
}
write (b->second->state_msg());
}
XMLNode&
Push2::get_state()
{
XMLNode& node (ControlProtocol::get_state());
XMLNode* child;
child = new XMLNode (X_("Input"));
child->add_child_nocopy (_async_in->get_state());
node.add_child_nocopy (*child);
child = new XMLNode (X_("Output"));
child->add_child_nocopy (_async_out->get_state());
node.add_child_nocopy (*child);
node.add_property (X_("root"), to_string (_scale_root, std::dec));
node.add_property (X_("root_octave"), to_string (_root_octave, std::dec));
node.add_property (X_("in_key"), _in_key ? X_("yes") : X_("no"));
node.add_property (X_("mode"), enum_2_string (_mode));
return node;
}
int
Push2::set_state (const XMLNode & node, int version)
{
DEBUG_TRACE (DEBUG::Push2, string_compose ("Push2::set_state: active %1\n", active()));
int retval = 0;
if (ControlProtocol::set_state (node, version)) {
return -1;
}
XMLNode* child;
if ((child = node.child (X_("Input"))) != 0) {
XMLNode* portnode = child->child (Port::state_node_name.c_str());
if (portnode) {
_async_in->set_state (*portnode, version);
}
}
if ((child = node.child (X_("Output"))) != 0) {
XMLNode* portnode = child->child (Port::state_node_name.c_str());
if (portnode) {
_async_out->set_state (*portnode, version);
}
}
XMLProperty const* prop;
if ((prop = node.property (X_("root"))) != 0) {
_scale_root = atoi (prop->value());
}
if ((prop = node.property (X_("root_octave"))) != 0) {
_root_octave = atoi (prop->value());
}
if ((prop = node.property (X_("in_key"))) != 0) {
_in_key = string_is_affirmative (prop->value());
}
if ((prop = node.property (X_("mode"))) != 0) {
_mode = (MusicalMode::Type) string_2_enum (prop->value(), _mode);
}
return retval;
}
void
Push2::other_vpot (int n, int delta)
{
switch (n) {
case 0:
break;
case 1:
break;
case 2:
/* master gain control */
if (master) {
boost::shared_ptr<AutomationControl> ac = master->gain_control();
if (ac) {
ac->set_value (ac->get_value() + ((2.0/64.0) * delta), PBD::Controllable::UseGroup);
}
}
break;
}
}
void
Push2::other_vpot_touch (int n, bool touching)
{
switch (n) {
case 0:
break;
case 1:
break;
case 2:
if (master) {
boost::shared_ptr<AutomationControl> ac = master->gain_control();
if (ac) {
if (touching) {
ac->start_touch (session->audible_frame());
} else {
ac->stop_touch (true, session->audible_frame());
}
}
}
}
}
void
Push2::start_shift ()
{
cerr << "start shift\n";
_modifier_state = ModifierState (_modifier_state | ModShift);
Button* b = id_button_map[Shift];
b->set_color (LED::White);
b->set_state (LED::Blinking16th);
write (b->state_msg());
}
void
Push2::end_shift ()
{
if (_modifier_state & ModShift) {
cerr << "end shift\n";
_modifier_state = ModifierState (_modifier_state & ~(ModShift));
Button* b = id_button_map[Shift];
b->timeout_connection.disconnect ();
b->set_color (LED::White);
b->set_state (LED::OneShot24th);
write (b->state_msg());
}
}
bool
Push2::pad_filter (MidiBuffer& in, MidiBuffer& out) const
{
/* This filter is called asynchronously from a realtime process
context. It must use atomics to check state, and must not block.
