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livetrax/gtk2_ardour/ardour_dropdown.cc

264 lines
7.5 KiB
C++

/*
Copyright (C) 2014 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <iostream>
#include <cmath>
#include <algorithm>
#include <pangomm/layout.h>
#include "pbd/compose.h"
#include "pbd/error.h"
#include "pbd/stacktrace.h"
#include "gtkmm2ext/utils.h"
#include "gtkmm2ext/rgb_macros.h"
#include "gtkmm2ext/gui_thread.h"
#include "ardour/rc_configuration.h" // for widget prelight preference
#include "ardour_dropdown.h"
#include "pbd/i18n.h"
#define REFLECTION_HEIGHT 2
using namespace Gdk;
using namespace Gtk;
using namespace Glib;
using namespace PBD;
using namespace std;
ArdourDropdown::ArdourDropdown (Element e)
: _scrolling_disabled(false)
{
// signal_button_press_event().connect (sigc::mem_fun(*this, &ArdourDropdown::on_mouse_pressed));
_menu.signal_size_request().connect (sigc::mem_fun(*this, &ArdourDropdown::menu_size_request));
_menu.set_reserve_toggle_size(false);
add_elements(e);
add_elements(ArdourButton::Menu);
}
ArdourDropdown::~ArdourDropdown ()
{
}
void
ArdourDropdown::menu_size_request(Requisition *req) {
req->width = max(req->width, get_allocation().get_width());
}
void
ArdourDropdown::position_menu(int& x, int& y, bool& push_in) {
using namespace Menu_Helpers;
/* TODO: lacks support for rotated dropdown buttons */
if (!has_screen () || !get_has_window ()) {
return;
}
Rectangle monitor;
{
const int monitor_num = get_screen ()->get_monitor_at_window (get_window ());
get_screen ()->get_monitor_geometry ((monitor_num < 0) ? 0 : monitor_num,
monitor);
}
const Requisition menu_req = _menu.size_request();
const Rectangle allocation = get_allocation();
/* The x and y position are handled separately.
*
* For the x position if the direction is LTR (or RTL), then we try in order:
* a) align the left (right) of the menu with the left (right) of the button
* if there's enough room until the right (left) border of the screen;
* b) align the right (left) of the menu with the right (left) of the button
* if there's enough room until the left (right) border of the screen;
* c) align the right (left) border of the menu with the right (left) border
* of the screen if there's enough space;
* d) align the left (right) border of the menu with the left (right) border
* of the screen, with the rightmost (leftmost) part of the menu that
* overflows the screen.
* XXX We always align left regardless of the direction because if x is
* left of the current monitor, the menu popup code after us notices it
* and enforces that the menu stays in the monitor that's at the left...*/
get_window ()->get_origin (x, y);
if (get_direction() == TEXT_DIR_RTL) {
if (monitor.get_x() <= x + allocation.get_width() - menu_req.width) {
/* a) align menu right and button right */
x += allocation.get_width() - menu_req.width;
} else if (x + menu_req.width <= monitor.get_x() + monitor.get_width()) {
/* b) align menu left and button left: nothing to do*/
} else if (menu_req.width > monitor.get_width()) {
/* c) align menu left and screen left, guaranteed to fit */
x = monitor.get_x();
} else {
/* d) XXX align left or the menu might change monitors */
x = monitor.get_x();
}
} else { /* LTR */
if (x + menu_req.width <= monitor.get_x() + monitor.get_width()) {
/* a) align menu left and button left: nothing to do*/
} else if (monitor.get_x() <= x + allocation.get_width() - menu_req.width) {
/* b) align menu right and button right */
x += allocation.get_width() - menu_req.width;
} else if (menu_req.width > monitor.get_width()) {
/* c) align menu right and screen right, guaranteed to fit */
x = monitor.get_x() + monitor.get_width() - menu_req.width;
} else {
/* d) align left */
x = monitor.get_x();
}
}
/* For the y position, try in order:
* a) if there is a menu item with the same text as the button, align it
* with the button, unless that makes the menu overflow the monitor.
* b) align the top of the menu with the bottom of the button if there is
* enough room below the button;
* c) align the bottom of the menu with the top of the button if there is
* enough room above the button;
* d) align the bottom of the menu with the bottom of the monitor if there
* is enough room, but avoid moving the menu to another monitor */
const MenuList& items = _menu.items ();
const std::string button_text = get_text();
int offset = 0;
MenuList::const_iterator i = items.begin();
for ( ; i != items.end(); ++i) {
if (button_text == ((std::string) i->get_label())) {
break;
}
offset += i->size_request().height;
}
if (i != items.end() &&
y - offset >= monitor.get_y() &&
y - offset + menu_req.height <= monitor.get_y() + monitor.get_height()) {
y -= offset;
} else if (y + allocation.get_height() + menu_req.height <= monitor.get_y() + monitor.get_height()) {
y += allocation.get_height(); /* a) */
} else if ((y - menu_req.height) >= monitor.get_y()) {
y -= menu_req.height; /* b) */
} else {
y = monitor.get_y() + max(0, monitor.get_height() - menu_req.height);
}
push_in = false;
}
bool
ArdourDropdown::on_button_press_event (GdkEventButton* ev)
{
if (ev->type == GDK_BUTTON_PRESS) {
_menu.popup (sigc::mem_fun(this, &ArdourDropdown::position_menu),
1, ev->time);
}
return true;
}
bool
ArdourDropdown::on_scroll_event (GdkEventScroll* ev)
{
using namespace Menu_Helpers;
if (_scrolling_disabled) {
return false;
}
const MenuItem * current_active = _menu.get_active();
const MenuList& items = _menu.items ();
int c = 0;
if (!current_active) {
return true;
}
/* work around another gtkmm API clusterfuck
* const MenuItem* get_active () const
* void set_active (guint index)
*
* also MenuList.activate_item does not actually
* set it as active in the menu.
*
*/
switch (ev->direction) {
case GDK_SCROLL_UP:
for (MenuList::const_reverse_iterator i = items.rbegin(); i != items.rend(); ++i, ++c) {
if ( &(*i) != current_active) {
continue;
}
if (++i != items.rend()) {
c = items.size() - 2 - c;
assert(c >= 0);
_menu.set_active(c);
_menu.activate_item(*i);
}
break;
}
break;
case GDK_SCROLL_DOWN:
for (MenuList::const_iterator i = items.begin(); i != items.end(); ++i, ++c) {
if ( &(*i) != current_active) {
continue;
}
if (++i != items.end()) {
assert(c + 1 < (int) items.size());
_menu.set_active(c + 1);
_menu.activate_item(*i);
}
break;
}
break;
default:
break;
}
return true;
}
void
ArdourDropdown::clear_items ()
{
_menu.items ().clear ();
}
void
ArdourDropdown::AddMenuElem (Menu_Helpers::Element e)
{
using namespace Menu_Helpers;
MenuList& items = _menu.items ();
items.push_back (e);
}
void
ArdourDropdown::disable_scrolling()
{
_scrolling_disabled = true;
}