135 lines
3.4 KiB
C++
135 lines
3.4 KiB
C++
/*
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Copyright (C) 2004 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "fst.h"
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#include <glibmm/fileutils.h>
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#include <glibmm/miscutils.h>
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#include "ardour/filesystem_paths.h"
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#include "ardour/windows_vst_plugin.h"
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#include "ardour/session.h"
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#include "i18n.h"
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using namespace std;
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using namespace ARDOUR;
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using namespace PBD;
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WindowsVSTPlugin::WindowsVSTPlugin (AudioEngine& e, Session& session, VSTHandle* h, int unique_id)
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: VSTPlugin (e, session, h)
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{
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Session::vst_current_loading_id = unique_id;
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if ((_state = fst_instantiate (_handle, Session::vst_callback, this)) == 0) {
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throw failed_constructor();
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}
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Session::vst_current_loading_id = 0;
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set_plugin (_state->plugin);
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}
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WindowsVSTPlugin::WindowsVSTPlugin (const WindowsVSTPlugin &other)
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: VSTPlugin (other)
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{
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_handle = other._handle;
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Session::vst_current_loading_id = PBD::atoi(other.unique_id());
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if ((_state = fst_instantiate (_handle, Session::vst_callback, this)) == 0) {
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throw failed_constructor();
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}
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Session::vst_current_loading_id = 0;
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_plugin = _state->plugin;
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}
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WindowsVSTPlugin::~WindowsVSTPlugin ()
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{
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deactivate ();
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fst_close (_state);
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}
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PluginPtr
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WindowsVSTPluginInfo::load (Session& session)
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{
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try {
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PluginPtr plugin;
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if (Config->get_use_windows_vst ()) {
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VSTHandle* handle;
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handle = fst_load(path.c_str());
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if (!handle) {
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error << string_compose(_("VST: cannot load module from \"%1\""), path) << endmsg;
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} else {
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plugin.reset (new WindowsVSTPlugin (session.engine(), session, handle, PBD::atoi(unique_id)));
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}
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} else {
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error << _("You asked ardour to not use any VST plugins") << endmsg;
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return PluginPtr ((Plugin*) 0);
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}
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plugin->set_info(PluginInfoPtr(new WindowsVSTPluginInfo(*this)));
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return plugin;
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}
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catch (failed_constructor &err) {
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return PluginPtr ((Plugin*) 0);
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}
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}
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std::vector<Plugin::PresetRecord>
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WindowsVSTPluginInfo::get_presets (bool user_only) const
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{
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std::vector<Plugin::PresetRecord> p;
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#ifndef NO_PLUGIN_STATE
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if (!Config->get_use_lxvst()) {
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return p;
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}
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if (!user_only) {
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// TODO cache and load factory-preset names
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}
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/* user presets */
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XMLTree* t = new XMLTree;
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std::string pf = Glib::build_filename (ARDOUR::user_config_directory (), "presets", string_compose ("vst-%1", unique_id));
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if (Glib::file_test (pf, Glib::FILE_TEST_EXISTS)) {
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t->set_filename (pf);
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if (t->read ()) {
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XMLNode* root = t->root ();
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for (XMLNodeList::const_iterator i = root->children().begin(); i != root->children().end(); ++i) {
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XMLProperty const * uri = (*i)->property (X_("uri"));
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XMLProperty const * label = (*i)->property (X_("label"));
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p.push_back (Plugin::PresetRecord (uri->value(), label->value(), true));
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}
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}
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}
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delete t;
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#endif
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return p;
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}
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WindowsVSTPluginInfo::WindowsVSTPluginInfo()
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{
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type = ARDOUR::Windows_VST;
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}
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