*/
bool matched = false;
for (MidiBuffer::iterator ev = in.begin(); ev != in.end(); ++ev) {
if ((*ev).is_note_on() || (*ev).is_note_off()) {
/* encoder touch start/touch end use note
* 0-10. touchstrip uses note 12
*/
if ((*ev).note() > 10 && (*ev).note() != 12) {
const int n = (*ev).note ();
NNPadMap::const_iterator nni = nn_pad_map.find (n);
if (nni != nn_pad_map.end()) {
Pad const * pad = nni->second;
/* shift for output to the shadow port */
if (pad->filtered >= 0) {
(*ev).set_note (pad->filtered + (octave_shift*12));
out.push_back (*ev);
/* shift back so that the pads light correctly */
(*ev).set_note (n);
} else {
/* no mapping, don't send event */
}
} else {
out.push_back (*ev);
}
matched = true;
}
} else if ((*ev).is_pitch_bender() || (*ev).is_poly_pressure() || (*ev).is_channel_pressure()) {
out.push_back (*ev);
}
}
return matched;
}
bool
Push2::connection_handler (boost::weak_ptr<ARDOUR::Port>, std::string name1, boost::weak_ptr<ARDOUR::Port>, std::string name2, bool yn)
{
DEBUG_TRACE (DEBUG::FaderPort, "FaderPort::connection_handler start\n");
if (!_input_port || !_output_port) {
return false;
}
string ni = ARDOUR::AudioEngine::instance()->make_port_name_non_relative (boost::shared_ptr<ARDOUR::Port>(_async_in)->name());
string no = ARDOUR::AudioEngine::instance()->make_port_name_non_relative (boost::shared_ptr<ARDOUR::Port>(_async_out)->name());
if (ni == name1 || ni == name2) {
if (yn) {
connection_state |= InputConnected;
} else {
connection_state &= ~InputConnected;
}
} else if (no == name1 || no == name2) {
if (yn) {
connection_state |= OutputConnected;
} else {
connection_state &= ~OutputConnected;
}
} else {
DEBUG_TRACE (DEBUG::FaderPort, string_compose ("Connections between %1 and %2 changed, but I ignored it\n", name1, name2));
/* not our ports */
return false;
}
if ((connection_state & (InputConnected|OutputConnected)) == (InputConnected|OutputConnected)) {
/* XXX this is a horrible hack. Without a short sleep here,
something prevents the device wakeup messages from being
sent and/or the responses from being received.
*/
g_usleep (100000);
DEBUG_TRACE (DEBUG::FaderPort, "device now connected for both input and output\n");
connected ();
} else {
DEBUG_TRACE (DEBUG::FaderPort, "Device disconnected (input or output or both) or not yet fully connected\n");
}
ConnectionChange (); /* emit signal for our GUI */
DEBUG_TRACE (DEBUG::FaderPort, "FaderPort::connection_handler end\n");
return true; /* connection status changed */
}
void
Push2::connected ()
{
request_pressure_mode ();
}
boost::shared_ptr<Port>
Push2::output_port()
{
return _async_out;
}
boost::shared_ptr<Port>
Push2::input_port()
{
return _async_in;
}
int
Push2::pad_note (int row, int col) const
{
NNPadMap::const_iterator nni = nn_pad_map.find (36+(row*8)+col);
if (nni != nn_pad_map.end()) {
return nni->second->filtered;
}
return 0;
}
void
Push2::reset_pad_colors ()
{
set_pad_scale (_scale_root, _root_octave, _mode, _in_key);
}
void
Push2::set_pad_scale (int root, int octave, MusicalMode::Type mode, bool inkey)
{
MusicalMode m (mode);
vector<float>::iterator interval;
int note;
const int original_root = root;
interval = m.steps.begin();
root += (octave*12);
note = root;
const int root_start = root;
set<int> mode_map; /* contains only notes in mode, O(logN) lookup */
vector<int> mode_vector; /* sorted in note order */
mode_map.insert (note);
mode_vector.push_back (note);
/* build a map of all notes in the mode, from the root to 127 */
while (note < 128) {
if (interval == m.steps.end()) {
/* last distance was the end of the scale,
so wrap, adding the next note at one
octave above the last root.
