David Robillard
bb9cc45cd2
Vimmers, try let c_space_errors = 1 in your .vimrc to highlight this kind of stuff in red. I don't know the emacs equivalent... git-svn-id: svn://localhost/ardour2/branches/3.0@5773 d708f5d6-7413-0410-9779-e7cbd77b26cf
71 lines
1.8 KiB
C++
71 lines
1.8 KiB
C++
/*
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Copyright (C) 2009 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <gtkmm/spinbutton.h>
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#include "ardour_dialog.h"
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#include "canvas.h"
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namespace ARDOUR {
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class AudioRegion;
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}
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/// Dialog box to set options for the `strip silence' filter
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class StripSilenceDialog : public ArdourDialog
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{
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public:
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StripSilenceDialog (std::list<boost::shared_ptr<ARDOUR::AudioRegion> > const &);
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~StripSilenceDialog ();
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double threshold () const {
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return _threshold.get_value ();
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}
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nframes_t minimum_length () const {
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return _minimum_length.get_value_as_int ();
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}
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nframes_t fade_length () const {
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return _fade_length.get_value_as_int ();
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}
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private:
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void create_waves ();
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void peaks_ready ();
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void canvas_allocation (Gtk::Allocation &);
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void update_silence_rects ();
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Gtk::SpinButton _threshold;
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Gtk::SpinButton _minimum_length;
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Gtk::SpinButton _fade_length;
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struct Wave {
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boost::shared_ptr<ARDOUR::AudioRegion> region;
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ArdourCanvas::WaveView* view;
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std::list<ArdourCanvas::SimpleRect*> silence_rects;
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double samples_per_unit;
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};
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ArdourCanvas::Canvas* _canvas;
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std::list<Wave> _waves;
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int _wave_width;
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int _wave_height;
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sigc::connection _peaks_ready_connection;
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};
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