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livetrax/libs/appleutility/CoreAudio/AudioUnits/AUPublic/OtherBases/AUEffectBase.h

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C++

/*
File: AUEffectBase.h
Abstract: Part of CoreAudio Utility Classes
Version: 1.1
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*/
#ifndef __AUEffectBase_h__
#define __AUEffectBase_h__
#include "AUBase.h"
#include "AUSilentTimeout.h"
#include "CAException.h"
class AUKernelBase;
// Base class for an effect with one input stream, one output stream,
// any number of channels.
/*! @class AUEffectBase */
class AUEffectBase : public AUBase {
public:
/*! @ctor AUEffectBase */
AUEffectBase( AudioComponentInstance audioUnit,
bool inProcessesInPlace = true );
/*! @dtor ~AUEffectBase */
~AUEffectBase();
/*! @method Initialize */
virtual OSStatus Initialize();
/*! @method Cleanup */
virtual void Cleanup();
/*! @method Reset */
virtual OSStatus Reset( AudioUnitScope inScope,
AudioUnitElement inElement);
/*! @method GetPropertyInfo */
virtual OSStatus GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable);
/*! @method GetProperty */
virtual OSStatus GetProperty (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData);
/*! @method SetProperty */
virtual OSStatus SetProperty(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
const void * inData,
UInt32 inDataSize);
/*! @method StreamFormatWritable */
virtual bool StreamFormatWritable (AudioUnitScope scope,
AudioUnitElement element);
/*! @method ChangeStreamFormat */
virtual OSStatus ChangeStreamFormat (
AudioUnitScope inScope,
AudioUnitElement inElement,
const CAStreamBasicDescription & inPrevFormat,
const CAStreamBasicDescription & inNewFormat);
/*! @method Render */
virtual OSStatus Render(AudioUnitRenderActionFlags & ioActionFlags,
const AudioTimeStamp & inTimeStamp,
UInt32 inNumberFrames);
// our virtual methods
// If your unit processes N to N channels, and there are no interactions between channels,
// it can override NewKernel to create a mono processing object per channel. Otherwise,
// don't override NewKernel, and instead, override ProcessBufferLists.
/*! @method NewKernel */
virtual AUKernelBase * NewKernel() { return NULL; }
/*! @method ProcessBufferLists */
virtual OSStatus ProcessBufferLists(
AudioUnitRenderActionFlags & ioActionFlags,
const AudioBufferList & inBuffer,
AudioBufferList & outBuffer,
UInt32 inFramesToProcess );
// convenience format accessors (use output 0's format)
/*! @method GetSampleRate */
Float64 GetSampleRate();
/*! @method GetNumberOfChannels */
UInt32 GetNumberOfChannels();
// convenience wrappers for accessing parameters in the global scope
/*! @method SetParameter */
using AUBase::SetParameter;
void SetParameter( AudioUnitParameterID paramID,
AudioUnitParameterValue value)
{
Globals()->SetParameter(paramID, value);
}
/*! @method GetParameter */
using AUBase::GetParameter;
AudioUnitParameterValue GetParameter( AudioUnitParameterID paramID )
{
return Globals()->GetParameter(paramID );
}
/*! @method CanScheduleParameters */
virtual bool CanScheduleParameters() const { return true; }
/*! @method IsBypassEffect */
// This is used for the property value - to reflect to the UI if an effect is bypassed
bool IsBypassEffect () { return mBypassEffect; }
protected:
/*! @method MaintainKernels */
void MaintainKernels();
/*! @method ShouldBypassEffect */
// This is used in the render call to see if an effect is bypassed
// It can return a different status than IsBypassEffect (though it MUST take that into account)
virtual bool ShouldBypassEffect () { return IsBypassEffect(); }
public:
/*! @method SetBypassEffect */
virtual void SetBypassEffect (bool inFlag) { mBypassEffect = inFlag; }
/*! @method SetParamHasSampleRateDependency */
void SetParamHasSampleRateDependency (bool inFlag)
{
mParamSRDep = inFlag;
}
/*! @method GetParamHasSampleRateDependency */
bool GetParamHasSampleRateDependency () const { return mParamSRDep; }
struct ScheduledProcessParams // pointer passed in as void* userData param for ProcessScheduledSlice()
{
AudioUnitRenderActionFlags *actionFlags;
AudioBufferList *inputBufferList;
AudioBufferList *outputBufferList;
};
virtual OSStatus ProcessScheduledSlice( void *inUserData,
UInt32 inStartFrameInBuffer,
UInt32 inSliceFramesToProcess,
UInt32 inTotalBufferFrames );
bool ProcessesInPlace() const {return mProcessesInPlace;};
void SetProcessesInPlace(bool inProcessesInPlace) {mProcessesInPlace = inProcessesInPlace;};
typedef std::vector<AUKernelBase *> KernelList;
protected:
/*! @var mKernelList */
KernelList mKernelList;
AUKernelBase* GetKernel(UInt32 index) { return mKernelList[index]; }
/*! @method IsInputSilent */
bool IsInputSilent (AudioUnitRenderActionFlags inActionFlags, UInt32 inFramesToProcess)
{
bool inputSilent = (inActionFlags & kAudioUnitRenderAction_OutputIsSilence) != 0;
// take latency and tail time into account when propagating the silent bit
UInt32 silentTimeoutFrames = UInt32(GetSampleRate() * (GetLatency() + GetTailTime()));
mSilentTimeout.Process (inFramesToProcess, silentTimeoutFrames, inputSilent);
return inputSilent;
}
#if TARGET_OS_IPHONE
void SetOnlyOneKernel(bool inUseOnlyOneKernel) { mOnlyOneKernel = inUseOnlyOneKernel; } // set in ctor of subclass that wants it.