*/
interval = m.steps.begin();
root += 12;
mode_map.insert (root);
mode_vector.push_back (root);
} else {
note = (int) floor (root + (2.0 * (*interval)));
interval++;
mode_map.insert (note);
mode_vector.push_back (note);
}
}
if (inkey) {
vector<int>::iterator notei;
int row_offset = 0;
for (int row = 0; row < 8; ++row) {
/* Ableton's grid layout wraps the available notes in the scale
* by offsetting 3 notes per row (from the bottom)
*/
notei = mode_vector.begin();
notei += row_offset;
row_offset += 3;
for (int col = 0; col < 8; ++col) {
int index = 36 + (row*8) + col;
Pad* pad = nn_pad_map[index];
int notenum;
if (notei != mode_vector.end()) {
notenum = *notei;
pad->filtered = notenum;
if ((notenum % 12) == original_root) {
pad->set_color (selection_color);
pad->perma_color = selection_color;
} else {
pad->set_color (LED::White);
pad->perma_color = LED::White;
}
pad->do_when_pressed = Pad::FlashOff;
notei++;
} else {
pad->set_color (LED::Black);
pad->do_when_pressed = Pad::Nothing;
pad->filtered = -1;
}
pad->set_state (LED::OneShot24th);
write (pad->state_msg());
}
}
} else {
/* chromatic: all notes available, but highlight those in the scale */
for (note = 36; note < 100; ++note) {
Pad* pad = nn_pad_map[note];
/* Chromatic: all pads play, half-tone steps. Light
* those in the scale, and highlight root notes
*/
pad->filtered = root_start + (note - 36);
if (mode_map.find (note) != mode_map.end()) {
if ((note % 12) == original_root) {
pad->set_color (selection_color);
pad->perma_color = selection_color;
} else {
pad->set_color (LED::White);
pad->perma_color = LED::White;
}
pad->do_when_pressed = Pad::FlashOff;
} else {
/* note is not in mode, turn it off */
pad->do_when_pressed = Pad::FlashOn;
pad->set_color (LED::Black);
}
pad->set_state (LED::OneShot24th);
write (pad->state_msg());
}
}
/* store state */
bool changed = false;
if (_scale_root != original_root) {
_scale_root = original_root;
changed = true;
}
if (_root_octave != octave) {
_root_octave = octave;
changed = true;
}
if (_in_key != inkey) {
_in_key = inkey;
changed = true;
}
if (_mode != mode) {
_mode = mode;
changed = true;
}
if (changed) {
ScaleChange (); /* EMIT SIGNAL */
}
}
void
Push2::set_percussive_mode (bool yn)
{
if (!yn) {
cerr << "back to scale\n";
set_pad_scale (_scale_root, _root_octave, _mode, _in_key);
percussion = false;
return;
}
int drum_note = 36;
for (int row = 0; row < 8; ++row) {
for (int col = 0; col < 4; ++col) {
int index = 36 + (row*8) + col;
Pad* pad = nn_pad_map[index];
pad->filtered = drum_note;
drum_note++;
}
}
for (int row = 0; row < 8; ++row) {
for (int col = 4; col < 8; ++col) {
int index = 36 + (row*8) + col;
Pad* pad = nn_pad_map[index];
pad->filtered = drum_note;
drum_note++;
}
}
percussion = true;
}
Push2Layout*
Push2::current_layout () const
{
Glib::Threads::Mutex::Lock lm (layout_lock);
return _current_layout;
}
void
Push2::stripable_selection_change (StripableNotificationListPtr selected)
{
boost::shared_ptr<MidiPort> pad_port = boost::dynamic_pointer_cast<AsyncMIDIPort>(_async_in)->shadow_port();
boost::shared_ptr<MidiTrack> current_midi_track = current_pad_target.lock();
boost::shared_ptr<MidiTrack> new_pad_target;
/* See if there's a MIDI track selected */
for (StripableNotificationList::iterator si = selected->begin(); si != selected->end(); ++si) {
new_pad_target = boost::dynamic_pointer_cast<MidiTrack> ((*si).lock());
if (new_pad_target) {
break;
}
}
if (current_midi_track == new_pad_target) {
/* nothing to do */
return;
}
if (!new_pad_target) {
/* leave existing connection alone */
return;
}
/* disconnect from pad port, if appropriate */
if (current_midi_track && pad_port) {
current_midi_track->input()->disconnect (current_midi_track->input()->nth(0), pad_port->name(), this);
}
/* now connect the pad port to this (newly) selected midi
* track, if indeed there is one.
*/
if (new_pad_target && pad_port) {
new_pad_target->input()->connect (new_pad_target->input()->nth (0), pad_port->name(), this);
current_pad_target = new_pad_target;
selection_color = get_color_index (new_pad_target->presentation_info().color());
} else {
current_pad_target.reset ();
selection_color = LED::Green;
}
reset_pad_colors ();
}
Push2::Button*
Push2::button_by_id (ButtonID bid)
{
return id_button_map[bid];
}
uint8_t
Push2::get_color_index (ArdourCanvas::Color rgba)
{
ColorMap::iterator i = color_map.find (rgba);
if (i != color_map.end()) {
return i->second;
}
int r, g, b, a;
UINT_TO_RGBA (rgba, &r, &g, &b, &a);
int w = 204; /* not sure where/when we should get this value */
/* get a free index */
uint8_t index;
if (color_map_free_list.empty()) {
/* random replacement of any entry above zero and below 122 (where the
* Ableton standard colors live)
*/
index = 1 + (random() % 121);
} else {
index = color_map_free_list.top();
color_map_free_list.pop();
}
MidiByteArray palette_msg (17, 0xf0, 0x00 , 0x21, 0x1d, 0x01, 0x01, 0x03, 0x7D, 0x00, 0x00, 0x00, 0x00, 0x7F, 0x01, 0x7E, 0x00, 0xF7);
MidiByteArray update_pallette_msg (8, 0xf0, 0x00, 0x21, 0x1d, 0x01, 0x01, 0x05, 0xF7);
palette_msg[7] = index;
palette_msg[8] = r & 0x7f;
palette_msg[9] = r & 0x1;
palette_msg[10] = g & 0x7f;
palette_msg[11] = g & 0x1;
palette_msg[12] = b & 0x7f;
palette_msg[13] = b & 0x1;
palette_msg[14] = w & 0x7f;
palette_msg[15] = w & 0x1;
write (palette_msg);
write (update_pallette_msg);
color_map[rgba] = index;
return index;
}
void
Push2::build_color_map ()
{
/* These are "standard" colors that Ableton docs suggest will always be
there. Put them in our color map so that when we look up these
colors, we will use the Ableton indices for them.
