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livetrax/libs/canvas/rectangle.cc
Paul Davis 590882f3c8 change Canvas heirarchy and constructors
Items no longer need a parent group (they require a Canvas pointer instead), so all constructors have been rationalized
and have two variants, one with a parent and one with a canvas.

All Items now inherit from Fill and Outline, to banish diagonal inheritance and virtual base classes and all that.

There were zero changes to the Ardour GUI arising from these changes.
2014-06-12 14:53:44 -04:00

229 lines
4.7 KiB
C++

/*
Copyright (C) 2011-2013 Paul Davis
Author: Carl Hetherington <cth@carlh.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <iostream>
#include <cairomm/context.h>
#include "pbd/stacktrace.h"
#include "pbd/compose.h"
#include "canvas/canvas.h"
#include "canvas/rectangle.h"
#include "canvas/debug.h"
#include "canvas/utils.h"
using namespace std;
using namespace ArdourCanvas;
Rectangle::Rectangle (Canvas* c)
: Item (c)
, _outline_what ((What) (LEFT | RIGHT | TOP | BOTTOM))
{
}
Rectangle::Rectangle (Canvas* c, Rect const & rect)
: Item (c)
, _rect (rect)
, _outline_what ((What) (LEFT | RIGHT | TOP | BOTTOM))
{
}
Rectangle::Rectangle (Group* g)
: Item (g)
, _outline_what ((What) (LEFT | RIGHT | TOP | BOTTOM))
{
}
Rectangle::Rectangle (Group* g, Rect const & rect)
: Item (g)
, _rect (rect)
, _outline_what ((What) (LEFT | RIGHT | TOP | BOTTOM))
{
}
void
Rectangle::render (Rect const & area, Cairo::RefPtr<Cairo::Context> context) const
{
/* In general, a Rectangle will have a _position of (0,0) within its
parent, and its extent is actually defined by _rect. But in the
unusual case that _position is set to something other than (0,0),
we should take that into account when rendering.
*/
Rect self = item_to_window (_rect.translate (_position));
boost::optional<Rect> r = self.intersection (area);
if (!r) {
return;
}
Rect draw = r.get ();
if (_fill && !_transparent) {
if (_stops.empty()) {
setup_fill_context (context);
} else {
setup_gradient_context (context, self, Duple (draw.x0, draw.y0));
}
context->rectangle (draw.x0, draw.y0, draw.width(), draw.height());
context->fill ();
}
if (_outline) {
setup_outline_context (context);
/* see the cairo FAQ on single pixel lines to see why we do
* the 0.5 pixel additions.
*/
if (_outline_what == What (LEFT|RIGHT|BOTTOM|TOP)) {
context->rectangle (self.x0 + 0.5, self.y0 + 0.5, self.width() - 1.0, self.height() - 1.0);
} else {
if (_outline_what & LEFT) {
/* vertical line: move x-coordinate by 0.5 pixels */
context->move_to (self.x0 + 0.5, self.y0);
context->line_to (self.x0 + 0.5, self.y1);
}
if (_outline_what & TOP) {
/* horizontal line: move y-coordinate by 0.5 pixels */
context->move_to (self.x0, self.y0 + 0.5);
context->line_to (self.x1, self.y0 + 0.5);
}
if (_outline_what & BOTTOM) {
/* horizontal line: move y-coordinate by 0.5 pixels */
context->move_to (self.x0, self.y1 - 0.5);
context->line_to (self.x1, self.y1 - 0.5);
}
if (_outline_what & RIGHT) {
/* vertical line: move x-coordinate by 0.5 pixels */
context->move_to (self.x1 + 0.5, self.y0);
context->line_to (self.x1 + 0.5, self.y1);
}
}
context->stroke ();
}
}
void
Rectangle::compute_bounding_box () const
{
if (!_rect.empty()) {
Rect r = _rect.fix ();
/* take into acount the 0.5 addition to the bounding
box for the right and bottom edges, see ::render() above
*/
r.x1 += 1.0; // XXX this makes no sense but is necessary
r.y1 += 0.5;
_bounding_box = r;
}
_bounding_box_dirty = false;
}
void
Rectangle::set (Rect const & r)
{
/* We don't update the bounding box here; it's just
as cheap to do it when asked.
*/
if (r != _rect) {
begin_change ();
_rect = r;
_bounding_box_dirty = true;
end_change ();
}
}
void
Rectangle::set_x0 (Coord x0)
{
if (x0 != _rect.x0) {
begin_change ();
_rect.x0 = x0;
_bounding_box_dirty = true;
end_change ();
}
}
void
Rectangle::set_y0 (Coord y0)
{
if (y0 != _rect.y0) {
begin_change ();
_rect.y0 = y0;
_bounding_box_dirty = true;
end_change();
}
}
void
Rectangle::set_x1 (Coord x1)
{
if (x1 != _rect.x1) {
begin_change ();
_rect.x1 = x1;
_bounding_box_dirty = true;
end_change ();
}
}
void
Rectangle::set_y1 (Coord y1)
{
if (y1 != _rect.y1) {
begin_change ();
_rect.y1 = y1;
_bounding_box_dirty = true;
end_change ();
}
}
void
Rectangle::set_outline_what (What what)
{
if (what != _outline_what) {
begin_visual_change ();
_outline_what = what;
end_visual_change ();
}
}