#endif
template <typename T>
void ProcessBufferListsT(
AudioUnitRenderActionFlags & ioActionFlags,
const AudioBufferList & inBuffer,
AudioBufferList & outBuffer,
UInt32 inFramesToProcess );
CAStreamBasicDescription::CommonPCMFormat GetCommonPCMFormat() const { return mCommonPCMFormat; }
private:
/*! @var mBypassEffect */
bool mBypassEffect;
/*! @var mParamSRDep */
bool mParamSRDep;
/*! @var mProcessesInplace */
bool mProcessesInPlace;
/*! @var mSilentTimeout */
AUSilentTimeout mSilentTimeout;
/*! @var mMainOutput */
AUOutputElement * mMainOutput;
/*! @var mMainInput */
AUInputElement * mMainInput;
#if TARGET_OS_IPHONE
/*! @var mOnlyOneKernel */
bool mOnlyOneKernel;
#endif
/*! @var mCommonPCMFormat */
CAStreamBasicDescription::CommonPCMFormat mCommonPCMFormat;
UInt32 mBytesPerFrame;
};
// Base class for a "kernel", an object that performs DSP on one channel of an interleaved stream.
/*! @class AUKernelBase */
class AUKernelBase {
public:
/*! @ctor AUKernelBase */
AUKernelBase(AUEffectBase *inAudioUnit ) :
mAudioUnit(inAudioUnit) { }
/*! @dtor ~AUKernelBase */
virtual ~AUKernelBase() { }
/*! @method Reset */
virtual void Reset() { }
/*! @method Process */
virtual void Process( const Float32 * inSourceP,
Float32 * inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool & ioSilence) { throw CAException(kAudio_UnimplementedError ); }
/*! @method Process */
virtual void Process( const SInt32 * inSourceP,
SInt32 * inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool & ioSilence) { throw CAException(kAudio_UnimplementedError ); }
/*! @method Process */
virtual void Process( const SInt16 * inSourceP,
SInt16 * inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool & ioSilence) { throw CAException(kAudio_UnimplementedError ); }
/*! @method GetSampleRate */
Float64 GetSampleRate()
{
return mAudioUnit->GetSampleRate();
}
/*! @method GetParameter */
AudioUnitParameterValue GetParameter (AudioUnitParameterID paramID)
{
return mAudioUnit->GetParameter(paramID);
}
void SetChannelNum (UInt32 inChan) { mChannelNum = inChan; }
UInt32 GetChannelNum () { return mChannelNum; }
protected:
/*! @var mAudioUnit */
AUEffectBase * mAudioUnit;
UInt32 mChannelNum;
};
template <typename T>
void AUEffectBase::ProcessBufferListsT(
AudioUnitRenderActionFlags & ioActionFlags,
const AudioBufferList & inBuffer,
AudioBufferList & outBuffer,
UInt32 inFramesToProcess )
{
bool ioSilence;
bool silentInput = IsInputSilent (ioActionFlags, inFramesToProcess);
ioActionFlags |= kAudioUnitRenderAction_OutputIsSilence;
// call the kernels to handle either interleaved or deinterleaved
if (inBuffer.mNumberBuffers == 1) {
if (inBuffer.mBuffers[0].mNumberChannels == 0)
throw CAException(kAudio_ParamError);
for (UInt32 channel = 0; channel < mKernelList.size(); ++channel) {
AUKernelBase *kernel = mKernelList[channel];
if (kernel == NULL) continue;
ioSilence = silentInput;
// process each interleaved channel individually
kernel->Process(
(const T *)inBuffer.mBuffers[0].mData + channel,
(T *)outBuffer.mBuffers[0].mData + channel,
inFramesToProcess,
inBuffer.mBuffers[0].mNumberChannels,
ioSilence);
if (!ioSilence)
ioActionFlags &= ~kAudioUnitRenderAction_OutputIsSilence;
}
} else {
for (UInt32 channel = 0; channel < mKernelList.size(); ++channel) {
AUKernelBase *kernel = mKernelList[channel];
if (kernel == NULL) continue;
ioSilence = silentInput;
const AudioBuffer *srcBuffer = &inBuffer.mBuffers[channel];
AudioBuffer *destBuffer = &outBuffer.mBuffers[channel];
kernel->Process(
(const T *)srcBuffer->mData,
(T *)destBuffer->mData,
inFramesToProcess,
1,
ioSilence);
if (!ioSilence)
ioActionFlags &= ~kAudioUnitRenderAction_OutputIsSilence;
}
}
}
#endif // __AUEffectBase_h__