*/
color_map.insert (make_pair (RGB_TO_UINT (0,0,0), 0));
color_map.insert (make_pair (RGB_TO_UINT (204,204,204), 122));
color_map.insert (make_pair (RGB_TO_UINT (64,64,64), 123));
color_map.insert (make_pair (RGB_TO_UINT (20,20,20), 124));
color_map.insert (make_pair (RGB_TO_UINT (0,0,255), 125));
color_map.insert (make_pair (RGB_TO_UINT (0,255,0), 126));
color_map.insert (make_pair (RGB_TO_UINT (255,0,0), 127));
for (uint8_t n = 1; n < 122; ++n) {
color_map_free_list.push (n);
}
}
void
Push2::fill_color_table ()
{
colors.insert (make_pair (DarkBackground, ArdourCanvas::rgba_to_color (0, 0, 0, 1)));
colors.insert (make_pair (LightBackground, ArdourCanvas::rgba_to_color (0.98, 0.98, 0.98, 1)));
colors.insert (make_pair (ParameterName, ArdourCanvas::rgba_to_color (0.98, 0.98, 0.98, 1)));
colors.insert (make_pair (KnobArcBackground, ArdourCanvas::rgba_to_color (0.3, 0.3, 0.3, 1.0)));
colors.insert (make_pair (KnobArcStart, ArdourCanvas::rgba_to_color (1.0, 0.0, 0.0, 1.0)));
colors.insert (make_pair (KnobArcEnd, ArdourCanvas::rgba_to_color (0.0, 1.0, 0.0, 1.0)));
colors.insert (make_pair (KnobLineShadow, ArdourCanvas::rgba_to_color (0, 0, 0, 0.3)));
colors.insert (make_pair (KnobLine, ArdourCanvas::rgba_to_color (1, 1, 1, 1)));
colors.insert (make_pair (KnobForeground, ArdourCanvas::rgba_to_color (0.2, 0.2, 0.2, 1)));
colors.insert (make_pair (KnobBackground, ArdourCanvas::rgba_to_color (0.2, 0.2, 0.2, 1)));
colors.insert (make_pair (KnobShadow, ArdourCanvas::rgba_to_color (0, 0, 0, 0.1)));
colors.insert (make_pair (KnobBorder, ArdourCanvas::rgba_to_color (0, 0, 0, 1)));
}
ArdourCanvas::Color
Push2::get_color (ColorName name)
{
Colors::iterator c = colors.find (name);
if (c != colors.end()) {
return c->second;
}
return random();
}
void
Push2::set_current_layout (Push2Layout* layout)
{
if (_current_layout) {
_current_layout->hide ();
_canvas->root()->remove (_current_layout);
_previous_layout = _current_layout;
}
/* turn off all strip buttons - let new layout set them if it
* wants/needs to
*/
strip_buttons_off ();
_current_layout = layout;
if (_current_layout) {
_canvas->root()->add (_current_layout);
_current_layout->show ();
}
_canvas->request_redraw ();
}
void
Push2::use_previous_layout ()
{
if (_previous_layout) {
set_current_layout (_previous_layout);
}
}
void
Push2::request_pressure_mode ()
{
MidiByteArray msg (8, 0xF0, 0x00, 0x21, 0x1D, 0x01, 0x01, 0x1F, 0xF7);
write (msg);
}
void
Push2::set_pressure_mode (PressureMode pm)
{
MidiByteArray msg (9, 0xF0, 0x00, 0x21, 0x1D, 0x01, 0x01, 0x1E, 0x0, 0xF7);
switch (pm) {
case AfterTouch:
/* nothing to do, message is correct */
break;
case PolyPressure:
msg[7] = 0x1;
break;
default:
return;
}
write (msg);
cerr << "Sent PM message " << msg << endl;
}