d09f6b3016
git-svn-id: svn://localhost/trunk/ardour2@4 d708f5d6-7413-0410-9779-e7cbd77b26cf
166 lines
3.7 KiB
C++
166 lines
3.7 KiB
C++
// -*- c++ -*-
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/*
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* Copyright 2003, The libsigc++ Development Team
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include <sigc++/functors/slot_base.h>
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namespace sigc
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{
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namespace internal {
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// only MSVC needs this to guarantee that all new/delete are executed from the DLL module
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#ifdef SIGC_NEW_DELETE_IN_LIBRARY_ONLY
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void* slot_rep::operator new(size_t size_)
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{
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return malloc(size_);
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}
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void slot_rep::operator delete(void* p)
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{
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free(p);
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}
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#endif
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void slot_rep::disconnect()
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{
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if (parent_)
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{
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call_ = 0; // Invalidate the slot.
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// _Must_ be done here because parent_ might defer the actual
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// destruction of the slot_rep and try to invoke it before that point.
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void* data_ = parent_;
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parent_ = 0; // Just a precaution.
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(cleanup_)(data_); // Notify the parent (might lead to destruction of this!).
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}
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}
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//static
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void* slot_rep::notify(void* data)
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{
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slot_rep* self_ = (slot_rep*)data;
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self_->call_ = 0; // Invalidate the slot.
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self_->destroy(); // Detach the stored functor from the other referred trackables and destroy it.
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self_->disconnect(); // Disconnect the slot (might lead to deletion of self_!).
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return 0;
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}
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} // namespace internal
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slot_base::slot_base()
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: rep_(0),
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blocked_(false)
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{}
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slot_base::slot_base(rep_type* rep)
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: rep_(rep),
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blocked_(false)
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{}
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slot_base::slot_base(const slot_base& src)
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: rep_(0),
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blocked_(src.blocked_)
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{
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if (src.rep_)
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rep_ = src.rep_->dup();
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}
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slot_base::~slot_base()
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{
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if (rep_)
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delete rep_;
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}
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slot_base::operator bool() const
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{
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return rep_ != 0;
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}
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slot_base& slot_base::operator=(const slot_base& src)
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{
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if (src.rep_ == rep_) return *this;
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if (src.empty())
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{
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disconnect();
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return *this;
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}
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internal::slot_rep* new_rep_ = src.rep_->dup();
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if (rep_) // Silently exchange the slot_rep.
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{
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new_rep_->set_parent(rep_->parent_, rep_->cleanup_);
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delete rep_;
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}
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rep_ = new_rep_;
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return *this;
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}
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void slot_base::set_parent(void* parent, void* (*cleanup)(void*)) const
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{
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if (rep_)
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rep_->set_parent(parent, cleanup);
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}
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void slot_base::add_destroy_notify_callback(void* data, func_destroy_notify func) const
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{
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if (rep_)
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rep_->add_destroy_notify_callback(data, func);
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}
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void slot_base::remove_destroy_notify_callback(void* data) const
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{
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if (rep_)
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rep_->remove_destroy_notify_callback(data);
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}
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bool slot_base::block(bool should_block)
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{
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bool old = blocked_;
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blocked_ = should_block;
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return old;
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}
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bool slot_base::unblock()
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{
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return block(false);
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}
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void slot_base::disconnect()
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{
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if (rep_)
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rep_->disconnect();
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}
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/*bool slot_base::empty() const // having this function not inline is killing performance !!!
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{
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if (rep_ && !rep_->call_)
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{
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delete rep_; // This is not strictly necessary here. I'm convinced that it is
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rep_ = 0; // safe to wait for the destructor to delete the slot_rep. Martin.
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}
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return (rep_ == 0);
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}*/
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} //namespace sigc
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